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Attack Speed Release is a must! PK just look at this Release roaming is also on the thunder, if you don't want to be interrupted by the thunder, just release it at home.
Pants must be blooded,! Tell you that clothes and other things are.,The new version of the roaming fashion must add mobile shooting.,Mobile shooting is the main damage.。 Indiscriminate firing of eagle guns are suppressed, shoe home movement speed, do not explain the belt must be avoided, easy to miss ** definitely choose to reduce physical damage!!
Nine is as simple as that, it's absolutely right to add it, and the usefulness of adding points is over. Pure hand play, do not mislead novices.
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Hats, hair, and release (grenades and other buffs are faster and not easy to be interrupted), and shoes are moved (power is selected by brushing).
Face and chest choose attack speed (too lazy to explain).
Belt choose avoidance (there is nothing better than avoidance, if you don't like to clean up the backpack, you can choose the weight), pants choose the HP upper limit (you can also choose the MP upper limit for brushing, the problem is that blood is more expensive than blue.。。。
Clothes can be selected as floating volleys and revolver mastery (3% of all damage bonuses are the most practical for swiping and choosing death revolvers).
**Choose physical damage reduction (pk buy another magic attack damage reduction to see the profession to use).
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Is there anything to say Release 24 Attack Speed 10 Shoe speed or strength casually Belt dodge Bottoms blood Tops look at it yourself.
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Release 24 certainly!! Attack speed of 10 is also a certainty!! Shoes movement speed 4 is a definite amount, too!
Belt dodge!! There is not much blood in the pants and roaming blood!! Clothes plus counterattack Change the gun flow ignore the mastery Left turn level 10 is enough No, with rapid fire counterattack is powerful Bring ** fashion level 23 counterattack almost every time out of the stun Brushing the picture and death damage is very useful!!
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If you roam, first of all, strength, critical hits, and high strength are necessary.
Class: Gun God.
Rating: 70 Total SP: 7084
SP: 7065 used
SP remaining: 19
Mission gain: 920
Total TP: 23
TP used: 23
Remaining tp: 0
[Skill Classification] ***************==---Archery] -- Knee Impact, Level: 5
Mandatory - knee strike, level: 1
Float Bomb, Level: 5
Revolver Mastery, Level: 10 (very obscene).
Quick Reload, Level: 1
Instant kick, level: 28 (no matter how you brush the pk, it will be full of halo + powerful) to death, level: 1 (awakened gift).
Headshot Punch, Level: 23 (Penetration is much more powerful than Floating) Multiple Headshot, Level: 18
Extreme Multi Headshot, Level: 1
Slalom Kick, Level: 30 (Group Attack, CD Short, Powerful) Levitation Strike, Level: 21 (with Slalom Kick).
Rounddown Heist, Level: 3
Enhancement - Headshot, Level: 2
Death Revolver, Level: 10 (Materialstorm).
Triple Control, Level: 1
Quick Draw, Level: 5
Random shot, level: 16 (go to the crowded land under the obscenity).
Turn back, Level: 1
Double Eagle Roundabout, Level: 13
Enhancement - Random Shot, Level: 1
Mobile Shooting, Level: 18
Enhancement - Instant Kick, Level: 1
Treadling, Level: 5
Get up and spin kick, Level: 1
Crazy Slaughter, Level: 1 (Awakening is not ruthless, plus one is to fight rare monsters, and the Awakening illustration is very handsome) Aerial Shooting, Level: 5
--Mechanical] --RX-78 Chaser, Level: 1
--Tactical] --G-14 Grenade, Level: 1
Silver Bullet, Level: 30 (This one must be full, it's disgusting to fill it up) -- Heavy Firearms] -- M-137 Grimm Machine Gun, Level: 1
BBQ, Level: 1 (Combo + Invincible).
Anti-tank gun, level: 1
-- General] -- Leather Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Basic Mastery, Level: 1
Roaming Gunslinger Leather Armor Mastery, Level: 1
Physical Critical Hit, Level: 10
Source of Strength, Level: 3
Hit Mastery, Level: 3
Intensive - Basic Skills Proficiency, Level: 3
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[There is no accurate or no standard markup].
To be honest, in fact, add a little bit of this question ... Everyone's points are different. It's all based on your most common moves and combos in the game.
See what others have to say about the usefulness of this skill. Then according to the characteristics of this skill, it is suitable for you or not. The landlord can go to the post bar, and the forum will see if others 'add some introduction'.
And don't completely blindly follow others to add. [Everyone's points are different].
I myself am a blue boxer, and I mainly look at the specific role of others adding points. Generally, if you want to get a point that suits you (brush map, pk), you need to wash the point 2-3 times before you can find the point that really suits you.
