-
Nightmare Act 2 Defend against spearmen, freeze monsters, and have a high safety factor. There are good equipment with Act V Barbarians.
-
The second level is the Spearman.
If there are enough runes.
Choose the Nightmare Defense Spearman, equipped with the Infinite Rune Language.
If not, choose the Rune of the Normal Combat Spearman Gear Sight (aka Insight Insight).
-
Hello: Among the mercenaries, the one with the stronger survivability belongs to the battle mage in the third act, the ice system, his ice spike is powerful, the effect is very good, and it can withstand a monster, even if it is later when the monster ice resistance is very high, it is not a problem for the battle mage to protect himself from death, and other defensive mercenaries can't do it when they encounter a monster.
Moreover, the ice battle mage can help you fix the monsters in groups, and your electric trap with ice magic can be extremely lethal With shadows, you don't have to do it too much
-
Ahem: Trap assassins will have a bit more difficulty fighting monsters. Because often people ignore their own abilities because of their traps. This kind of assassin attack can not be strong, but the defense and speed must go up.
Moreover, the overall strength of the Shadow of the Trap Assassin will be weakened due to its own reasons. Therefore, it is recommended to use the second act defense spearman above Nightmare. The defensive aura beneath your feet evolves into Holy Freeze.
Controlling the enemy's movement in a wide area, or the Flesh Shield Barbarian in Act V. can make up for the lack of your melee physical attacks...But the best bug baby is still the mage in Act III (regardless of the series)...
It's inconvenient to go into detail, but you only know when you use it. However, it is not recommended here. The luck component is too high.
-
Generally, the defense mercenary of the second level of the nightmare is used, and the best ** of the mercenary is Rune Word Infinite, which can reduce the resistance of the monster, and if you don't have it, you can use Hun Sendan or Deathknell.
-
Spearman: Defenses are better.
-
Ice Iron Wolf + His own shadow.
-
Trap Assassin doesn't mean that you have to use traps to fight monsters......
The main way for assassins to farm mobs is to add at least 1 point to the Dead Guard (from ** is fine), then kill a monster, place the Dead Guard next to the corpse, and watch the fireworks.
It's up to you whether you kick a monster to death or electrocute a monster or let a mercenary stab a monster to death, anyway, the remaining damage after the first corpse appears depends on the corpse explosion, and no matter how high your other skill level is, it's just icing on the cake.
A pure trap plus point scheme is: 20 Dead 20 Thunder Light 20 Flame Blast, 1 Psychic Shock, 1 Speed Burst, and the rest can add the remaining electric trap and lightning grid. The first corpse is guarded by thunder, and if it is exempted, it is detonation by flames, and at times of danger, use the mental explosion to transform some strange meat shields a few more times, and put a shadow cloak to increase the damage of mercenaries if there is nothing to do, and the speed burst can speed up the release of traps.
The only drawback is that it may be a little more dangerous to fight the barbarians on Mount Arret, so rely on the thunder light to grind slowly.
ps: When the level of the shadow thing is low, you can shoot it to death with a random monster.,If it's full, you can occasionally top a monster.,Don't compare people with Valkyries.,Except for the skills.,It's probably about the same as the druid's wolf (and the bear.)。
PSPS: Level 73 going to hell is a masochistic behavior novice, please don't try it.
-
Thunder Light and the deceased-related skills are full.
It's better not to learn from the Shadow Master, and use the Shadow Warrior as cannon fodder.
Because there is a limit to the number of traps you can release, Shadow Master will automatically place traps if the intelligence is too high.
-
It is recommended to practice lightning Shadow No Time but the skills she puts will overlap with her own.
-
Thunder Guardian related Max, the plus Shadow Master of the Shadow Department.
-
Majoring in electric traps, refueling Thunder Purgatory and Dead Guards. At the end, the grenade is fully charged and used to break immunity.
There is no time limit for shadows, just learn 1 point to be a meat shield.
-
I don't recommend you to study the trap department, learn the martial arts department, I have cleared the customs n times.
The assassin of the martial arts department is fierce, and the shadow skills are all learned.
The body is full of 6 beans, kicking, adding blood, and the merit is also high.
-
Brother, my trap assassin level 73 has a hard time going to hell.
Physical immunity equipment is required.
-
Diablo 2 Trap Assassin's trap can be placed up to five, it is recommended to place it at the apex of the pentagram to form a circle. This is the best way to kill. It can also be placed at will, and if it is to kill a slow-moving target, then place five traps together.
If it's to kill a large number of targets, or if you don't move regularly, teleport targets as far as possible.
Ye Zhongli kindly informed.
-
Put 5 in a row, concentrate, be sure to concentrate.
-
There are also several types of trap skills.
1. V-shaped diffusion type (fire, charged egg): depending on the situation, when there are many monsters in front, put one on the left and one on the right. When under siege, it is placed back and forth.
2. Straight (lightning): Put one or several and run around it.
3. Throwing type (bomb, dart): Like the mage, the monster is far away and put it directly, and if it enters, it will retreat and put it again.
-
Most of the assassin's trap skills are not easy to use except for the violent corpse, especially the lightning although the upper limit is high, but the lower limit is always 1, and there are always all kinds of magic resistance monsters when playing hell, it's a real headache, I personally think the key to playing assassins is flexibility, practice acceleration skills and wear a pair of fast running shoes (my assassin wears the soul of Nataya, and it is dazzling to run).
