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Great endgame. PPT on the basic killing method
Theoretical knowledge of basic killing.
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Xinhua bookstores generally have them.
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Chess classic chess games: Win first, break the rook, elephant situation, soldier situation, flying artillery situation.
1. Like the situationLike the situation can be safe, drive out on both sides.
The cart stands first, and the horse is behind it.
The artillery is in a hurry to act, and the sergeant will be round.
The elephant's eyes are deep and blocked, and the center is not in front of it.
The momentum is to move artillery into a square and attack the enemy's two rivers.
Persuade the gentleman to follow this trick, what is the difficulty of catching the general.
2. Broken car typeA car was in the middle camp, and the mandarin ducks immediately attacked.
A cart of river stands, and the stroke rushes forward.
The car is plugged into the elephant's eye, and the cannon is in the rear.
3. Victory should be the firstIf you have a son, you will win by your name, but if you lose your son, you will lose.
The front and back of the car must be corresponding, and the advance and retreat should be paid for the car.
4. The situation of the scholarsThe cannon was directed at Shijiaoan, and the car was driven in front of the two roads.
On the cannon of the river crosser, the cannon comes first.
Gather the car and take the phase, and still teach the cannon forward.
If the enemy is not defended, it will not be difficult to catch the general.
5. The situation of flying artilleryThe side of the artillery carriage was stuffed, and the momentum was flying.
The image of the void well is in danger of the enemy before rushing.
The enemy is looking for the first son, and he is speechless and mutters to himself.
If the car is broken, the changes are not known.
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There are four traditional types of Chinese chess, namely the Friends Rough Chess Score, the Topological Chess Score, the Skill Chess Score, and the Computer Chess Score.
It is the oldest chess game and the most representative game of Chinese chess, which is disseminated in the way of summarizing historical chess games, and is an important resource for chess players to learn, research and inherit Chinese chess.
Topological chess game is a kind of chess game that records the chess game in the form of **, which expresses the relationship between the chess pieces and the chess pieces in the chess game graphically, and the topological chess game can clearly and quickly convey the chess game information, which plays an important role in learning and researching Chinese chess.
Skill chess game is a chess game that records the chess game in the form of text description, it describes the movement of each chess piece in the chess game to express the situation of the chess game, and the skill chess game can fully display the skills in various chess games, and is an important information for chess friends to study Chinese chess.
Computer chess game is the most advanced kind of chess game, it uses a computer program to record the chess game, the computer chess game can be recorded in the song town at the same time for rapid analysis, is an important tool for chess players to learn, research and inherit Chinese chess.
In short, there are four traditional Chinese chess games, all of which are of great significance and provide important resources for chess players to learn, study and inherit Chinese chess.
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Dear you, Chinese chess is a very old board game with a wealth of chess games. Depending on the classification, the number of games played in Chinese chess will also vary. Here are some common classifications and the corresponding number of games:
1.Classification of chess games: Classification according to the form of chess games.
Traditional chess games: including paper chess games, handwritten chess games, printed chess games, etc., which are numerous and difficult to count.
Electronic chess games: including electronic documents, e-books, chess game software, etc., the number is also very large, and it is difficult to accurately count.
2.Classification of chess games: Classification according to the content of chess games.
Opening Chess: Introduce different opening strategies and variations, which are very numerous and difficult to count.
Rank Chess Score: Introduce how different ranks of chess losers should play chess, the number is relatively small, about a few hundred.
Special Chess Games: Introduce some special chess games and variations, the number of which is small, about dozens or so.
In general, the number of Chinese chess games is very large, and it is difficult to accurately count them. However, whether it is traditional chess games or electronic chess games, it is an important part of Chinese chess culture and is of great significance for the study and research of Chinese chess.
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At present, the Ming Dynasty Xu Zhi selected and compiled, Chen Xueshu replied to the Chi Li correction, and published in 1570, which is the most complete and large-scale chess game existing in China. There are ten volumes of chess scores, and volumes 1 to 8 are endgame schemas, which are said to be selected from "Dreaming into the Divine Machine", totaling 550 games. The nine and eleven volumes are selected from "The Eighteen Changes of Jinpeng".
The score mainly introduces the various changes of the hand cannon and the column hand cannon, which is rich in content, has many examples, and has all kinds of killing methods, which is the most complete chess ancient banquet Li spectrum.
