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From the point of view of item value, it is generally believed that 1dps = 4 magic damage.
Hands** do not provide enough Divine Damage.
According to the calculations of the knights' predecessors, since the Holy Knight has a lot of magic damage bonus skills, if the skills are fully opened, the attack power of both hands is only slightly higher than that of a one-handed wound** + shield.
And the protective power of the shield is not to be underestimated. Only the hands are slightly better in the face of the legal system.
Therefore, most people give priority to holding a good one-handed, and only take their hands when there is not much demand for equipment, after all, there are many people who want to have both hands, and high-end equipment is not something that can be obtained if you want to.
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Knights are king.
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For the sake of ** effect or magic injury.
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As a **, in a small FB, if you are ot, not only is it easy to hang yourself, but also**too late, it is easy to pounce. It would be much better to have a shield at this point.
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Definitely a shield with one hand.
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One-handed ** hammer klz No. 3 or YX maze of the final boss + on any klz or fair change of purple **F hand is very good leveling, don't use God Q.
Disciplinary QS is very fast.
70 turn god Q70 before the punishment QS can also deal with some FB **.
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834 Of course, it is one-handed, how much is the amount of two-handed hammer, it is recommended that you take the Shatar prestige brush worship and take a hammer, very ** Either klz take the fragment of the saint, and go to the prince's justice if you are fierce, and there is a hero-level Oakington has a good shockwave scepter, choose one of the four The premise is that your sacredness is +++ Hehe.
If you level up and practice alone, you have to punish the talent, and you have a talent with a fatal hit chance of a two-handed **
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sq can add blood and can open invincible to save your life, so you don't need to take a shield, you can level up with both hands.
Under the dungeon you are in the state of adding.,If it's milk Q, take a one-handed recovery hammer.。
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I think it's still one-handed.,For **For the off-hand item has a lot of**bonus.,No matter what kind of lantern or shield,Generally, you can add dozens of points.,It's a lot.。
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Single,Because the output means are mainly justice、Justice trial、Holy shock,The last two have nothing to do with **,There are 1600+1400 in the pile of legal injuries.,Justice is also a view injury.,Legal injuries 700 or so each time.,But it's every attack must come out.,So it's better to use a fast one-handed.,Of course**The number of justice will be higher if it's slow.,The actual effect is not much higher.。。。 It is recommended to attack quickly to get a magic injury one-handed + magic injury shield.
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Punishment 74 is to take both hands.
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Can especially punish QS should be both hands**.
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The paladin's skill damage is all related to the damage of **, and the paladin can't hold one hand with one hand, if you only take one hand, the damage is pitiful, so the damage hit by the skill will also be low, so the paladin must output with both hands.
If you are t, then of course take one hand, because you need to take a shield If you are milk, then you still have to take one hand, and the off-hand, because the knight can't hold a staff, except for the staff, the other hands ** have no addition injury.
Therefore, if you are a punishment rider, be sure to use both hands ** output.
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Well.. Big... Look at your talent ... If you're a Knight of Punishment. It doesn't matter if it's one-handed, it's always with both hands. . . Anti-knight and milk rider only use one hand... After all, the properties are there.
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Brother, look at the attributes, what do you care about him! As it is when it is milk.
When milking only look ** and Chilean spirit.
Anyway, if you don't go up to fight, you can bring a dagger + deputy.
What I mean is, what equipment to change when doing something, don't stick to a certain equipment, just look at the attributes.
Of course, in terms of output, of course, both hands are stronger than one-handed, what to say about the shield, it feels safe to bring him, well, indeed, open a wasteland, brush a more difficult copy or something, one-handed shield is still king!
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Sacred is now the mainstream leveling talent of the old 74, and it must be used to quickly add a shield with one hand, hit a few at a time, and be righteous while a, and the efficiency is said to exceed the punishment of both hands, which is caused by the difference between the number of monsters and the blue. Here, a high law injury is necessary, and if you don't have it, let's wash the punishment....
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What output do you want from the Holy Knight? Of course, it's mainly spiritual, and it's mainly auxiliary. The most suitable one at the moment is a two-handed hammer.
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Fight monsters with both hands.
Beaten with a one-handed ** plus a shield.
Add blood or one-handed ** plus shield.
The protective knight fights monsters, and he also fights monsters with a one-handed ** plus a shield.
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Fight monster hands.
The dungeon is shielded with one hand.
Because replicas generally don't have 74 output :)
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Fight monsters and level up with both hands, and the damage of both hands is the highest! It's okay to fight monsters with the Vengeful Seal. If your level is high enough and you learn the Crusader Strike, you can fill up the "Enhanced Crusader Seal" in the talent, give the monster a crusade trial, and open the Crusader Seal yourself, and use the Crusader Strike to fight the monster, adding an additional 3% to the crit and 200 to the strength, which is not bad.
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It's a question that you can understand by thinking about it with your head. Why take it out and say it. If you want to hurt, punish the talent with both hands. If you want to resist beating or ** high, take one-handed and off-hand items.
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Leveling with both hands** When FQ NQ takes a shield and one hand.
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The punishment talent QS hands are better, and the fight is a critical hit, and half of the blood is knocked out at once;
The protective talent plus the liquidation can also be done with one hand.,Open the Crusader Holy Seal is to fight a lot of shots.,And you can open a dedication A monster.,It's also quite fast.。
The two-handed heel tends to be PVP, and the one-handed + shield is more inclined to PVE.
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Upstairs. Don't you know that opening the Crusader Seal will reduce the damage?
If you're playing FB and it's not a punishment output, then one-handed plus a shield If you're a punishment output, there's nothing to say about it, two-handed punishment QS in 25-player FB is unquestionable about the auxiliary role of the entire team Whether it's a 3% full group explosion after strengthening or a crusade strike to refresh all the trial effects of the target.
If you are leveling up or doing tasks daily then take both hands ** After all, it is recommended that the lz punishment route is very fast before 70 milk q anti q is really inefficient.
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Look at the situation, what a talented QS.
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Paladins wore plate armor before level 40, and after level 40, they can wear plate armor only after learning plate armor mastery. As for**If it's defense and milk's talents, it's a one-handed shield.,CJ's words are two-handed**.**
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Knight must wear plate armor Cross armor is for one more choice But it is still mainly plate armor ** Punishment riding with both hands** Milk riding with one hand + shield Anti-riding is also a knight Before level forty, he wore chain mail After level forty, he learned plate armor and kept wearing plate armor Knight is a plate armor profession.
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Plate armor. CJ uses both hands**, and the milk riding is strong with a single hand**. FQ, you use one-handed defense for PVE, and one-handed DPS for PVP.
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Anti-riding cloth armor - absolutely powerful!
In addition to anti-riding,Other talents can be crossed.,The key is the attribute, right?,Milk riding wood has both hands **,Punishment is only two-handed **,Eh the long handle seems to be able to put it.。。。 Look.
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Plate Armor Protection: One-Handed Defense** Divine Single-Hand Wound, Rapid Critical Strike**, Punishment with Two-Handed Strength**.
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Wear chain mail before level 40 Wear plate mail after level 40 Anti-Riding and Punishment Ride Wear plate armor Milk Rider can wear some chain mail that increases speed intelligence.
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Your question is so tangled, of course the paladin is plate armor, what mainly depends on your talent.
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Plate Armor Punishment riding with both hands**.
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Your question is vague =.= What talent is the Paladin Punishment? What is it? You didn't even say how to help you analyze?
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