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The current version is single, Ha, I personally recommend clockwork, from a single game, the little fishman may play more beautiful data than clockwork, but the stability is much worse, the fishman is positioned as an ap assassin, and the early online development can not fall and the gank will not stop taking the head to accumulate the economy, if you can't get the opposite crispy in a set of team battles in the late stage, you will be embarrassed.
Clockwork.,The line is very stable.,Clear the block.,There are aoe and shields.,It's very balanced.,The ultimate is very op.,Especially with heroes like Stone Man.、Prince、Dragon Girl and other sudden group control heroes are more op.,Outbreak is not as good as Xiaoyu.,But it's easier to make greater team contributions.。
As for the mid laner, a lot of the current version of the jungler likes to stay in the wild area, and the rhythm depends on the mid laner, and the timing of gank and the grasp of the battle situation are very important.
Pure hand hitting, hope!!
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Little Fishman is more of a personal manipulation.
Clockwork is good for playing in groups.
It depends on what kind of you like I personally recommend clockwork If you want to play well, you have to be sassy and jump, or it will be wasted.
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Clockwork, whether it's on the line or in the group, the clockwork is in the middle of the rules, the line will not lose to any of the mid-singles, and the QW two consecutive clear line is fast, W can speed up to the other party to slow down the kite can be a good kite, and when the group is played, the team battle is basically won. The fishman loses to the clockwork on the line, and the group must be developed to be able to produce a set of crispy output on the opposite side of the second, otherwise the continuous output capacity will be insufficient. It's just that the clockwork operation is a little more difficult!
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Xiaoyu is almost the same as Galen, a hero who belongs to brainless heroes, very good second man, his only skill is in the gameplay of e, and clockwork is a hero who relies heavily on positioning, micro-manipulation and prediction, this is up to your own thoughts, want to win, buy a fishman, this hero is very good to save the world, want to practice skills, enter the high-end, just buy clockwork, you can say unceremoniously, people who can play clockwork, Xiaoyu must also play very well, but people who can play Xiaoyu clockwork will not necessarily play Remember that you can play, not good or bad.
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To give you a brief introduction, the fish-man monomer explosive APC, which is very common in matches and high-end games Has a good output and dodge ability The role of team battles is to rush to kill the opposite carry hero to bring an advantage to his team. Clockwork,Teamfight-type output apc When playing teamfights, the output of ultimates and group control are very powerful.。 Of course, the difficulty of these two heroes is about 4 stars.
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Not to mention the difficulty of operation, just look at the playability, I personally think that Little Fishman is your best choice. e's bounce can dodge many skills to make the play more varied, and the sharks of the little fish-people are directly dead, and if the target is a yodeler, they can directly eat their corpses. Except for the planes, which are too hard haha.
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Xiaoyu has to catch people, practice more man-machine, and kneel in a team battle with a W plus Q ADC.
Clockwork home computer to be good.
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It's definitely a little fishman for fun, and it's annoying to hit the ball behind the clockwork.
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The fish man is good, but the mid-range ranking must be ban, it is recommended to practice clockwork! Operate strongly! It is advantageous to play in a group.
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Generally speaking, the Fishman is easier to control, and Clockwork is a high-manipulation hero.
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Buy the Little Fishman, the nemesis of most mages.
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Buy clockwork, but the hype requirements are relatively high. LZ will see how it goes.
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The small fishman must bring such a set of runes: red magic piercing, yellow armor, blue fixed magic resistance, and essence fixed magic strong.
Note that blue must have a fixed magic resistance. Only this set of rune fishmen can hit the single.
In the early stage, the little fishman obscene mending knife doesn't need to say much.,If you want to play consumption online.,You have to use E to dodge a skill of the other party.,It's best to control.,And E must fall on the other party.,Immediately open W.,Ping A,E Immediately after the deceleration effect of the fall disappears, take a Q,Chase Ping A.。 The effect of W makes the little fishman one of the most painful mages in the middle lane.
