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The current version personally recommends Galen. Monkeys generally play singles, and it is easy to be finished by today's top-list heroes such as Raven, etc., and it is difficult to treat online, so it is not recommended. Galen has high mobility, natural armor magic resistance has skill bonuses, thick blood, Q skill has acceleration and silence, W active opening has damage reduction, E skill opening ignores collision volume, AOE effect is strong, clearing soldiers is fast, R skill has a slashing effect.
In the team battle, Galen's advantage is also obvious, cutting the back row, protecting the back row, and being able to resist and fight.
Galenga point: main e secondary q level w
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Of course, it's Monkey King, the main Q and vice E
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Each hero has its own characteristics. League of Legends is a team game. Look at the lineup to choose the most useful heroes. Each hero is different from person to person, and the style of play is also different, js Galen I personally like the main e deputy q, the monkey main q.
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Monkey King, start to point Q, invincible in the later stage.
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It's really good to play well.
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My positioning of Goku is a flesh-type dps, just like Jiawen. In my opinion, Wukong is a mixture of Zhao Xin + Galen + Joker.
In terms of runes, I chose:
The reason for --- red armor penetration is very obvious.
Yellow armor --- other benefits are too low.
Blue 9 Fixed Magic Resistance--- choose to fix a large number of magic resistances to increase my early survivability.
Purple fixed attack.
Invulnerability. A good passive skill that can make you more durable in team fights.
Smash one blow. This is the best mid-to-late stage burst and armor-piercing skills to change, and I like to upgrade two levels in the early stage to facilitate the replenishment. If you feel that the early stage is very smooth, or you can debut directly to sheen, you can directly ascend to full.
Cloud Strike. You can use it to deal damage, hunt, farm, and escape. I like this skill the most because it has a somersault cloud effect.
Musou Flurry. At first glance, this skill doesn't hurt to hit people, but believe me, the damage of this skill will be very high, unless you use it and can't stick to people.
Go out and pretend: go home for the first time: (if you can go out, you must go out, if it is not enough, you have to wait for the second time to go home).
Second home: and.
Early Core Pack: ++
The medium term is mainly out (), and then out.
Late Equipment: or (selected according to enemy lineup).
Last piece of equipment: (If you play well, the game will be over if you have less than six pieces of equipment).
Goku Farm wasn't very easy, so I came up with two pieces of money-added gear to supplement my economy. And they all enhance my survivability.
Whatever the case may be, it's your only option.
is your core piece of equipment, and it can greatly enhance your damage.
You're very scary when you get out, because you're resistant and you do a lot of damage. And then another one to continue to increase the damage.
As a tank, you don't need much magic resistance, because the mages on the other side have left their skills to your carry. However, if you need magic resistance, you can choose it according to the enemy lineup.
If it's control-oriented, it's damage-based, and it can also improve your pursuit and recovery abilities.
It doesn't matter if you have the last piece of equipment, you can win just as much.
Early game. During this time, your main purpose is to try to make up for the sword, and after you reach level 2 or 3, depending on the situation, you can use + to harass the enemy, and then use to escape. Don't harass enemies too often, as your mana will be depleted quickly.
Mid-term game. Once you've played three and the sun, your role in teamfights will be greatly enhanced. As a tank, it's hard to ignore you.
At this time, you should try to push the tower and take the head. When it's time for teamfights, use and flash to cut into the back row, and then use to turn them to carry.
Late game. In the late game, your task is to protect Carry from being killed by DPS with Dash skills. Or you can use the combo to kill the opponent in an instant.
Final summary. Goku is not the kind of hero who can be mastered after playing 1 or 2 times. But as long as you understand Goku's skills, you can go to abuse people after practicing about 5 sets. Of course, you have to know how to play half dps half tan.
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Q Piercing 40 . W Yin Qiao sedan mountain body (CD is very long, you can be filial piety at the first level), E main point, the damage is very high, and the breakthrough skill. r havoc in the heavenly palace, the hero who was shed was knocked away, this is just a half-flesh and half-output hero sail trouble, out of the ice hammer, crippled,
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Half-flesh DPS, there is a skill to reduce the double resistance of others, a rush skill, a clone cover (this shirt will imitate the muffled cavity stealth, used to approach the enemy or escape) and an AOE and team control skill.
