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Do you want to be a t? Or do you want to bring a brush?
Definitely this ...
The three talents of infected wounds can only be used in the arena.
You can't use this infected wound either with a brush or when T.
He didn't increase his DPS at all. Two did not increase hatred.
Opposite. If you don't get a little wound and go to restore the naturalism in your talent. The DPS goes up, and the hatred goes up. It's cool to pull the monster. And if it's with a brush, the dps is also efficient.。。
So, infected wounds are only useful in the arena ... FB has basically scrapped 313 since... I've been pulling monsters with this talent... With a brush... I haven't let anyone have any career yet...
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The talent of the bear T of personal points, look at the talent of the bear T added by LZ, but there is a small discrepancy, the bear T does not need to be infected with the wound, just this difference. LZ researches and studies it himself, and each person is similar, but it is just a little different.
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Your talent is not right either PVE or PVP.
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In fact, the fights are very high, the damage is mainly AP, rapid, and critical hits, the equipment requirements are low, the operation requirements are simple, and the glyphs are Destruction Hungry blood and blame. The output technique is generally 4-star poison wounds, that is, one destruction and one poison injury, if the finishing skill does not trigger ruthlessness, then two damage and one poison injury, and then pick up the section to see the blood of hunger and thirst and the cd of blame.
The battle is based on armor-piercing crit.,It's best to pile up to 80% armor-breaking.,It doesn't seem to be piled up.,It's a split.,Because the cut can also be a critical hit.,The damage is much higher than the piercing bones.,And the energy consumption is low.,It seems that it can only be a critical hit.,I can't remember the specifics.,The glyph is killing.、Impulsive.,And the cut or the spring slip reputation is to blame.,The blame is to increase the damage of the target by 15% It's generally a DZ swap.。
Combat is a full armor piercing with high requirements for equipment.,Destruction is not needed.,Damage is quite brainless output cycle.,Start to lock the throat and cut.,Blood thirst.,Destroy the poison and then blame.,The output behind is a destruction and a poisonous injury.,Cutting doesn't need to be on.,Just pay attention to the blood thirst and the cd of the blame.,You say it's still brainless? Battles should focus on the timing of skill releases, and also pay attention to whether the buff is annoying. Every time the finishing technique is finished, you have to cut it, and the operation is cumbersome.
If you can't crit the cut, then use boning.,Destroy the dagger capital is a slow dagger.,If you graduate, it's a dagger that 25 heroes toc twins drop.。 In the early stage, just play with the dagger that the hero tried to lose.
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Most of the YD talents are similar.,I'll explain my talent.,Strengthen the guard point of the beast herd.,Although this talent has a built-in CD of 6 seconds,But the effect is very powerful.,YD high explosive is also recognized.,That is to say, you can be ** for yourself in 10 seconds.,4% of life = about 700 blood,Wild instinct,This is a stealth team talent.,In today's equipment suppression,It's already very easy for the stealth team to 1 hour and 22+ chapters.,Don't go to the stealth team.。 Berserk, the deepest talent of the wild talent, I personally think this skill is more practical to use in Ruchboss battles, and the output is also very objective. The talent of naturalism is a little dissatisfied at the stage of level 70.,A little dissatisfaction will lose the meaning of a little bit of him.,Point him doesn't improve much.,It's better to use it on other talents.,It's recommended to strengthen the wild mark.,Who said that YD can't add buffs to the team?
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The next dungeon before the equipment is not good must be **
My other talent is wildness, because I can output it.
Balance: Because of the same as **, a lot of equipment can be applied, so it is easier to improve and choose by yourself
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If you want to be violent, you can be wild, if you want to be safe, you can balance, and if you want to be a bastard, you can recover.
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You want the tribe to make trouble, top you, wash a keen, strong survivability, good control, as for destruction and fighting, I personally think that the feet are short, but destruction is okay If you have a high critical hit, you can try As for the battle thief, it is estimated that few people fight and wash such a talent Fighting will be very depressing.
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There are classic talents in 17173, you go and check it out, there will be something you like.
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I recommend destruction, but look at RP
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I feel that the double impulse z is also good to listen to, and I think I can use fszc together.
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Basically impossible.
If you have two JP daggers equipped, use the assassination talent 4120, and cold-blooded destruction is the talent that increases the most with equipment.
If you are the main FB, you will use the combat talent 4120
If you don't have a good dagger, PvP will be sharp, talent 41, keenness, and 20 assassination.
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