The enhanced shaman is hit, and there is still a miss

Updated on Game 2024-04-19
7 answers
  1. Anonymous users2024-02-08

    The Germans needed 164 to hit, no mistake.

    Landlord, you have a misunderstanding in the full hit.,Enhance Sade's full hit is only a yellow hit full.,That is, magic hit full.,Physical hand-to-hand combat white word hit needs to be full like dz.,More than two hundred hits need to be piled up like dz.。

    If you enhance the Sa Guang pile hit, the other attributes will be lost more than a little.

    Therefore, based on optimization considerations, only 164 yellow characters are required to hit full.

  2. Anonymous users2024-02-07

    Don't look at the ** how many hits are full and you believe it.,WOW didn't hit the full statement.,What they say full means that the number of misses is already within an acceptable range.,It's not that there's no miss.,Miss this thing.。。。 Face, you look at those 300 hit dz, hitting a fat man and JD is not a dozen misses. So the fate is not full of dissatisfaction with this statement, brother.

  3. Anonymous users2024-02-06

    It's enough.,It's very normal for physical attacks to hit.,I'm better equipped than you.,Hit JD.,2800 seconds of damage.,It's not very high.,Maybe it's a problem with my technique.,But the proportion of missed hits is.,You can control it in a good way.

    This value is normal.,Physical attacks are typed in white.,There must be misses.,No misses refer to spell attacks.。

  4. Anonymous users2024-02-05

    。。Miss is for sure, it is impossible to have a 100% hit.

  5. Anonymous users2024-02-04

    Full hits are also not 100%. How much still depends on RP.

  6. Anonymous users2024-02-03

    There are two aspects that need to be taken into account: flat slash damage (white) and skill damage (yellow).Let's talk about the white part first:

    When you face an enemy of the same level, your base hit is 95% and dual-wielding is 76%.When facing bosses (level 73 monsters), your base miss reaches 9% (both hands) or 28% (dual wielding), and the physical hit is about 1% hit, that is, you need 142 hits (both hands) or 442 hits (dual wielding), if you meet or exceed the above hit values, then your attack will never have a miss, because physical attacks can achieve a theoretical 100% hit. Because enhancement must be dual-wielded, no one has ever seen a shaman who outputs the boss with both hands, because we can't stack hits and turn them to more than 400, so we just need to make our skills reach the hit saturation point, and the white attack miss is unavoidable.

    Let's look at the yellow part, because the yellow word is the damage caused by skill attacks, so it still needs 16% of the base hit against level 73 monsters, but the enhancement talent can bring 6% hit (in the case of dual wielding), so we only need to get 10% of the hit on the equipment, that is, the hit level, that is, 158 is a hurdle, and it takes a pass before you can consider crit or attack strength, from 158 to 442 is used to improve the white hit, the more you add in this range, the smaller the chance of a flat slash miss. Generally, it is enough to enhance the hit pile to 180, and then the income brought by the top pile will start to be smaller.

  7. Anonymous users2024-02-02

    Hit Level: (100% DPS before 127, 70+% DPS before 177, 35% DPS before 177-240).

    Melee skills full hit:

    Version theory 8% hit, if someone tells you you need 9% melee skill hit, please book a ticket back to Mars.

    Then, Jujube Sen needs to fill the spell hits to the brim, 17% for the Horde and 16% for the Alliance, which affects a total of 70+% DPS

    If there really is no Dark Shepherd and no Bird De, you need 214 (202) hits.

    In raids you will get 3% of your hits from Birder or Darkherd. You need 14% (13%) of hits, about 177 (164) hit levels.

    Hitting more than 177 214 (with or without Bird De Dark Mu) can still get benefits, at this time it belongs to the melee combat bonus of dual-wielding **, dual-wielding hand-to-hand combat requires 22% of the hit cost is too high and only affects about 3% of the total damage of 10% of the melee combat miss, so at present, the enhanced shaman chooses to give up hand-to-hand combat hits after exceeding spell hits.

    Precision (affects approximately 66% of physical DPS).

    For a level 3 world boss, the melee output behind the back needs to be met by a dodge reduction, 26 precision (meaning your attacks cannot be parried.)

    Level 70 Full Accuracy is 89 Accuracy Level.

    You can gain 9 accuracy from Unleashing Rage.

    When the talent is correct, the full precision is about 59 precision level.

    Also attach the most authoritative post.

    Level Enhancement Shaman Output Guide Nothing could be more correct than it, Enhancement Preparation Rock Eggplant Sa's excellent post Finally, repeat: Enhancement Shaman has 2 types of hits, 1 is a skill hit (big ** hit, storm strike, and lava slam are all spells), and the other is a flat slash physical hit. And Augmentation Sa is to give up hand-to-hand combat hits after exceeding spell hits, the reason is very clear in this post, don't be fooled.

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