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."Insert" "New Component", set the behavior "Button" in the pop-up "Create New Component" dialog box, the name can be customized, and then press "OK" to enter the state of the button;
2.By default, the buttons have "Bounce Up", "Pointer Over", "Press", "Click", right-click on the blank chastity below, create a key chastity.
3.Under the current keyword, drag a rectangle on the canvas with the Rectangle tool; Click Back to Scene.
4.Create a new layer on the top layer, create a new blank key in a suitable position, and use text or ** to make a "click in" and so on.
5. On the top of the building layer, press F11 to call up the library: drag and drop the newly created button on the canvas, drag and drop it to the "click to enter" just now, you can "arbitrarily deform the tool" to adjust the size of the button appropriately, so that it is suitable for "click to enter".
6.Select the button and press F9. Enter on (release) {geturl("**) in **;
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I want to use the AS language.
Or make a button first.
Then look for an event in the properties.
Click on the event.
This one is very simple.
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Flash repair tool managed with 360 software.
Open 360 Software Manager - Today's Hottest - Flash Repair Tool.
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Select **, press Ctrl+B and you will see a lot of small dots!!
This is the operation of breaking up the **, I don't know if what you are talking about is this.
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**The small dots above are the selection states of the graphics you scatter to select the graph, if not, you can use the deco tool in the toolbar to fill the dots. The previous version of this deco was not, I used CS6 Yes, it should be CS4 and later versions
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In general, there will be two homepages.
One is the home page of the flash guide.
The other is the real homepage. At the time of naming.
It can be one and the other is.
If so. It will not affect the ranking.
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Keywords don't have to be done in the page, they can be inserted into the original ** and can be scanned by the same engine pair.
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Keyframes - Any animation to show motion or change, at least two different key states should be given before and after, and the change of intermediate states and the connection computer training can be done automatically, in flash, the frame that represents the key state is called a keyframe.
Transition Frame - The frame in which the computer automatically completes the transition between two keyframes is called a transition frame.
The connection and difference between keyframes and transition frames.
There can be no transition frames in the middle of the two keyframes (such as frame-by-frame animation), but there must be keyframes before and after the transition frames, because the transition frames are attached to the keyframes;
Keyframes can modify the contents of that frame, but transition frames cannot modify the contents of that frame.
Keyframes can contain many types of elements, such as shapes, clips, groups, and many other elements, but objects in transition frames can only be clips (movie clips, graphic clips, buttons) or stand-alone shapes, as stools in the frame.
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First of all, make sure that your dynamic pants are so comic and interesting.,Chunqi, if there is only a stickman.,No background, no story, no bgm,Or don't put it on the Internet ==
You can submit your article to Tudou.com and convert it to FLV format.
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I don't know how the landlord is doing, but there is a sample?
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write stop() directly on the first frame; That's it. on(release press, etc.) {} scripts are written on buttons; There is also the on(enterframe, etc.) {} category ** that is written on the movie clip. Hehe, good luck!
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Search for a flash repair software on the Internet and fix it!
You can also right-click to set it, remove the hook hook of the jujube segment system and Kaiwu speed, and try which one works for you to stare at the rock or it!
Hehe, I know your problem
To give you the simplest solution. Otherwise, interpolate some frames after the first frame of your main timeline, the number of frames equal to the number of frames of your first MC. In the same way, the original second frame (key frame) is also inserted after the frame, the number of frames is equal to the number of frames of the second MC, Ctrl+Enter to see the effect >>>More
Because the module is only for flash under the domain name, it is impossible to add external links if you want to. Whether it's selfish or security reasons, as long as it's not a domain name, the link can't be added. >>>More
That 1 represents the level, and you load it first and then load it, so the former is covered by the latter. >>>More
You add ** to the movie clip, but not to the timeline, click the keyframe after f9, don't click the movie clip after f9 >>>More
It's a variable, which can be simply understood as a global variable that can be called anywhere in flash (mc, timeline, or button). >>>More