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The same as the TBC comprehension transformation, comprehension is carried out by making potions and transformations, and the probability of transforming the Titan Ingot comprehension is the greatest, and I have comprehended three Transforming gems for three consecutive days, followed by the ability to comprehend two times in 3 times, is the same as immediately comprehending the potion Potion Potion Eternal Transformation.
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These must be comprehended by making transformation skills, and you can't comprehend them by making potions or potions.
You can practice by transforming Divine Iron Ore every day.
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Dianjin, mixture, and medicine have their own benefits, and Dianjin is a material for others, or a mixture, and the material with a cost of about 28g can make 30g of medicine, and it is generally 2-3 bottles. Relying on the historical events and heroes of Warcraft, World of Warcraft has a complete historical background timeline, where players adventure, complete quests, new adventures, explore unknown worlds, conquer monsters, etc.
Class Description: Warrior is a class based on hand-to-hand combat: the Broken Tendon skill can cripple enemies and slow them down (melee skill, slows down by 50%). Battle Cry increases the combat abilities of your teammates (all squads and team members within a 100 yard radius have 10% increased attack power for 5 minutes, generating 20 rage).
PK has low survivability (can only rely on the huge damage of the burst to kill the opponent or rely on various life-saving skills to get out of danger); Each normal melee attack grants a certain amount of rage (which is very limited without critical hits).
Then cast the next attack (lethal blow, Suppression when the local dodges his attack, Tear that deals damage over time, etc.). Warriors are a multifaceted profession that can be used in battle with a variety of different techniques and stances.
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Each branch has its own unique things that the others can't do.
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Points, mixtures, and potions each have their own benefits.
The gold is for others to make materials, it's very boring, and there is a cd...It is not recommended to mix a mixture, the cost of about 28g of material can make 30g of medicine, and it is generally 2-3 bottles.
The other branch is not very clear!
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All of them get 1-5 additional crafted items.
For example, a non-specialized Dian Origin Generating Energy will only appear 1, while a Dotting Master can point 1-5.
However, it is recommended to learn potions or potion masters. I can't RP myself. I haven't seen 5 of them until now.
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It is advisable to learn potions.
The converted CD restricts the play of this branch, and it is only clicked once a day, and it does not necessarily produce RP
There is no future in the potion, although it is very cool to burst a bottle of mixture, but how many mixtures will you make in a day? The consumption rate of a bottle in 2 hours determines that you cannot sell in large quantities. Not to mention the ordinary potions, basically no one buys them, except for a few kinds of magic energy and demon blood, there is a little market.
The potion is different, this is a consumable, drink a bottle of something with one less bottle, 1l You say that alchemy is not profitable because you don't pay attention to the market demand, or you simply don't have the main product, it can also be said to be a rare formula.
Big Blue Iron Shield (these 2 kinds of profits are slightly smaller, but the demand is large, and they can be violent) Ice Resistance Dark Resistance (Resistance potions will not be violent, but there will be fewer people, and the profits are quite large).
When I monopolized our FWQ dark resistance potion, a set cost 40g, I sold a set of 100g, and I could sell several sets a day, because I advertised on the trading channel and the team channel, and sometimes there would be RL to wholesale. I only swiped these few potion recipes, and the income I brought was to rub the potion and advertise it when I was arranging the battlefield, and the money I earned could buy some cards to use, and I didn't even bother to do it in the field.
Explain the "violent" you asked: specialization can be long, for example, if you are a potion specialty, you take 5 bottles of blue materials to make 7 bottles, then it is called 2 bottles.
The potion specializes in violent potions, and the potions specialize in violent potions and mixtures, and the transformation master will be violent when he transforms materials.
A maximum of 5 pieces can be produced for 1 material.
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There is no best thing that is all out of character, and it is possible for the master of apothecary to make a few copies when making a mixture, and he will make a fortune when he bursts out, but alchemy is never a money-making skill.
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When making different types of potions, there is a certain chance of making a critical hit, like a potion mastery, when making a potion, there is a certain chance to make 2-5 potions with 1 ingredient, and the transformation is a total of various transformations.
The branch of alchemy does not correspond to PVP PVE, and all the recipes are shared, but there is a certain chance that the number of things made will not work.
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Tell you, it's not easy to use, or you can repair the potion system, it's not a good thief to take potions in a fight, and JJC can't take medicine.
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Apparently a master of apothecaries.
The conversion is too dependent on RP, which is rotated once a day, and now the profit is not high.
Potions do less. And red and blue medicine is not worth much.
But various pharmaceutics dps drugs. Attacking the Guardian Potion is a lot of people who buy Delai Potion Mana. Agile. Strength. Shadow energy. Energy or something.
And the potion has a 2-hour phase reinforcement death total wisdom round. Super energy. Relentless assault or something. It sells well. An extra one is 50g. 250g out of 5. Infinite do: Elixir is the best.
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Converts well. The probability of exploding is much higher than that of the other two series.
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There are 3 medicinal agents.
Total pointing. If you have a lot of FB or materials all year round, it is recommended to sum up.
If you're feeling lucky, play Dotting yourself, and you've often heard of anyone who points out 5 Primordial Abilities.
Blood agents are not recommended.
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Apothecary... Mixture potions can be exploded!!
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It is a 60's recipe that doesn't require branching, and it requires 275 alchemy skills. Drawings are required to learn, and the Diagram Calendar Paper can be purchased from the Alchemy Merchant of Kaki Senzitanwu. As for the recipe, an Arcane Ingot requires a Thorium Bar and a Trace or Arcane Crystal, and you'll need a Philosopher's Stone to activate it, though every Alchemist won't be without a Philosopher's Stone.
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There is a difference, the probability of comprehension is higher than that of non-professional.
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