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The first is the male roaming, which is characterized by focusing on archery, which is not as good as the female manga in physical skills, but the archery skills are better. It is recommended to brush the picture and add points, which is purely a personal opinion.
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Landlord, tell you about my extra points!
Class: Gun God.
Rating: 70 Total SP: 7084
SP: 7065 used
SP remaining: 19
Mission gain: 920
Total TP: 23
TP used: 23
Remaining tp: 0
=Skill Classification】==
-Archery]--
Knee hit, Rating: 5
Mandatory - knee strike, level: 1
Float Bomb, Level: 5
Revolver Mastery, Level: 10
Quick Reload, Level: 1
Instant Kick, Level: 28
Lethal, Grade: 1 gift.
Headshot, Level: 23
Multiple headshots, level: 18
Extreme Multi Headshot, Level: 1
Slalom Kick, Level: 30).
Levitation Strike, Level: 21
Rounddown Heist, Level: 3
Enhancement - Headshot, Level: 2
Death Revolver, Level: 10
Triple Control, Level: 1
Quick Draw, Level: 5
Random shot, Level: 16
Turn back, Level: 1
Double Eagle Roundabout, Level: 13
Enhancement - Random Shot, Level: 1
Mobile Shooting, Level: 18
Enhancement - Instant Kick, Level: 1
Treadling, Level: 5
Get up and spin kick, Level: 1
Slaughter, Level: 1
Aerial Shooting, Level: 5
-Mechanical]--
RX-78 Chaser, Rating: 1
-Tactics]--
G-14 grenade, level: 1
Silver Bullet, Level: 30
--Heavy firearms]--
M-137 Grimm machine gun, level: 1
BBQ, Grade: 1
Anti-tank gun, level: 1
-generic]--
Leather Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Basic Mastery, Level: 1
Roaming Gunslinger Leather Armor Mastery, Level: 1
Physical Critical Hit, Level: 10
Source of Strength, Level: 3
Hit Mastery, Level: 3
Intensive - Basic Skills Proficiency, Level: 3
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Let's talk about some attention.,Instant kick and roundhouse kick these skills are controversial.,I think it should be added to the time of triple control.,Floating bullets are added to 10 on the line (otherwise the floating is not enough how to kill him),Stepping on the shot is also a bit controversial, I don't know you if it's full (I personally think that the damage with the tread shot is strong after the silver bullet.,I also added it.),The silver bullet must be full.,Revolver mastery must be full.,Headshot one hit,Multiple headshots and extreme multiple headshots must be full,Quickly draw the gun 5,Mobile shooting,Floating robbery,Indiscriminate shooting, Double Eagle Gyro and Be Actively Awakened Must Be Full,Brush must use drops,Turn back and hit 1,Physical Crit Full,Leap 1,Oh almost forgot Gatling 1 knee hit 5BBQ to force it to save your life.,Back jump 1TP plus (like mine plus stepping shot) Silver bullet,Basic qp plus strength,Physical strength,MP,Hit,Move (or dodge,I advise you to buy a pair of high-end fashion shoes.,Full of avoidance.,I don't know you) The rest of the TP,SP is up to you!
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Roaming and being violent is just like that, crispy.
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--- Shooting] - Knee Strike, Level: 5 Forced-Knee Strike, Level: 1 Levitation Bomb, Level:
5 Revolver Mastery, Level: 10 Quick Reload, Level: 1 Instant Kick, Level:
1 Fatal, Level: 9 Headshot, Level: 23 Turnaround, Level:
1 Multiple Headshot, Level: 18 Quick Draw, Level: 5 Random Shot, Level:
16 Twin Eagle Roundabout, Level: 13 Enhanced- Headshot, Level: 2 Mobile Shot, Level:
18 Forced- Headshot, Level: 1 Death Revolver, Level: 10 Carnage, Level:
10 Extreme Multi Headshot, Level: 1 Spin Kick, Level: 5 Levitation Strike, Level:
5 Whirling Strike, Level: 1 --Mechanical] --RX-78 Chaser, Level: 1 --Tactical] --G-14 Grenade, Level:
1 Silver Bullet, Level: 30 Enhanced - Silver Bullet, Level: 3 --Heavy Firearms] --M-137 Grimm Machine Gun, Level:
1 BBQ, Level: 1 --General] -- Leather Armor Mastery, Level: 1 Backjump, Level:
1 Forced-Back Jump, Level: 1 Basic Mastery, Level: 70 Roaming Gunslinger Leather Armor Mastery, Level:
1 Physical Critical Hit, Level: 10 Physical Back Hit, Level: 10 Crouched, Level:
1 Source of Strength, Level: 3 Source of Stamina, Level: 3 Elemental Attack Mastery, Level:
3 Intensive - Basic Skills Proficiency, Level: 3
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- -Small skills choose treading and spinning kicks, stepping shots can be output even if they are invincible, and gyro kicks are very powerful when they catch random shots. Random shooting multi-burst shooting full brush output,If there is a contract shooting, you can discard it.,Floating robbery point 1 is occasionally used.,60ex is useless.。 70ex can gather monsters and output, and the two senses are full of skills, which is a must.