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The first one is doubled for the next attack.,The second is a clone.,The third one that runs away is wide before the eggplant rushes forward.,The fourth is non-stop.,You can knock the person who regrets it away.,The monkey is a half-flesh hero shivering.。
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You can click on the hero to view the w-point level of the skill on it Escape Confused Get close to the enemy with the main Q or E Q attack distance is slightly farther than the basic attack E can break into it It's all AD bonuses Big Recruit Station Direct E goes in and opens big All of them are full of easy-to-use heroes Just point half meat at the equipment.
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It shouldn't be to open to Alibaba, you should have registered other accounts before, Alibaba and ** will not contradict each other, that is to say, the same verified in Alibaba can be verified on the ** network, without any impact, Alibaba to open a store is required to have a business license, your situation should be.
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The monkey fights the master e no matter what. Because of the E first AOE skill, you can collect troops, and the sea is high, and there is a buff that increases the attack speed, so the main E. Have you beaten Pan Sen in the top laner?
Can you beat Raven? Can you beat a crocodile? So the Lord E.
You're just going to brush the knife obscenely. Harassment on eaqw back. The same goes for auxiliary words.
eaqw harassment back. Pay attention to the eye
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Main E Deputy Q, if the other side abuses you like a dog, it is still a deputy W, and there are more chances to escape.
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It depends on whether you use it to assist or go to the top single, the main Q sub e the auxiliary main e sub W
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Crush Strike [q
The Monkey King, Goku, swung his golden rod at the target with an astonishing speed and width. Attacks deal an extra 30
150 physical damage (AD bonus) and reduces the target's physical defense by 30% for 3 seconds.
Second. Cast Cost: 40
mana. True and False Monkey King [.]
The Monkey King Goku uses his agility to trick his enemies, going into stealth for seconds and leaving behind an uncontrollable illusion that deals 70 seconds later
250 (+Spell Damage * Magic Damage.)
Second. Cast Cost: 50
mana. Soaring Cloud Assault [.]
e, the Monkey Shenchun King Goku uses his somersault cloud to rush towards the enemy target, and if there is an enemy hero near the target, Goku will split up to 2 clones to attack the target, and the clones deal 70
250 (AD bonus, physical damage.) Goku increases after use.
Attack speed for 4 seconds.
Second. Cast Cost: 45
mana. Havoc in the Heavenly Palace [.]
The Monkey King, Goku, with his golden stick, spins constantly, dealing 20 per second to enemies around him
200 (AD bonus damage and knocks the target into the ground for 4 seconds.) Goku gains 5% bonus movement speed during the ability cast.
Second. Cast Cost: 100
mana. King Kong is not bad [.]
Passive. Level 1:
The Monkey King Goku increases Armor by 4 and Magic Resistance by 4 depending on the number of enemy heroes around him. Level 7: The Monkey King Goku increases his armor by 6 and magic resistance by 6 depending on the number of enemy heroes around him.
Level 13: The Monkey King Goku increases his armor by 8 and magic resistance by 8 depending on the number of enemy heroes around him.
Range: 1400
In fact, you can check these things on your own.,It's very simple.。 Hope.
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King Kong is not bad: [Passive skills, no shortcuts.] 】
Sun Wukong's 4 6 8 armor and magic resistance increased by the number of enemy heroes around him.
Crush Strike: [Shortcut: Q].
Sun Wukong's next attack deals additional physical damage and reduces enemy armor for a short time.
Consumes 40 40 40 40 40 40 mana.
Cooldown 9 8 7 6 5
Range 175
Effect Sun Wukong's next attack range is increased by 125, dealing 30 60 90 120 150 (+ equipped attack damage) additional physical damage, and reducing the enemy's armor by 30 30 30 30 30% for 3 seconds.
True or False Monkey King: [Shortcut: W].
