How many days does it take to make a 3D game alone?

Updated on technology 2024-04-19
24 answers
  1. Anonymous users2024-02-08

    Look at the technology at least 1 month at the most at the highest level at most a few months to see how big the game is and what type.

  2. Anonymous users2024-02-07

    THE QUESTION ...

    First of all, it depends on the size.

    And then what is the type: FPS? Is 3D modeling, but in some sense, not much different from 2D? The question is a little more blank.

    And then is the model ready-made? Or shoddy? (If you do it yourself, it will take about three days to a month).

    Do you use a handy tool? (If you don't, you don't know (unreal and unity seem to be good).)

    Is there a plot? Or a pure action game? (The plot is not clear, pure action is not uncommon, and many 3D games made by the Unity engine are actually very simple (even the Temple Escape is done by Unity!) Do you know? )

    Like a giant hunter, I'm afraid it won't take more than a week.

    Of course, it depends on whether you have a perfect idea, just like writing an essay, as long as you know how to get it, in fact, it won't take long to make one, but you don't have an idea, and you can't get one for a long time.

    Of course, if all of the above and the technology is better, then a week is enough, anyway, I see the landlord you first improve the problem.

  3. Anonymous users2024-02-06

    Hehe, are you kidding, I don't believe that a person can juggle art and plot planning after learning to make a game engine.

  4. Anonymous users2024-02-05

    Well, how big the game is.

  5. Anonymous users2024-02-04

    A few months.

    Guess.

  6. Anonymous users2024-02-03

    It is necessary to have capital and IQ. It may not be played by anyone after it is developed The reason why many games go out of business is here Either the developer or the ** business For example, Lineage 2 The game is a few g and no one plays it. I can't blame the **Shang but many games are basically **Shang mentally retarded, a good game that forced him to death.

  7. Anonymous users2024-02-02

    The more high-quality it is, the longer it will take, and it is very normal for a good 3D online game to take a year.

  8. Anonymous users2024-02-01

    It's hard to say, it depends on who developed it.

  9. Anonymous users2024-01-31

    It depends on your modeling, it can be as short as a few months, or as long as a year.

  10. Anonymous users2024-01-30

    It depends on how many people there are, and the quality of the game.

    A 2D indie game, one person, made for 4 years.

    GTA4 thousand completed in 4 years.

    I want to put it myself.

  11. Anonymous users2024-01-29

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

  12. Anonymous users2024-01-28

    Today's engines are basically developed by a handful of companies.

    The most popular at the moment is the Unreal series.

    The engine is basically OpenGL or D3D development, which requires a large team to use it for 1 or 2 years or more.

  13. Anonymous users2024-01-27

    Do you mean it's all in C?

    About 10 good programmers for 1 1/2 to 2 years.

    But now that the technology is so mature, I can do it in one year by myself.

  14. Anonymous users2024-01-26

    Alone? Different tools at different times, if you plan to compile, it is estimated that it will be 30 years, just entertainment opengl, plus the time of learning 5-10 years maybe, because no one dares to do it, so many years have passed and the technology has not been updated for several generations.

  15. Anonymous users2024-01-25

    In mainland China (Beijing, Shanghai, etc.), most game companies are hired on a project basis, and basic game companies become a platform for training and job hopping.

    According to the needs of different projects and investors, the precision of making games and the ability of the makers are determined. In other words, according to the money and time, it is decided to hire a master, outsource or train a novice to take the job.

    Funds and plenty of time to decide whether the game will come out for a work or a product, just like Blizzard made Diablo 3, announced as: "Diablo 3 does not have a specific release date, the moment the work is completed is when Diablo 3 is released!" This shows that even the world's best masters of 3D game production often get rejected for their complete character solutions.

    As a 3D game character maker, treat yourself as a work as much as you can within the time set by the director. There is less time and less time, and more time has more time, and the fittest can survive in the country by catering to the overall situation!

    The maker is only to complete the creative signature, and in the process of production, it is only the art skills and software level of modeling and color, and even the company draws a 2D concept map directly to you, and even slight changes are not allowed. You can only do it according to the drawing, and you can't just change your own design. It's very boring.

    This kind of work is basically one per day, the body, limbs, and materials are stored ready-made, and they can be adjusted according to the height, shortness, fat and thinness, and the clothes, facial features and hair are mapped.

    If the high-level model in the promotional video is completed by one person, it will take about 10 days, if it is a large company, there will be a model department, a hair department, a lighting department, a 2D texture hand-painted department, a synthetic rendering department (material), each department has sufficient manpower and equipment resources, and the first still frame can come out in 2 days.

    Most of the pre-employment work of the director is from different game companies, and he can generally make a role that meets the needs in a shorter time than ordinary people, that is to say, he has been in every department according to the current situation. Most companies also know that this kind of person will not stay long, but at this stage, they can be said to be bright and single! So it's very generous.

    He has experience in various departments and has the ability to cooperate with others. Eventually, most of these people will take what they have learned from other companies and become self-reliant, opening studios and their own game or animation companies.

    If you want to enter the game production industry, you have to see if the company treats people as people! If you don't treat people as human beings, then after learning something, find the next place to settle down, and leave quickly! There's nothing to say and wait for! Ultimate self-improvement!

  16. Anonymous users2024-01-24

    This has to be based on the level of difficulty, and it cannot be generalized.

    The maximum of the next era can reach one out of one month.

    Generally, the realistic and aesthetic class takes about a week.

    The Q version is generally 2 per week.

  17. Anonymous users2024-01-23

    What is the conspiracy of LZ?

    Could it be that LZ wants to conquer Chinese online games?

    Well, for example:

    StarCraft 2 is the most promising game in my opinion, it is the beta server that was put at the beginning of 10, according to StarCraft 1, there is a difference of 11 years, these 11 years, it is conservatively estimated that Blizzard has 4 years to count money, and the remaining 7 years, hum, 4 years to build the mod of the character, 1 and a half years to think about the plot of the single-player campaign, half a year to think about the operation interface, and 11 months to test something, and the last 1 month, hum, to think about how much to sell.

  18. Anonymous users2024-01-22

    Tenryu Babu belongs to MMORPG

    A team of 50-80 people for more than 2 years, of which about 70% is how much the art staff costs, counting their salary, equipment, water and electricity, etc.

    If the average salary is 5000 * 80 = 400,000 months * 24 = 4.8 million (just employee salary).

    If you want to add post-maintenance, then just continue to calculate the salary, this is the development team, as well as operations and promotion, etc., and you have to expect that the project management is no problem, and it can be completed on time, this is not easy, just look at Blizzard, hehe.

  19. Anonymous users2024-01-21

    It's not a matter of money and time, it's a matter of talent, and they can't make a game like WOW if you give 100 years and billions of dollars to the grandsons who made Tianlong Babu.

  20. Anonymous users2024-01-20

    Buy the game company and do it for you! It's impossible to make your own large-scale 3D game that can compete with the vanishing light!

  21. Anonymous users2024-01-19

    You do it all alone, obviously no money, zero cost.

  22. Anonymous users2024-01-18

    Don't dream, don't be funny, you can't do it if you sell your whole family.

  23. Anonymous users2024-01-17

    Very interested in supporting you, what are you going to do with this game?

  24. Anonymous users2024-01-16

    It's like you're going to do a skyscraper alone! Think for yourself.

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