TP full of random shots and multiple explosions, these two skills are now very powerful, and the small skill TP points headshots. Erjue Eel is proficient in headshots, so TP also gives headshots. Follow-up questions.
>> plus point plan <<<
Class: Sharpshooter > Roaming Gunslinger > Spearhead > Raven Level: 85
sp: All 10770 Used 10135 Remaining 635TP: All 36 Used 36 0 Remaining
qp: All 3974 Used 0 3974 Total skill <<< remaining >>>
Backjump: Lv1
Crouching: Lv1
Base Mastery: Lv1
Physical Critical Hit: Lv10
Physical Backlash: Lv1
>> normal skill <<<
Knee hit: Lv1
Float Bomb: Lv1
Stepping Shot: Lv38
Roundhouse Kick: Lv38
Get up and spin kick: Lv1
Instant Kick: Lv1
G-14 Grenade: Lv1
M-137 Grimm machine gun: LV1
bbq:lv1
M-3 flamethrower: Lv1
RX-78 Chaser: Lv1
Roaming Gunslinger Leather Armor Mastery: Lv1
Revolver Mastery: Lv10
Revenge Strikes Back: Lv1
Headshot: Lv36
Triple Control: Lv1
Turning back: Lv1
Death Revolver: Lv10
Levitation Strike: Lv1
Mobile Shooting: lv26
Multiple headshots: lv 23
Random shot: Lv26
Twin Eagle Maneuver: Lv21
Quick Reload: Lv1
Death Mark: Lv1
Slaughter: Lv8
Archery: Lv10
Extreme Multiple Headshot: Lv8
Tempest: Lv6
Revolver: Lv6
Headshot Mastery: Lv3
Seventh Wing Movement: Lv1
>> trait skill <<<
Enhancement - Headshot: Lv5
Enhancement - Random Shot: Lv5
Enhancement - Multiple Headshots: Lv5
Enhancement - Twin Eagle Roundabout: Lv3
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I don't know what genre is, but there is the best way to play.
But roaming PK has some fixed types, that is, skills that must be topped up.
Roundhouse Kicks, Instant Kicks, Floating Volleys, Grenades, Actual Chasers (Passive Robots), Mobile Shots, Revenge Counterattacks These skills are undoubtedly a must-have.
There are also some controversial skills Floating bombs are recommended between 17-25, high strength is generally around 20, and knee collisions are recommended +8
The flamethrower skill is also a good starting hand.,Will use it will be a lot higher and full.,Because the hard stun is high.,And control the field suppression.,Headshot.,This skill is because there are too many sps now.,Especially the change of gun flow (without a revolver)It's generally full.,Because the current roaming does lack output.,The practicality of the skill of floating shovel in the PK field is getting smaller and smaller.,Don't use it indiscriminately if you don't have advanced awareness.,It's not recommended.。
The rest is generally not controversial, 3 random shots, 1 win-win slalom, 1 ranged block, 5 quick handles, 1 silver bullet, 1 crouch
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Float full = = slide full TMS ST full Pedal shot forced All kinds of forced - -pk completely stress-free. The rest is to look at your own habits, such as some add flamethrowers, it doesn't matter what it is, it mainly depends on the habits of the landlord. As for combos, it's nothing, it's mainly about your running and awareness, and if you bring these two points up, you're a master
Roaming is based on speed. The following are the roaming PK fashion attributes. Hair: Release speed. >>>More
Pure body roaming is actually a bit obscene, and when you encounter this kind of thing, you are also obscene, this is a strategy, use your array to suppress him more. Devil May Cry and Hundred Flowers are incompatible, and use your array to restrain them. The task is cool, and the cultivation is even more cool;
First of all, the properties are different.
The speed of the male man is not as fast as the female man, and the connection of skills, hand speed, awareness and the like is very good when playing the male man. >>>More
First of all: Physical Attack = Base Physical Attack x (1 + Strength) x (1 + Mastery) + Enhanced Ignore Damage. >>>More
Class: Thousand-Armed Arhat (Solid Wound Stream).
Rating: 70 Total SP: 7084 >>>More