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Responsibly speaking, there are several situations:
1. There is only one hostile unit under the tower (the rook is not counted, the last place on the hatred list), so it will not work anyway.
2. There are other minions or your heroes under the tower, and the tower's hatred for you is not ** than your ordinary attack on the opposing hero, then you only need a any of your own heroes or creeps, even if you don't really go out, even a your family's spring water, as long as you have given an order, you can transfer the hatred.
This is usually due to the fact that your creeps are in a creep on the opposing side and you go to Tower A, then the tower will start attacking you after killing the current target. Or kill the current target and find you closest to the tower.
3. If it is due to the fact that you have attacked the opposing hero with a normal attack within 400 of the tower, then the tower has the highest priority hatred for you at this time, and it cannot be eliminated no matter what, only to run away 700 yards. However, if you attack an enemy hero 400 yards away from the tower, the tower will not bird you, but will only attack in order.
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..aA soldier who is not more than half his own blood. Towers change targets every 7 seconds.
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Scenario one. Under the tower there are your pawns and the pawns on the opposite side.
and the pawn on the opposite side of thee shall not strike thee any more.
Scenario II. There are your soldiers under the tower, not the soldiers on the other side.
Wait a minute. Let yours lay more.
There will be no more ayou.
Scenario 3: It's just you and the pawn on the other side.
And only to run.
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aYour own creeps next to you.
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Towers don't stop attacking until they kill a target or the target leaves the attack range, just leave the attack range of the tower after being hit by the tower.
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To get to the bottom of this, let's first figure out another problem: tower attack determination.
Towers in Dota redo the attack decision every 7 seconds, and the priority is: the unit that attacked your own hero, the unit that attacked you, the unit that attacked you, the unit closest to you, and the unit closest to you.
It seems that there is also a judgment on the amount of blood.,I can't remember exactly.,But the priority is**I'm not sure.。
Towers are judged differently on siege vehicles, only if there are no other enemies in the attack area (including enemy heroes).
So, the factors that cause the tower to attack you are: you attack the opposing hero within the tower's attack radius; When your creeps fight with the opposing creeps, you attack the tower; You and the creeps are attacking towers, but you're closer.
Knowing this, you can try to deflect Tad's hatred.
Everyone said: a own minions, this is the only way to deflect the tower's hatred without leaving the tower's attack range. This method works very well when both you and your minions are attacking the tower, but if your health is low, the tower will not dissteam the aggro and will definitely hit you, so you can only run.
But if your minions are fighting with each other, and the towers are attacking you, you can't help even your own creeps, and you can only run.
In summary, if your creeps are not attacking the tower, and the tower is attacking you, then your best bet is to escape from the tower's attack range; If your creeps and you are both attacking towers, and towers are attacking you, then the best thing to do is to a'own creeps, which usually divert the tower's hatred, and it doesn't matter how much health the creeps have, full blood and residual blood are fine.
Hope it helps.
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If your other minions are fighting, and you fight a tower or an opposing hero under a tower, you will be hated by the tower. In fact, the method is also very simple, as long as A is your own creep can be dismissed, but remember, A creep, don't wait for it to make an action and press the right button to cancel, you have to wait for your A action to be done, otherwise it will be invalid. When chasing and killing, if the tower hits you, let it fight first, and when you escape, you must be a soldier first, otherwise it is easy to be counter-killed.
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Sometimes it doesn't work, but the only way is to have your own minions, and the principle is the same as fighting against each other. But the tower's AI is very complicated.,It will be refreshed once in a few seconds.,I bought a book when I was 48b, and the introduction is very detailed.。 There are things that have a higher hatred than heroes.
Like snake sticks and stuff like that. It's really complicated, and it has to do with your attacks and health. So generally don't fight the tower first, otherwise you won't be hit by the tower before you hit him.
It's all close to him to the range of the attack and then hit.
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aA unit or hero that is fighting the tower itself.