The Monkey King goes into stealth for a second, leaving behind an uncontrollable stand-in. After seconds, the avatar deals magic damage to enemies.
Consumes 50 55 60 65 70 mana.
Cooldown 18 16 14 12 10
Range 350
Effect Sun Wukong enters invisibility for a second and leaves an uncontrollable stand-in. After seconds, the avatar deals 70 115 160 205 250 (+Ability Power) magic damage to enemies.
Cloud Assault: [Shortcut: E].
Sun Wukong rushes towards the target enemy and conjures up to 2 clones to attack nearby targets. Deals physical damage to each target hit.
Consumes 45 50 55 60 65 mana.
Cooldown 8 8 8 8 8
Range 625
Effect Sun Wukong rushes towards the target enemy, conjuring up to 2 clones to attack nearby targets. Deal 60 105 150 195 240 (+ Equip Attack Damage) physical damage to each target hit. After hitting the target, Sun Wukong increases his attack speed by 30 35 40 45 50% for 3 seconds.
Havoc in the Heavenly Palace: [Quick key: R].
The Monkey King's golden hoop stick, which spins non-stop, deals damage to enemies and knocks them flying. During this time, Sun Wukong's speed continued to increase.
Consumes 100 100 100 mana.
Cooldown 120 105 90
Range 325
Effect Sun Wukong stretches the Golden Hoop Stick and rotates continuously, dealing 20 110 200(+Attack Power) physical damage to enemies per second and knocking them into the air. During this time, Sun Wukong's movement speed increases by 10% per second for 4 seconds.
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Upstairs is very detailed!!
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It's best to go to the game and see what is being said upstairs in detail.
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Crush Strike [q
Cooldown: 9 8 7 6 5 seconds.
Range 175
Blue consumption: 40 mana.
Goku swings his golden rod at incredible speed and smashes it at the target. Attacks deal an additional 30 60 90 120 150 (AD+physical damage and reduce the target's physical defense by 30% for a short time.
Analysis: A good DPS skill, fixed up to 30% reduction resistance allows Goku to play output without much DPS equipment.
True and false Monkey King w:
Cooldown: 18 16 14 12 10 seconds.
Range: None. Blue: 50 55 60 65 70 mana.
Use his agility to trick enemies, turn invisible for seconds and leave an uncontrollable illusion, dealing 70 115 160 205 250 (AP bonus magic damage.)
Analysis: A very interesting skill that can be used to attack or escape, and it will be a lot of fun for the user to use this skill.
Soaring Cloud Assault e:
Cooldown: 8 seconds.
Range: None. Blue: 45 50 55 60 65 mana.
Dash at an enemy target with a somersault cloud, and if there is an enemy hero near the target, it will attack the target with up to 2 clones, dealing 70 115 160 205 250 (AD bonus physical damage. After using it, Goku increases his attack speed by 30, 35, 40, 45, 50%, and lasts 4s.
Analysis: A powerful dash skill that can instantly get close to the opponent, and in addition to good damage, it also has an attack speed bonus.
Havoc in the heavenly palace r:
Cooldown: 120 105 90 seconds.
Range: 600
Blue Cost: 100 mana.
His Golden Staff, which spins constantly, deals 20 110 200 (AD bonus damage) to nearby enemies and knocks targets into the air for 4 seconds. Goku gains 5% bonus movement speed during the ability cast.
Analysis: Soul skills, team control damage integration, team battles can play a great role when the opponent is in a dense position.
Passive: Invulnerable:
Cooling: None. Range: 1400
Blue: None Goku's armor and magic resistance increase with the number of nearby enemy heroes (each hero provides 4 6 8 armor). Distance: 1400 yards.
Analysis: Decided that Goku has the potential to be a semi-tank, allowing him to have a certain amount of damage reduction after rushing into the opposing crowd.
Tips: Use a combination of Cloud Assault and True and False Monkey Kings to quickly attack enemies and retreat before they retaliate.
Try to use the real or fake Monkey King near the grass to fool your enemies.
If the enemy buys the Prophet Elixir, they can see through the tricks of your real and fake Monkey King.
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