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Red Alert is a real-time strategy game that is a childhood memory for many people, and most people play Red Alert 2 and its expansion Yuri's revenge. Red Alert generally has multiple countries, each with its own unique units, and there are many buildings with a lot of bad ribs. Let me take a look at the most frugal buildings in Red Alert 2 and Yuri's Revenge, which are usually only bought when the player has a lot of money.
1. The Allied Patriot missile is an air defense system of the Allied camp, which only has the ability to attack the air and the attack mode is a single-shot high-damage missile, with a cost of 1000 and a power consumption of 50. However, the most important thing for the allies is the air defense unit, the Aegis with absolute air defense capability in the front, and the multi-functional infantry vehicle that is strong to the edge after three stars, the multi-functional infantry vehicle costs only 600, does not consume electricity, and can be used both for air and ground, and can also be upgraded, and can run all over the map. The only advantage of the Patriot missile is that it does not run around like a multipurpose infantry vehicle.
2. The French Giant Cannon is an exclusive building in France, with a long range and high damage, but the attack interval is large, the attack is incorrect, and it cannot attack the unit that is close to the face, and has no anti-air ability. The cannon costs 2000 and consumes 100 electricity. The cannon is very strong, but it can only be used in the canyon pass, and it is quite a tendency to be outflanked in the open map, and it is better to buy a prism tank with this 2000 yuan, after all, the price of prism is only 1200.
To sum up, the cost of the giant cannon is high, the attack effect is limited, the cost performance is really not high, and you can build a circle around the base in the case of money overflow in the later stage. <>
3. Allied Spy Satellite This building is a high-tech building of the Allied Forces, and its main function is to obtain a full-map field of view. But the Red Alert has been out for n years.,The battle map bosses can play with their eyes closed.,Not to mention that players who can play will generally open the full map field of view in the early stage.,By the time there is money to build a spy satellite,,It is estimated that the whole map field of view has already been opened.。 As a result, this building is only useful when playing some campaign maps, and is very frustrating in Skirmish mode.
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The wall is of little significance to the defense of the base, and in the face of tanks, some of them are useless, and they are built when there is a lot of money; Combat bunkers, primary defensive units, in the face of the tank army in the later stage, can exert limited combat effectiveness, and they are only built when there is a lot of money.
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There are no chicken rib buildings in the Red Alert, except that the spy satellites are not very useful. Saying that the French cannon is not good, it is better to build a light prism must not have played the Red Alert online, those who say that the wall is not good have definitely not played the Red Alert online, and those who say that the Patriot air defense is not good, and those who are not as good as the Aegis and Samsung Multi-function have definitely not played the Red Alert online. What the specific reason is, only those who have played Red Alert online will know, and those who have not played Red Alert online will not understand.
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Look at the version and mode and map.
For example, in the original version, the Allies did not need to build spy satellites on the small map, because the Allies had pilots to explore their way. The Soviets don't build pathfinders (let's call it that!). I forgot the name.,It's the one that detects the attack target of the surrounding enemy forces or the assembly place),Hit the computer Allies will not create a rift.。
Confrontation between people, bayonet diagrams, generally do not make radars, except for the United States and Iran. Medium-sized maps without narrow intersections generally do not make high-tech. The large map doesn't have a lot of expensive buildings.
In a model in which oil fields are the main economy, the Allies do not refine ores.
The life-and-death mode can't make high-tech, aviator v3, etc., so most of them don't make radars.
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1l The cloud player who hasn't played the game is there to talk nonsense, and let someone with actual combat experience tell you which ones are the real chicken rib buildings:
1. The Soviet army's psychic detector has high cost, high technology level, electricity consumption, and poor function.
2. Allied repair shop, except for France must come out (France wants to pull giant artillery everywhere from the base car), the Allied forces rely on multi-functional and siege divisions to repair together, and it doesn't cost money to repair quickly, 3. Allied ore refining, like the first one, the cost is high-tech, a small super martial money, you have built out the mining has not been recovered This game is over, except for the use of the money lot mode is useless.
There are also the most useless things that pve to hit the computer: crack generators, computers ignore shady scenes, and idle people have nothing to build and spend money and electricity.
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The Patriot can be repaired simply for a fee, and other air defense units are consumables, as for the multi-functional infantry vehicle, it is more difficult to upgrade to three stars, it has too little blood, and spy satellites can monitor the opponent's actions in real time, which is indispensable, as for the French artillery, it must have more than two to guard the house, in addition, it is an excellent killer against Yuri's mind control car, and the ** designed in the Red Alert has no chicken ribs, see how you figure out how to use it!
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Anyway, after looking at the blue sky, I realized that what I often made when I was a child may not have been built and now I lost, and I used to think that the chicken ribs were the best to use.
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