This is the most correct answer.
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Towers reset aggro every 7 seconds, and you can deflect aggro by tapping creeps, but there is a maximum lag of 7 seconds.
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aTake a random soldier on your side, no matter how much blood the soldier has. When your hero walks over, the tower won't hit you.
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and thou shalt alay thy own soldiers. The tower won't hit you. As long as there is a down this action. Towers have no enemy heroes by default.
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It's very simple, as long as you glance at your own unit, whether it's your own or your own minions, or your own heroes, it's OK
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It's just that when the tower hits you, a look at your own creeps around you, and the tower will hit him This method can also be used in battles, but it is limited to ranged monsters.
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In principle, a own creep.
But if your blood is too little, a creep is useless and can only run.
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Not now, right, in the past, a self-creep could be.
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I'll join in the fun... In fact, a self-wave soldier with less blood than his own blood can do it!
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Within T's attack radius, you a's own creeps (whether they are in patchable range or not).
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It is better to have a pawn with less than half blood, which is definitely effective, and a soldier with full blood is often unsuccessful.
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Tap the A button on your keyboard, then click the left mouse button on the creep closest to you, and repeat this several times if the tower is still hitting you.
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Method 1: A take a look at your own creeps, which are 100% effective for red-blooded creeps and your attack action has been implemented; For those who are red but do not carry out the attack, about 80% are effective; For full blood, the effect is not obvious, almost 40-50%;
Method 2: Press the S key. This is effective. The effect is not obvious, and I have succeeded once. Not sure what version you're playing.
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The pawn next to A, pay attention to the pawn with 30% blood below, otherwise A can't be.
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A once your own soldiers, more blood and less blood are fine, a if it doesn't work, a again A tried
Give it points
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A small soldier, with or without blood, can be.
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A get your own minions, it's OK, and it's okay to be full of blood.
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aLay down your own soldiers, no matter how much blood they have.
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aHis own full-blooded creeps, this is one; Run out of the tower's attack range, this is two; Activate the green staff and other items or skills that can make the tower lose its target, this is three; A you or a enemy hero in another lane who makes your teammates work hard, this is four. ps: If your HP is too low, it's useless to fight creeps, run, little girl!
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A own team of creeps, can generally make the tower's hatred transfer, you don't need a to arrive, just press a and click the creep again.
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A own creep can transfer the situation.
But there is a situation where you have to leave the range of the tower to transfer, and that is when the tower is hitting you, and your percentage HP is the lowest in his range. Then a own creep can't divert hatred...
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To attack my own creeps, I usually press A and then left-click on my own creeps.
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1.Get out of the tower range.
2.Strong a own minions.
3.Teammates attract tower aggro.
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A creep. Or out of the range of the tower.
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A minions with less than half of his own blood, and A his own teammates.
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Mad A's own creeps (Attention, it's Mad A!.)It's not a once.,The tower has changed.,You can do it at once before.,Now it's crazy a.,Fast a n many times.,And it's not always possible to cancel it.,I'm basically only 3 4 times when I can cancel it.,So it's recommended not to use this method all the time)
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First of all, if you have a hero under the tower and the creeps don't hit the tower, then the hatred can't be transferred. If it is two people who cross the tower to kill people, whoever athe enemy hero first, the tower hatred will lock on whoever it is.
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In the previous version, A's own creeps under the tower were fine, but now the version has changed to A's own remnant creeps.
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I'll answer. Towers have attack intervals, and the light balls hit have a trajectory time. The moment the tower hits the ball of light at your creep, until it hits the creep, the tower's hatred will be on that creep, during which it will attack the enemy hero or release skills, and then quickly leave the tower's attack range, so that it will not be smashed by the tower.
