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The Crusader Holy Introduction, the judgment of a monster, the addition of hundreds of legal injuries, and then the Holy Quotation of Justice is opened, and he is beaten to death.
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Paladin. Talent one.
Sacred. Talent.
Dot. Divine wisdom. Grade.
Mental concentration. Grade.
**Light. Grade.
Mastery aura. Grade.
I didn't order it at 43 o'clock before, because I was wearing a T2 set, but now it's all gone......)
Intensive Holy Healing.
Grade. 2 2 (Immortal Faith 10% Resistance Fear, I personally think it's really useless in the dungeon, PvP is more useful).
Enlighten. Grade.
Divine Grace. Grade.
Sanctified light. Grade.
Purify energy. Grade.
Divine Enhancement. Grade.
Light blesses. Grade.
2 3 (66% chance I think it's very high.,In the dungeon, I want to use level 1 to trigger this skill first.,And righteous pursuit becomes 3 points.......)I can't think of a place where to reduce 1 point to add justice to the pursuit, so ......
Holy Shock. Grade.
Divine Guidance. Grade.
Divine inspiration. Grade.
Protection. Talent.
Dot. Shield barriers. Grade.
Guardian's favor.
Grade. 2 2 (For the sake of the precarious partners in the dungeon, the CD of the Monster Protection Blessing is used exactly once in almost every batch of YX dungeons).
Disciplinary. Talent.
Dot. Prays. Grade. Intensify the trial. Grade.
Strengthen the Crusader Seal. Grade.
Justice pursues. Grade.
3 3 (15% movement speed in the dungeon I think this skill is very useful, not only in pvp, now large dungeon bosses have to run very well.) )
Paladin. Talent two (this talent is in addition to the dungeon.,I also want to fight monsters.,Relax, so I ordered punishment.,No protection out of the king).
Sacred. Talent.
Dot. Divine wisdom. Grade.
Mental concentration. Grade.
**Light. Grade.
Mastery aura. Grade.
Intensive Holy Healing. Grade.
Enlighten. Grade.
Divine Grace. Grade.
Sanctified light. Grade.
Purify energy. Grade.
Divine Enhancement. Grade.
Light blesses. Grade.
Holy Shock. Grade.
Divine Guidance. Grade.
Divine inspiration. Grade.
Disciplinary. Talent.
Dot. Prays. Grade. Intensify the trial. Grade.
Strengthen the Crusader Seal.
Grade. 3 3 (3% trial crit added to the original effect).
Conviction. Grade.
Order the Holy Seal. Grade.
Justice pursues. Grade.
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Of course it was punished.
41 points of punishment.
10 points of protection.
41 points of punishment.
5 Enhanced Strength Blessing.
5 points skew. 1 command seal.
5 points of conviction. 2 o'clock an eye for an eye.
3 points of defense. 1 Holy Aura.
3 points of dual-handed ** specialization.
5 for revenge. 1 point of repentance.
3 Divine Will.
1 point of enhanced judgment (in column 2).
5 points of fanaticism. 1 Crusader Strike.
10 points of protection.
5 enhanced protective aura.
2 Guardian's Love.
3 points accurate. That's all I have to offer, and my attacks are definitely strong.
I can now burst up to 3000+ combo crits
If you don't believe me, just give it a try.
If you are thinking about it, you will delete 2 points from the defense and change it to just pursuit.
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If it is the number that was bought.
It's estimated to be level 70.
There's no point in you fighting monsters... The nurse is responsible for adding blood.
Enough is enough.
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Now the WLK is almost out.
So 74 is still very promising, I suggest you + punishment, hehe.
Critical hits are cool.。。
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Disciplinary QS is equivalent to.
Aggressive Professions... It is an active attack.
Kill each other...
Milk Q is exactly what the name suggests. Wet nurse. fq
You can level up or fight bosses
In order to improve the ability of the talent,,It's not recommended to add it separately.,If you experience punishment.,Just add this all.。。。 Because the skill of the lower level of the talent requires you to have the number of points of the talent before, of course, in the later stage, level 70, there are a few that are not needed in a talent, and then the excess talent points can be tried elsewhere.
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Punishment QS remembers the addition of high damage, and also points out the talent of adding magic damage according to the attack!
Divine QS plus ** amount,Critical hit,Back to blue,Prevent the talent from being interrupted is full,Out of the king's blessing!! Definitely enough!!
Defending QS is also a truth, basically full point (there are a few useless ones not to say)!
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Sacred. Talent.
Dot. Mental concentration. Grade.
**Light. Grade.
Divine wisdom. Grade.
Aura mastery. Grade.
Enlighten. Grade.
Strengthens the aura of focus. Grade.
Divine Grace. Grade.
Divine light. Grade.
