Do you draw all the movements by hand during the animation?

Updated on delicacies 2024-04-16
9 answers
  1. Anonymous users2024-02-07

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    Among the training institutions in the field of "animation production technology", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-06

    Neither of the above has ever been animated. I'm doing hand-drawn animation, and there are only three blinks, one with one closed, one open, and one half-open. Most of the current character animations of Naruto One Piece are done in China.

    If you pay attention, Japanese animation has a lot of movement, so you have to draw very little, just draw a person, and then divide the mouth into one layer, and then divide the eyes into another layer, and then draw a few different mouth shapes, and then repeat those mouth shapes. Therefore, Japanese animation is generally a person who is constantly talking, and basically does not move, so their production cycle is very short. You don't need a few thousand people in the first place, that's.

    A few dozen people will do.

  3. Anonymous users2024-02-05

    Let's tell you about it briefly.,The production of animation LS is more detailed.。

    1.After combining with computer production, the manual part has become easier, such as some subtle movements, which used to be completely new, but now only need to change a part, so the workload is much lighter, for example, a person blinks his eyes, as long as the glasses part is drawn a few times.

    2.If there is a continuous action in an animation, except for the beginning and end (that is, the frames that you can see clearly with the longest pause), the middle action is simply made, that is, the character is just a brief outline, which is called the middle frame, so that the production is much more saving.

    3.Use of some appropriate repetition and stills. This should be asked about the new house - you can take a look at "The Tale of Things", and you will roughly understand, simply put, it is the reduction of skill in painting.

  4. Anonymous users2024-02-04

    Anime is generally adapted from the author's manga.

    Generally speaking, you may draw 10-20 pictures of an action.

    So there are a lot of assistants in the comic studio, and each individual has an area that is personally responsible for the division of labor and cooperation.

  5. Anonymous users2024-02-03

    1. Open the image and make some preparations for the hand-drawn picture. Such as proper dermabrasion, contrast adjustment, tone adjustment, etc., to make the picture look softer and more comfortable. You can even make your eyes bigger appropriately, hehe, comic girls' eyes are always so big;

    Prepare to portray the facial features:

    Tips: You can deduct the eyes and mouth parts separately and copy them on a new layer to draw, so that even if you make a mistake, it will not destroy the picture, and when you deduct it, you will feather 2 pixels and attach some surrounding **, so that it will not be very abrupt.

    3. The treatment of the eyes and mouth is mainly to use tools such as deepening, dodging, and smearing to remove rough places, and omit knots;

    Fourth, the depiction of details, this step is very cumbersome, but it is also quite critical. Use the pen tool to hook the lines of the eyes and mouth. The first is the eyes:

    Use a 2-pixel right-angle brush, choose black, set the opacity to about 90%, and draw the outline of the eyes, eyelashes and other details on the newly created layer;

    Fifth, the treatment of the mouth and eyebrows is also similar, and the eyebrows are modified with blurring, smearing, deepening and other tools to draw a few eyebrows at the tips of the eyebrows. This already has a bit of a hand-drawn effect;

    Sixth, the appearance of the hook line: nose - "face outline - " clothes, all with a pen to trace, complete this step, the effect of hand-painting is almost out;

    Seventh, the treatment of hair, this is the most headache step Hey, sigh first, start! Similarly, pull the hair out to a new layer;

    8. Use the free pen tool to draw the path according to the direction of the hair;

    9. Finally, draw a few strands of hair with a steel burning spine pen, and the hair part will be processed;

    10. Finally, the whole picture can be adjusted. Personally, I think it would look better if the chiaroscuro of the face was pulled apart. That's what I usually do :

    Use the magic wand to select the bright part of the face rocker, use the curve to brighten, or deepen the dark part of the thick potato, these can be played freely, you can also change the background, add some words or something, here is lazy.

  6. Anonymous users2024-02-02

    Summary. The concept of animation is different from animation in the general sense, animation is a comprehensive art, it is a collection of painting, film, digital, photography, literature and many other artistic categories in one of the artistic expression. It first originated in Britain in the first half of the 19th century and flourished in the United States, and Chinese animation originated in the 20s of the 20th century.

    Animation is a young art, it is the only art with a definite date of birth, on October 28, 1892, Émile Reynaud was shown to the audience for the first time at the famous Grévin wax museum in Paris, marking the official birth of animation, and Émile Reynaud is also known as the "father of animation". After more than 100 years of development, animation art has a relatively complete theoretical system and industrial system, and is deeply loved by people for its unique artistic charm.

    Hello, dear, sorry, I've been waiting for a long time, the production process of this animation is: 1 pre-preparation stage, 2 design stage, 3 performance stage, 4 proofreading shooting, 5 post-compositing. Production:

    A variety of different works are made from raw materials. 1.It refers to the system of rules and regulations in terms of etiquette and music.

    2.Fabricate; Artificial. 3.

    Write; Creation. 4.Style.

    5.Dialect. It's tormented.

    The concept of animation is different from animation in the general sense, animation is a comprehensive art, it is a collection of painting, film, digital, photography, literature and many other artistic categories in one of the artistic expression. It first originated in Britain in the first half of the 19th century and flourished in the United States, and Chinese animation originated in the 20s of the 20th century. Animation is a young art, it is the only art with a definite date of birth, on October 28, 1892, Émile Reynaud was shown to the audience for the first time at the famous Grévin wax museum in Paris, marking the official birth of animation, and Émile Reynaud is also known as the "father of animation".

    After more than 100 years of development, animation art has a relatively complete theoretical system and industrial system, and is deeply loved by people for its unique artistic charm.

  7. Anonymous users2024-02-01

    You don't have to draw every action, the key pose in the middle must be drawn, and the transition frame is drawn accordingly according to different actions and action amplitudes and curves, and how many frames per second are determined, and the number of poses is also determined.

  8. Anonymous users2024-01-31

    It depends on what form you want to use.

    You have to draw it, it's just how much you draw, and if you draw more, you should exercise yourself.

  9. Anonymous users2024-01-30

    You can do it with the stroke in AE, as long as you simply draw the path.

    If you want to learn post-production systematically, I recommend Dalian to you.

    Dreamy oceans.

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