Wander more in the medium term. Don't fight head-on, the little fishman can't fight head-on team battles. Be sure to hide and wait for a chance to throw the shark when the teamfight begins. Throwing a shark can only rely on practice, which is the same as a robot, and more practice can make a difference.
It's best for a shark to bite the adc on the opposite side, and it's acceptable to bite the mage, but you have to review your own predictions if you bite someone else. There will be a second deceleration time after the shark bites, and 3 things to do in this second must be completed within the second. 1.
Turn on the fire on the person who has been bitten by a shark. 2.Open w.
3.q this person. At this point, the back row you are going to cut is already dead.
And the biggest advantage of this set of combos is that at the same time that you Q into the crowd to second your opponent, the shark of the ultimate move just bites up, which will bounce all the surrounding enemies away, and when you Q is finished, you will have a reaction time of about a second, enough for you to walk to a safe place pole vault away.
The output in the Little Fishman teamfight is very periodic, that is, the CD of E. The CD of the pole vault is good, you can turn on W, find a target Q that you don't like, go in and level A a few times, and walk away before the opponent's meat or control reacts, and wait for the next pole vault.
The early stage of the little fishman is not difficult. You must not be in a hurry in the later stage, why is pole vaulting called a miracle skill, you have to be good at using this skill, follow this skill, and play the rhythm of pole vaulting, which can be called a miracle skill.
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The little fishman still needs technology.,Mid-laner,In fact, you don't need the main w.,You just need to click once.,The other main E and Q.,Play conservatively in the early stage.。 There is a big queen can go to gank and kill.
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The comrades on the first floor said everything I wanted to say. The difference is that I will make up for it here, wearing shoes, killing books, turning into big lights, hats, Central Asia, and finally madmen or Chun Ge or Hellfire.
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Go to the middle and scold your teammates who grab the road.
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The Dark Führer's melee combat is useless, and it is easy to be stuck to death by a rushing hero like Zhao Xin. But the explosiveness is strong, the regiment commander can kill AD, AP in seconds, the tidal flexibility is relatively strong, and there are more life-saving skills and breakthrough skills.
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It depends on what you like to play. Both are high-explosive AP heroes.
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See how you want to play, I'm playing the main e, the deputy Q's head, my e, almost 100 hits, my favorite, interception.
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I think the little fishman is more useful, and you can see a few of them beating the little fishman in the middle lane.
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Tidal Sea Spirit is good, and the E skill cannot be selected as an attack target while standing.
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Tides is the most powerful mage in the late game.
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Practice the blue control first, and there is a serious lack of blue in the early stage.
Therefore, in the early stage, make good use of passive replenishment and development.
There are two main types: main W and main Q.
The main W is against the high burst or assassin type, and the main Q opponent is short.
The main W has a small burst, and he can also take advantage of his slowdown to do more. The disadvantage is that Fei Lan's main Q is harassment. The downside is that the damage is slightly insufficient.
Alignment period] Put the ball near the ranged creeps, and QW two companies when you are free.
After brushing the line, go to farm F4, provided you have the blue buff, or the little chalice, goddess. You have to have one of them, too.
You can wander less, but you must farm more.
Team Battle] Find a good time, give E a breakthrough, and then RW, WR can be.
QWE damage is considerable.
Outfit] 1Dolan 2 red, fairy runes red and blue eyes --- go out.
2.Two Doranga Goddess, Little Grail Law Wearing Shoes, CD Calligraphy Wearing Shoes, 435--Early 3
Mask, Great Grail, Haunted Book Haunted Book Holy Grail Choose one of two -- Mid 4Crying face, Seraph, Great Grail or Ghost Book, Dharma Shoes, Central Asia, Hat.
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Give the ball to the teammates who are strong and rush in, and you will open wide, and you need to cooperate with the awareness. Or go out and open the ball wide by yourself, just control the reality.
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It doesn't hurt to hit the meat, the line is pushed slowly, and the life-saving ability is poor before the E5 level. Once you suffer a loss for blood exchange, you will be disadvantaged for a long time. It's not easy to walk down the road on the road.
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