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There are hundreds of thousands of chess games in Chinese chess, and the specific number is difficult to count. Different liquid key opening changes, wheel layouts, etc. can be combined into different chess games. You can learn and participate in the Tongqiao test through professional chess books or ** chess game library.
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There are a lot of kinds of Chinese chess games, and you can get different answers according to different classification methods. If you classify it according to the way of opening, there are many kinds of Chinese chess games, such as gun chariot vs. shixiang, horse walking day, screen horse and so on. If it is classified according to the name of the chess game, there are many kinds, such as "screen horse cannon against the left Shi elephant", "five seven guns against the screen horse", "left artillery flat five into a pair of screen horses" and so on.
If you classify according to the number of moves in the game, there are many kinds, such as "fifteen moves to kill", "twenty-two moves to kill", "thirty-three moves to kill" and so on. In general, there are many types and numbers of Chinese chess games, but each game has its own unique characteristics and strategies.
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1 At present, the number of chess games in Chinese chess is very large.
2 This is because Chinese chess, as a traditional cultural activity, has a history of hundreds of years, and each era will have different chess games.
At the same time, with the development of the Internet, more and more people began to make and share chess games, which also led to the increasing number of chess games.
3 Therefore, it is very difficult to accurately determine the number of Chinese chess imaginary games.
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How many chess games are there in Chinese chess: Zhonghuai Pai National Chess Scores, including "The Secret of Orange", "Plum Blossom Spectrum Jingqiao", "Anti-Plum Blossom Spectrum", "Plum Blossom Spring", and "Self-Exit Hole". Bright and fierce.
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Chess records refer to historical records of chess games that have been preserved. Here are some famous ancient chess scores:
1. "Xiangqi Book": also known as "One Chess Book for a Thousand People", is an ancient chess book in the Tang Dynasty, which records the footwork and chess scores of 1000 chess games. Footwork and games for 1,000 chess games were recorded.
The reason why this ancient book is called "One Chess Book for a Thousand People" is because it shows the games between different opponents. One Chess Book for a Thousand People is one of the earliest preserved ancient scores in the history of Chinese chess, and it is also one of the earliest chess textbooks for the public.
2. "Tian Yuan Shu Game Spectrum": An ancient chess score compiled by Yang Shoujing in the Ming Dynasty, arranged in a factorial manner, with a total of 60 game scores, corresponding to 60 layouts. , each round layout has its own unique features and strategies.
It is known for its intricate layout and variety. The purpose of this book is to enable chess enthusiasts to better understand and master the routines and strategies of different openings, so as to improve the chess skills of the chess.
3. "Hundred Endgame Scores": An ancient chess score compiled by Ding Shulin during the Qing Dynasty, which recorded or debated 100 kinds of endgames. It is used to learn chess endgame skills and thinking training.
By studying these endgames, players can improve their computing skills, judgment, and strategy. These endgames cover a variety of situations and game types, with detailed analysis and explanations of the offensive and defensive, offensive and defensive techniques of the target moves. Hundred Endings provides a rich and challenging learning and training resource for chess enthusiasts.
Benefits of learning chess
Intellectual development: Chess is a complex strategy game that requires players to make thoughtful decisions and plans. By learning and playing chess, you can develop and develop thinking skills, analytical skills, logical thinking, and problem-solving skills.
Improves concentration and concentration: Chess requires players to maintain their attention for long periods of time, observe and analyze the situation on the board, and make decisions accordingly. This helps to improve concentration and concentration, and is also beneficial for daily life and study.
Enhances memory: Chess is a game that requires memorizing and applying openings, tactics, and situations. Through repeated practice and playing chess, you can enhance your memory and improve your ability to memorize and apply information quickly.
Develop strategic thinking: Chess is a strategic game where players need to make the best decisions with limited resources and situations to achieve ultimate victory. By learning chess, you can develop strategic thinking, tactical planning, and the ability to anticipate your opponents.
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Chinese chess games can usually be divided into opening games, middle game games, endgame games, and global games.
Beginners in chess should still focus on the endgame, and at this stage, they should be familiar with various classic endgame killing methods, so that they can be integrated and draw inferences from one another, so that those who master the various sub-forces such as rooks, horses, artillery, etc., can cooperate with each other and play the greatest role. Then there's the mid-game, and finally there's the layout. The important thing is to be proficient, remember when I was a child when I learned chess, I had to memorize the endgame, because only by memorizing can I master it flexibly, the endgame is less, and there are many fixed positions, such as the single lack of a single car, the lack of a single soldier, how to break the Shi Xiang Quan, the horse must break the single Shi and the like, the horse can not break the elephant, etc., as a beginner, we must first start from these fixed positions, and then slowly improve.