-
Equip: Hat: Shako or good 3 XJ Headband Necklace: XL good 3 Traps
**: 2 xj+3 claws, preferably with + thunder guard, flame recovery, soul detonation .........
Rings: 2* wedding rings or soj
Gloves: Mage's Fist.
Belt: +1 yd
Shoes: 30Run 10FCR good 4R Boot, Shadow Dance ......Armor: Up-and-out sea serpent skin.
The more xj gc, the better.
-
Skill damage Of course, it is equipment that wears + skills.
OAK + Spirit + TP Armor + Thor's Belt + Self-Washing Trap Gloves + Shadow Dance Shoes + Mara Necklace + Raven + SOJ or Wedding Ring.
-
The assassin's equipment is all double claws Only in this way can her high attack speed and high additional damage be reflected In addition, don't trap + martial arts Either trap shadow or martial arts shadow Look at the upstairs answer is very depressed Is the cobra very nb Directly hold the last phoenix of martial arts 1 hit single attack Specializing in boss 2,3 hits second mob Attribute attack can just hit the resistance monster in the back The shadow system is the most important part of the assassin The last shadow warrior and the poison must be full No shadow in front of you to resist you and then nb behind the monster to drown I suspect that I didn't play after playing upstairs ordinary, and if there is anything I don't understand, you can ask.
-
Assassins,There's no doubt about it.,Claws,Two,That's specially designed for assassins.,The left-click attack is the double dragon claw.,The right-click skill is the cobra.,It's very cool.,Especially after the cobra is advanced.,The double dragon claw also learns more.,The shadow class will accelerate to 5 on it.,The trap is recommended not to learn.,The shadow warrior barely learned 1 = = Learn more cobra and double dragon claws.,Especially cobra.,There are also dominance claws.,Block a little bit of learning.,Advanced cobras are almost invincible.。
-
A pair of calm claws (+3 trap skills +3 thunder at least, with plus attack speed is better) Mystery armor military hat.
Mara necklace. Skill Belt or Thor.
1 Jordan's Stone 1 Raven.
Gloves are floated with water with 2 traps, blue gloves with attack speed, or synthetic gloves with many stats added to JP.
Torch, Destruction, +1 Trap Skill +40 Blood in the package, 8 large amulets.
-
Be sure to add anti-virus and anti-ice, use traps can not be in a hurry, grind slowly.
-
Durrell is not very good to play d... It is recommended to practice more leveling, play more NB equipment, and wait for him to talk about it.
-
Durrell?? He's pretty bullish. The trap of electricity is good
-
Wow, this requirement seems to be specially prepared for me
Claimed to be the Dark Never Replicated, the Assassin was the most skilled of the Seven.
If you trap an assassin, it's still an electric system, isn't it a fire system? No, when the Thunder Light Guard, the Dead Guard, and the ** Inferno (that is, the level 24 fire trap, traditional, I don't know 555) are both level 20, Thunderlight 1-1142, Fire: 678-790.
The damage is about the same. So why not learn fire? Learning Flame costs two more skill points (dizziness, stinginess).
After the character clears the customs, it can generally max (don't use abbreviations?). My word, I'm ashamed, no, it's just that I've learned it) 4 skills, the electric trap is naturally max on the left of the four, that is, the dead, thunder, electricity, thunder grid, and then rely on equipment, damage 1-3000+ no problem, of course, hell has to rely on the corpse explosion of the dead guards.
About other skills:
Accelerate your learning a little;
Energy is dissolved, and the skill is not added, and resistance is not guaranteed by it.
Don't add shadows, why? Upstairs explanation: Replace the trap indiscriminately and shoot it; There is an even more important reason, it's rubbish! Speechless, he will be killed in seconds when he goes to hell, (exaggerated, kill in two seconds).
Martial arts? Martial arts assassin learning, double cultivation assassin learning, trap assassin does not learn to say.
In the end, I think, Assassin, no matter what you play, the Shadow Cloak and the Psychic Blast! Learn the first level, whether it is to fight monsters or save your life, you will never suffer.
Thank you. Whoever believes in me, choose me
-
The easiest thing to form a single-player assassin is a trap stab. Trap stings have low equipment requirements and are easy to operate. (compared to Martial Arts Assassins).
The main attack is the Thunder Light Guard and the Dead Guard, and it usually accelerates, so in terms of skill points:
The four traps of the electric system are full (you can throw fire traps next).
Shadow Department: Except for the poison fangs and the shadow master, one point each will point out the martial arts first, and don't add anything at all.
Attribute points, strength, agility and equipment are enough, and the rest are full blood.
It's also easier to equip, with a full set of Calm Outfits, Double Calm Claws (+3 Traps), Calm Head, Calm Necklace, and more. It's all relatively good. Like a calm claw, the region Anyana can be brushed out. If not, try to add skills as much as possible.
The dragon claw is a martial arts.,It's used in hand-to-hand combat.。。 It's nothing, just a normal attack. >>>More
What are the rest of the people except 2L talking about?!! LZ is talking about 20 totems! There are a total of 20 totems of that kind.,If you don't unlock one, you can get 1 second**.,After all of them are unlocked, you'll get a piece of Adam @Eve's streaking** (Adam Mu has a small jj).
Probably MM thinks that men are tall and secure, and JJ is directly proportional to height! View the original post
Generally, black tea does not exist light, black tea also belongs to high-fragrance tea, but it is not resistant to brewing, and the taste will be light after seven or eight bubbles, I don't know if your tea is light at the beginning or light after a few bubbles, if you start to brew it is light, then this tea is a bit of a problem. >>>More
What color are acne scars???