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You should have watched the match between WE and Huayi Spider (seems to be OMG, I forgot), where the male gun attacked the opponent's remnant hero under the bottom tower, but the tower didn't hit him. Actually, this may be a bug.,But I think the most reasonable explanation is that the blue side has been circled.,There should be a hero who has attracted the hatred of the tower.,But when the tower is about to attack, it's out of the attack distance.,At this time, the male gun also attacked the remnant target.,The attack speed of the defense tower can't keep up.,So I'm going to fight creeps again.,I think it's supposed to be like this.。
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The 2nd floor is right. In fact, the key is that just like when you replenish troops under the tower, you have to follow the rhythm of the tower's attack, once the tower is about to send out an attack to hit the creeps, you go to someone else, so that the tower will definitely wait for the end of this attack before attacking you. You can just go to a and get out of the tower's attack range as soon as you are sure that it's not you.
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It's actually a matter of time and frequency, when you don't hit the hero, the tower will hit the soldier, and the tower has a gap every time it hits, as you said, attack the enemy hero when attacking your creep, and when the ball from the tower attacks, there's a little bit of time, and you hit the hero, and the tower won't hit you right away, because the tower just attacked, and then if you don't go, keep fighting, he will aim at you first, so you can only attack the hero when the tower just sends out that wave to hit the creep When the wave hits the creeps, you have to stop immediately.
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It's a matter of positioning! Towers have a certain range! Out of range, he won't attack you!
If the creep is in front, the creep closest to the tower will be attacked first, provided that the hero does not attack the enemy hero! When a creep dies, it attacks another creep that is close to Tad! After a tower attack, a down enemy hero!
Tower Hatred Transferred to Your Own Hero! At this time, the defense tower is for **! Push out the Tad's attack range and get rid of the hatred!
And so on and so forth...
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Standing at the tower's maximum range, shift and right-click on the hero to immediately retreat, and so on. Practice a lot.
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- -Ang It's a matter of rhythm The moment the tower hits the creeps - Or some heroes are already long-range, it's okay to point people under the tower, as long as it's not too close to the tower, and the tower now has a hint of attacking the hero, it will light up first, if you dodge it in time, it won't hit you - And the tower's attack speed is so slow, it's okay to click on the person and run away, this is normal- --What's the tangled You said about the male gun is still short-handed---
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This is a bit profound, I've watched professional games for so long, I haven't seen this kind of situation, I haven't tried it.
Press the s after the enemy at the time point you said.,See if it's feasible.,I don't think it's okay.。。
But I know a problem that many people ignore, that is, you are in the range of the tower, and the local hero is not in the range of the tower, you have no hatred when you hit him...
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If you have a good grasp of the tower's firing range, you can do it.
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1.By default, attacks on the nearest creep first.
2.If your hero takes damage from any enemy hero within the tower's range, the tower will attack that enemy hero (with the highest priority).
3.Prioritizes attacks enemy summoned creatures (higher priority than default).
4.By default, towers will attack the nearest enemy until the target dies (while attacking a creep, the minion will not switch targets until the creep dies).
5.If an enemy summoned creature deals damage to a friendly hero, the tower will attack the owner if the summoned owner is within range.
AKL advanced the range of the tower.、So the tower hit her.、But he hasn't left his range.、Theoretically, the tower won't transfer the hatred so、It's a bug.、The barrel could have been counter-killed.。
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If a teammate has already been beaten by the tower, he can not transfer the hatred unless he is out of the range of the tower I have to stop to explain to the enemy here, two points. The first is that the condition for the tower to convert the target is that you.
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Towers attract aggro based on your attack on the opposing enemy under the tower (when there are two people, it is calculated according to who attacks first), and there are two types of aggro to transfer towers, one is that the hero has skills to dodge, such as vampire's w and spider's e. If you want to kill under the tower, it is best to 2v1 or multi-person to fight less, and it is best to be able to hit people with less damage or more blood to hit people with high damage or low blood to top the tower, and you must assist to go to the top tower to let the ADC output kill the opponent. League of Legends A creeps don't deflect hatred.
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