flash frame progress issues, flash issues about frames

Updated on technology 2024-04-14
22 answers
  1. Anonymous users2024-02-07

    Hehe, I know your problem

    To give you the simplest solution. Otherwise, interpolate some frames after the first frame of your main timeline, the number of frames equal to the number of frames of your first MC. In the same way, the original second frame (key frame) is also inserted after the frame, the number of frames is equal to the number of frames of the second MC, Ctrl+Enter to see the effect

  2. Anonymous users2024-02-06

    Flashing is normal. Think about it. The flickering is because the first frame and the second post are playing non-stop.

    That is, the circle is square. I think the landlord is thinking about an animation, right? Didn't know if it was a shape animation.

    Or is it animation? An animation tween is where a symbol is placed on the first frame. The nth frame is keyframed.

    Same elements. It's just not the location. A shape tween is the first frame to put a figure (the shape is not a symbol.

    For example, draw a random square).The nth frame is a keyframe. Put another figure (you can try a circle)...

    Okay, let's build a shape tween on the timeline. Ctrl+Enter test the video to see :)

  3. Anonymous users2024-02-05

    You're not thinking the right way.

    It is not feasible to animate a tween with 2 different MCs or symbols.

    You have to break them up.,Use shape animation to do it.,Or do the animation on the main timeline.,Don't put it in the MC.,Circle to move over.,Add another Zhen.,Let the alpha of the circle be 0%,Do a tween animation.,It's gone.,Then add a timeline to do the rectangular animation on it.,Select the timing of dragging Zhen to control it.。

  4. Anonymous users2024-02-04

    There's something wrong with the tweens you're doing.

  5. Anonymous users2024-02-03

    You're giving too few frames. After insertion, move the component.

  6. Anonymous users2024-02-02

    Click all of these, and then you can select and move layers and frame elements at the same time.

  7. Anonymous users2024-02-01

    Paste into the component and place it in a suitable position on the Stage.

  8. Anonymous users2024-01-31

    Just change the ** size to the stage size.

  9. Anonymous users2024-01-30

    Just add a ** sentence to the frame:

    stop();

  10. Anonymous users2024-01-29

    Look at the landlord spent 50 points, but the problem is not clear, I don't know what kind of good things the landlord wants to be a friend of the bad effect of the ant fruit, trouble the landlord, move your precious fingers, add the problem to the white, okay?

  11. Anonymous users2024-01-28

    If it's an effect that Brother Stove did on the timeline, add stop() to the first frame;

    If it's in the ** control, I won't talk about it here. It's up to you to write a discourse.

  12. Anonymous users2024-01-27

    You can think of the frame as time. A frame is a point in time. Frame after frame** is a picture of a point in time and then a picture of the next point in time**, because people's eyes will see things a little bit like that.

  13. Anonymous users2024-01-26

    Action Needle The solid circle is the needle that completes the action, and the hollow circle is not standard.

  14. Anonymous users2024-01-25

    You're talking about animation keyframes, right? Look at the picture.

  15. Anonymous users2024-01-24

    Just one trick Slow Motion Silky No Frame Dropping [PR Frame Filling Tutorial] Optical Flow Method Frame Filling The most simple and easy-to-use method to fill frames.

  16. Anonymous users2024-01-23

    You don't know much about this structure, but it's possible that other components are null.

    Try removing the enterframe listener.

    function overhandler(e:event)}

  17. Anonymous users2024-01-22

    Use motion tweens, or shape tweens.

    Remember.

  18. Anonymous users2024-01-21

    Create a dynamic text and set the name of the bound variable such as mytext.

    Create a new button when pressed.

    on(release)

  19. Anonymous users2024-01-20

    A letter in English is a character length, and a Chinese character is two characters in length.

  20. Anonymous users2024-01-19

    Each keyframe is followed by a certain number of normal frames. The length of the pause depends on the number of normal frames. **I won't.

  21. Anonymous users2024-01-18

    A "stop" is fine, don't make it so complicated. If you want to skip to the next frame, then you can use "nextframe()".

  22. Anonymous users2024-01-17

    Make a button to stop at the next frame.

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