Doom Warlock PVP issue, can a level 70 Warlock play Doom PvP

Updated on Game 2024-04-12
9 answers
  1. Anonymous users2024-02-07

    If the operation and awareness are good, the sun well 3 pieces + shoulder wear T6

    Almost wrist guards + shoes wear T6

    A little more silky.

    A little bit worse, it's just ghost prints.

    Novices are familiar with ghost print pvp and then silky.

    Veterans, like me, are 2t6

    High play on 4t6 to JJC.

    Sapphire blue hole 15 resistant.

    Red hole 12 wounds.

    Yellow holes 10 acute or 5 urgent 7 resistant.

    Depending on the speed of 200-240, there is no dependent.

    The reason for relying on quick spell suppression is to put great psychological pressure on others.

    The heap explosion is too face-oriented, and the toughness is high, and the explosive income is not high.

    Of course, the heap still has to be heaped, and the third layer of +100% explosion damage is still very strong.

    I'm more hasty than magic, more critical than tough.

    Because in the case of milk, Destruction is a mobile turret, and it is high-speed, and if a teammate is garbage, it is recommended to stack it infinitely.

  2. Anonymous users2024-02-06

    Silk Guards. Colorful: Chaotic Sky Fire Red: 12 Spell Damage Yellow: 5 Hits 6 Spell Damage Blue: 15 Resistant.

    Enchantment: Clothes 15 toughness, Shoulder 30 resistance, 15 toughness, and other damage directions with the PVE method.

  3. Anonymous users2024-02-05

    A level 70 Warlock can play Destruction PvP.

    In PvP, players are more likely to bring succubi, after all, this pet's control ability is really strong, and it is far easier to use than the fat shield. The sub-system must be Life Siphon and Fatigue Curse. Life siphon is the key to the warlock's ability to do more than a dozen, so that the warlock's blood-sucking ability directly rises to a notch, and multi-person casting can effectively improve the warlock's group fighting ability.

    The Fatigue Curse is strong in slowing down movement, which makes it easier for Warlocks to sneak up on pillars, effectively increasing their survivability.

    Level 70 Warlock Graduation Outfit.

    Head: Dark Spell Ring (SW Kilgardan), 51 Stamina, 42 Intelligence, 38 Crit, 30 Haste, 75 Mana, 1 Colorful Socket, 1 Blue Socket, Socket Bonus 5 Mana.

    Neck (1): Free Magic Necklace (SW Ereda Twins), 24 Stamina, 17 Intelligence, 15 Hits, 32 Haste, 39 Magic Damage.

    Neck (2): Sun Flame Pendant (SW Jewel Pattern, Gear Pickup Binding), 27 Stamina, 19 Intelligence, 25 Haste, 25 Critical Hits, 34 Spell Damage, 1 Yellow Slot, Hole Bonus 2 Spell Damage.

    Shoulders: Evoker's Shoulder Guards (SW Ereda Twins), 36 Stamina, 28 Intelligence, 30 Haste, 22 Critical Hits, 53 Spell Damage, 1 Red Socket, 1 Yellow Socket, Punch Bonus 4 Spell Damage with Surplus.

    Back: Antonidas's Broken Cloak (SW Kilgardan), 25 Stamina, 26 Intelligence, 32 Haste, 42 Mana Damage, 1 Red Slot, Perforated Bonus 2 Mana Damage.

    Chest (1): Robe of Grudge (SW Muru, Robe of Transfiguration Light 1 Sun Dust), 39 Stamina, 40 Intelligence, 32 Spirit, 27 Haste, 26 Critical Hits, 71 Mana Damage, 2 Red Slots, 1 Yellow Slot, Inlay Bonus 5 Mana Damage.

  4. Anonymous users2024-02-04

    Before asking a question, first clarify a few concepts.

    First, clarify the attributes that the SS requires. SS, as a less mobile profession in its own right, is often prone to being pressed. If your toughness is low, the opponent can see it as soon as you get started, and then there is endless suppression, so that SS can't fight at all.

    So for SS, high tenacity in PVP is always the foundation. Now in the S11 season, a set of honor outfits graduation plus some toughness gem enchantments, the toughness can be about 4400 4500. So until you get below that, resilience is the attribute you need the most.

    Second, clarify the position of the SS in battle. The SS in the rating is mainly to use the pain impermanence to limit the opposite ** dispel, and give your own DOT profession a good environment to play. The role of the positioning is the damage suppression of the multi-line dot.

    Back to the question. Talent is a matter of talent, talent is added as needed. Let's look at the effect of talent first: "Demon's Embrace" is very simple, plus stamina; "Demon Rebirth" is an emergency measure; "Death's Embrace" increases SS's empty health** and slashing ability, which is a heads-up talent.

    Well, first of all, as a rated SS, your task is to multi-line dot blood pressing, and empty blood enemies can be handed over to teammates with stronger slashing ability. And when SS is empty, there is also ** plus, therefore"Death's embrace"is completely unnecessary. Secondly, as an SS with only 3600R, add "Devil's Embrace" first, which can be more durable.

    When the resilience is qualified, it is recommended to add "demon rebirth" instead.

    The problem of jewelry is also very simple, since you have less toughness, you need double toughness magic strong jewelry. One actively uses one passively triggered, and it is not recommended to use Combat Master.

  5. Anonymous users2024-02-03

    Toughness is decreasing to a certain extent, and there is no need to add toughness gems to equipment at all. Maintain steady damage and effective control throughout the process, fear + language + weakness is just that.

    SP human words two pvp one to trigger magic damage and use accessories that increase magic damage.

    The flashpoint is the Demon's Souls + Trinket This is when you maximize your damage.

    Intelligence is always the first attribute, followed by haste.

    In terms of talents, it depends on what kind of teammates you choose, and in general, you can use standard talents, but you don't need to point the talent of demon rebirth.

  6. Anonymous users2024-02-02

    It depends on what profession you play

    There's a lot of strategy on this.

  7. Anonymous users2024-02-01

    Only the PVE technique. PVP only exists consciously, not in manipulation. If you play a profession in a fixed way, then people will definitely anticipate what you are going to do.

    For example, many people like to play QS to start Shadow Fury, then people QS will be free to release the stun in seconds as soon as the 321 countdown ends, then your Dark Fury will be empty.

    Warlock, remember; The average person uses technology to support consciousness.

    And the masters are all using consciousness to support technology.

  8. Anonymous users2024-01-31

    This is the mainstream destruction pvp talent, strengthen the baby + baby shield, and the demonic shield can reach a maximum of 22w damage absorption.

    Glyphs: **Stone, Demon Training, Burning.

    **Stone: A must-have glyph for almost all Warlock PVP.

    Demon Special Training: Warlock PvP with baby essential glyphs.

    Burning: Essential Glyph for Destruction.

    Blazing Ashes: PvP is not a necessary glyph, as 3 Ashes and 4 Ashes have no effect. In PvP, ashes should be disposed of as a strategic resource as soon as possible, and should not be accumulated too much.

    Non-mainstream destruction talent, mainly to enhance the amount of damage of self, and the upper limit of their own health (can reach a very terrifying 50w blood or even more), but the disadvantage is that there is no life-saving skill and the assistance of the baby's skill (the baby's skill will lack one).

    Glyphs: **Stone, burning, arbitrary.

    Any glyph can be chosen: Soul Devour, Burning Ash, Demon Circle, Life Siphon, Dark Soul.

  9. Anonymous users2024-01-30

    Layer 1 3

    Layer 2 and Layer 3

    Fourth Layer 2 Fifth Layer 1

    Sixth Floor 1 .

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