In addition, the endgame is relatively small, and there are not many things to plan, which is very suitable for beginners to have a preliminary impression and perception of chess.
No matter how the chess game changes, you can know the approximate result at a glance from the configuration of the force and the position of the chess pieces. To learn the stereotype, start with the common and simple ones, don't be greedy at first, but step by step; If you don't have the foundation, don't spend your energy on the arrangement - the arrangement is wonderful and fascinating, but it should only be appreciated and learned, and the practicality is not strong. Endgame is like a mathematical application, it is impossible to have the same graphics, but as long as you understand the same main contradiction, you can draw inferences, there are so many examples of endgame, and the means of killing are so exquisite, it is impossible to learn them one by one. Generally speaking, there are few difficult cases and games, and the basic understanding is OK, and the difficulty and number of winning games are still concentrated in the horse soldiers and artillery bureaus, and the learning and deduction of these chess games, whether you remember it or not is not the key, the key is to experience the subtleties of means and footwork such as luck and forbiddenness, which is very helpful to improve your skills.
If you study systematically, Tu Jingming's "Xiangqi Practical Endgame", "Xiangqi Endgame Dictionary", the former Hebei Xiangqi team head coach grandmaster Liu Dianzhong's "Xiangqi Endgame Basics", Sichuan famous Liu Jian Liu Jianqing father and son "Xiangqi Practical Endgame" is the best, comparatively speaking, the system is relatively complete, there are more classic examples of case wins, examples and matches, clever wins, and clever sums, and the selection and explanation are also detailed. The explanation of the conclusive endgame is not particularly detailed, if the two books refer to the study, I believe that the chess skills can be superior, learn the endgame part and then learn the practical endgame set, as for the practical endgame "understand" and "familiarize", can But if you want to master it deeply, it is far from enough to rely on the chess book.
If you want to improve your chess skills, you must not only learn the basic skills of the endgame, but also learn the basic killing methods of chess, and combine the killing methods to improve your mid-game level. The practice of the middle game of chess is the chess layout; Midgame; The most difficult of the three phases of the endgame, the key problem is that the changes in the middle game are very complicated. The so-called eternal game is mainly to say that in the middle game, when there are many changes, everyone has their own ideas, and this chess will go in different directions.
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Published during the reign of Jiajing of the Ming Dynasty, "Dreaming into the Divine Machine" is the earliest Chinese chess monograph that can be seen now, but it is incomplete. There is also a woodblock print of the same era, "Chess Score". This book is the earliest known chess game score.
But personally, I think that the earliest chess game cannot be accurate, as early as the Warring States period there were records about chess, and it cannot be ruled out that no one wrote chess games at that time. It should be said that the earliest surviving chess game makes sense.
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490 years ago, the "Dream into the Divine Machine" published during the Jiajing period of the Ming Dynasty should be the earliest! There is also a book of the same era called "Variety Chess Book".
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The earliest book with chess scores was published - "Lin Guangji", abbreviated as "Lin Guangji", edited by Chen Yuanliang of the Southern Song Dynasty. It is the earliest book containing chess. Yuan Zhishun (1330 1332 AD), there are two global games and one endgame.
The earliest chess game score - "Variety Chess Score". In the first year of Jiajing in the Ming Dynasty (1522 AD), the Zulong clan compiled 70 bureaus. Among them, there were eight red wins and 62 draws.
The earliest chess endgame, the global spectrum - "Appropriate Taste". In the fourth year of Longqing in the Ming Dynasty (1570 AD), Xu Zhi of Jinling compiled a book of ten volumes, with volumes one to six being endgame schemas, totaling 550 games. Books 7 and 8 are endgame plays. Nine and eleven volumes are "Jinpeng."
Eighteen changes".
Chinese chess was born in the Spring and Autumn Period and the Warring States Period and was finalized in the Northern Song Dynasty. Chess was born relatively late, only under the premise of Chinese chess.
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This question is not clear in one or two sentences, it is recommended that you go to search for it, you can also buy a book to study, in fact, the most important thing is to practice more, it is better to play on the QQ game for a long time, experienced, the level is naturally high, if you think it is good, thank you
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