Divine energy. Grade.
The elegance of light. Grade.
Holy Shock. Grade.
Holy light infusion. Grade.
Divine guidance. Grade.
Divine Revelation. Grade.
Enlightened Judgment. Grade.
Judgment of Purity. Grade.
Holy Light Sign. Grade.
Protection. Talent.
Dot. King's Blessing. Grade.
Strengthen the King's Blessing. Grade.
Guardian's favor. Grade.
There are 3 points left to add to my favorite.
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It is not recommended to play with milk q at this stage
Even the position of opening the milk is directly to the fourth.
FQ and Disciplinary Q
It's still a good choice.
Sacred Q lives up to its name** profession.
Weakened a lot. Protect the qtank type of occupation.
Didn't look big at the punishment q
At this stage, the output is very good x profession.
Weakened slightly.
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It depends on what kind of FB you resist, I can only briefly talk about it.
The main carries the monster.,Then the pile of blocks is good.,It's okay to have more than 400 magic injuries.,It's not a big problem to have more blood.,If you want to carry the boss, it's better to dodge the pile.,Of course, I'm talking about a copy in front of the sunwell.。
If you want to fight against the boss, you can choose to pile up dodging clothes, and the magic injury is more than 460, not to mention the more stamina, the better.
If you want to resist the sun, you can choose two routes: 1 is the resistant route, 2 is a pure injury-free route, and the specific ones are good to talk to you in detail.
About talent. There is no only talent (my personal opinion) to choose different talent combinations according to different equipment, so it's hard to elaborate.
The mob block outfit adds all the talents of shield blocking, and the dodge boss route does not add the talent under the arrow on the right side of the first layer of the defense system.
As for whether you can come out of the king, it depends on how good you are at playing a team, and there are more 5-person FBs.
Regarding the anti-stun and 2% reduction of damage in the talent, I personally have different opinions, so I choose to add it myself. 5%** damage, I only started to choose to add it after entering SW. Liquidation,Generally speaking, you can add to carry the mob,Boss or safety first,Of course, there are more superstitious elements.。
Punishment Department,3% of the whole group crit I added.,I didn't add a reduction in trial time.,After entering SW, I added the talent to reduce trial time.。 In short, there is no clear addition, the benevolent see the benevolent, and the wise see the wise. Sometimes I also carry the boss with a holy aura, look at your team, your equipment, and carefully study it to appear suitable for you.
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s Holy Divine Wisdom.
5 5 Mental Concentration 5 5
**Light 3 3
Aura Mastery 1 1
Intensive Biotherapy 2 2
Inspiration 5 5 Divine Grace 1 1
Divine light. 3 3 Divine Power.
5 5 The Elegance of Light 3 3
Holy Shock 1 1
Divine Blessed Body 1 3
Divine Guidance 5 5
Apocalypse 1 1 Protective Shield Barrier 5 5
Guardian's favor.
2 2 Precise 3 3
King's Blessing 1 1
Strengthens the Wrath of the Righteous 3 3
Shield precise 1 5
Enhanced Focus Aura 3 3
Thin 2 2 I'll explain. This talent can be used with jjc and dungeons. JJC, you add the 2 points of the Intensive Healing to the Immortal Faith.
Out of a little blessed body is mainly for JJCAnd the talent points are not enough. Strengthening the Wrath of Justice is all for the sake of JJC...
The knight's milk q talent is okay. Holy ride you have to pay attention. Aura mastery and focus should be added.
I used this talent myself. The difference is that I changed the Intensive Heal to the Immortal Faith. For jjc
I play dungeons and jjc both with this talent. I don't feel like there's anything wrong with it. JJC has got the shoulder.
PVE is also t6. It's always been this talent.
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The standard punishment pvp talents are as follows:
Paladins talents
Minimum level requirement: 70
Required Skill Points: 61
Protection Talent - 20 points.
Shield Barrier - Level 5 5
Precise - Level 3 3
Guardian's Favor - Level 2 2
Tenacity - Level 1 5
King's Blessing - Level 1 1
Enhanced Wrath of the Righteous - Level 3 3
Calm - Level 2 2
Hammer of Enhanced Sanctions - Level 3 3
Punishment Talent - 41 points.
Blessing - Level 5 5
Enhanced Inquisition - Level 2 2
Skew - Level 3 5
Conviction - Level 5 5
Order the Holy Seal - Level 1 1
Righteous Pursuit - Level 3 3
Conquest - Level 3 3
Hands**Mastery - Level 3 3
Holy Aura - Level 1 1
Enhanced Holy Aura - Level 2 2
Vengeance - Level 5 5
Holy Judgment - Level 3 3
Holy Seal - Level 3 3
Confession - Level 1 1
Crusader Strike - Level 1 1
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