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Hehe, I know your problem
To give you the simplest solution. Otherwise, interpolate some frames after the first frame of your main timeline, the number of frames equal to the number of frames of your first MC. In the same way, the original second frame (key frame) is also inserted after the frame, the number of frames is equal to the number of frames of the second MC, Ctrl+Enter to see the effect
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Flashing is normal. Think about it. The flickering is because the first frame and the second post are playing non-stop.
That is, the circle is square. I think the landlord is thinking about an animation, right? Didn't know if it was a shape animation.
Or is it animation? An animation tween is where a symbol is placed on the first frame. The nth frame is keyframed.
Same elements. It's just not the location. A shape tween is the first frame to put a figure (the shape is not a symbol.
For example, draw a random square).The nth frame is a keyframe. Put another figure (you can try a circle)...
Okay, let's build a shape tween on the timeline. Ctrl+Enter test the video to see :)
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You're not thinking the right way.
It is not feasible to animate a tween with 2 different MCs or symbols.
You have to break them up.,Use shape animation to do it.,Or do the animation on the main timeline.,Don't put it in the MC.,Circle to move over.,Add another Zhen.,Let the alpha of the circle be 0%,Do a tween animation.,It's gone.,Then add a timeline to do the rectangular animation on it.,Select the timing of dragging Zhen to control it.。
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There's something wrong with the tweens you're doing.
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You're giving too few frames. After insertion, move the component.
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Click all of these, and then you can select and move layers and frame elements at the same time.
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Paste into the component and place it in a suitable position on the Stage.
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Just change the ** size to the stage size.
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Just add a ** sentence to the frame:
stop();
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Look at the landlord spent 50 points, but the problem is not clear, I don't know what kind of good things the landlord wants to be a friend of the bad effect of the ant fruit, trouble the landlord, move your precious fingers, add the problem to the white, okay?
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If it's an effect that Brother Stove did on the timeline, add stop() to the first frame;
If it's in the ** control, I won't talk about it here. It's up to you to write a discourse.
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You can think of the frame as time. A frame is a point in time. Frame after frame** is a picture of a point in time and then a picture of the next point in time**, because people's eyes will see things a little bit like that.
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Action Needle The solid circle is the needle that completes the action, and the hollow circle is not standard.
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You're talking about animation keyframes, right? Look at the picture.
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Just one trick Slow Motion Silky No Frame Dropping [PR Frame Filling Tutorial] Optical Flow Method Frame Filling The most simple and easy-to-use method to fill frames.
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You don't know much about this structure, but it's possible that other components are null.
Try removing the enterframe listener.
function overhandler(e:event)}
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Use motion tweens, or shape tweens.
Remember.
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Create a dynamic text and set the name of the bound variable such as mytext.
Create a new button when pressed.
on(release)
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A letter in English is a character length, and a Chinese character is two characters in length.
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Each keyframe is followed by a certain number of normal frames. The length of the pause depends on the number of normal frames. **I won't.
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A "stop" is fine, don't make it so complicated. If you want to skip to the next frame, then you can use "nextframe()".
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Make a button to stop at the next frame.
To put it simply, labels are similar to markers on frames on the timeline. >>>More
Because the module is only for flash under the domain name, it is impossible to add external links if you want to. Whether it's selfish or security reasons, as long as it's not a domain name, the link can't be added. >>>More
That 1 represents the level, and you load it first and then load it, so the former is covered by the latter. >>>More
You add ** to the movie clip, but not to the timeline, click the keyframe after f9, don't click the movie clip after f9 >>>More
It's a variable, which can be simply understood as a global variable that can be called anywhere in flash (mc, timeline, or button). >>>More