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Rules of Chinese Chess:
1.In a game, the player holding red moves first, and both sides take turns to move until a win, loser, and draw are determined, and the game ends. It is the turn of the player to move a piece from one intersection point to another, or to capture the opponent's piece and occupy its intersection point.
Each side walks one by one, which is called a round.
2.The moves of the various pieces are as follows:
Shuai (will) is only allowed to take one step at a time, forward, backward, and sideways, but he can't walk out of the "Nine Palaces". The commander and the commander are not allowed to face each other directly in the same straight line, and if one side has occupied it first, the other side must avoid it.
Each taxi is only allowed to take one step along the "Nine Palaces" diagonal line, and can advance or retreat.
Xiang (Xiang) can not cross the "river boundary", each diagonal two steps, can advance or retreat, that is, commonly known as "Xiang (Xiang) walk Tian Zi". When there are other chess pieces in the center of the field, commonly known as "plugging (phase) elephant eyes", it is not allowed to walk over.
The horse has been (or horizontal) and oblique every time it walks, and it can advance or retreat, which is commonly known as "horse walking Japanese characters". If there are other pieces blocking in the direction you want to go. Commonly known as "lame legs", you are not allowed to walk over.
Each car can go straight, straight back, and sideways, with no limit on the number of steps.
When the cannon is not eating, it moves in the same way as a car.
Before crossing the "river boundary", the soldiers (pawns) are only allowed to take one step forward; After crossing the "river boundary", you can walk straight forward or take a step sideways, but you can't go back.
3.When making a move, if there is an opponent's piece in the position that your opponent's piece can go to, you can capture the opponent's piece and occupy that position. Only when the cannon eats the piece, it must be jumped and eaten by a chess piece (no matter which side), which is commonly known as "cannon hitting the spacer".
Except for the handsome (general), the other chess pieces can be eaten by the opponent, or take the initiative to eat. The eater must immediately remove the captured piece from the board.
4.A pawn of one side attacks the opponent's handsome (general) and wants to capture it on the next move, which is called "zhaojiang", or simply "general". "Accordingly" does not have to be declared.
The party being "followed" must immediately "respond", that is, use its own method to resolve the state of being "will".
If you are "checkmated" and cannot "should", you will be "checkmated".
5.When it is the turn of the side to move, there is no child to go, even if it is "trapped".
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Log in to the Chinese Chess Master Network - click on the rules of chess - read it slowly by yourself, the records are very detailed.
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1.Basic rules: follow the principle of friendship first, competition second, pay attention to chess style, chess morality, game style, and compare the level.
2.Time rules: Use a stopwatch or watch to calculate the time of both players' moves during the game. Each side must not make a move for more than a second, and if a move exceeds the time, it will be judged to lose.
3.Match: In a game, the player holding the red piece moves first, and both sides take turns to make a move until the winner is decided or a draw is made.
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Chinese chess is a very popular game in China. According to their own understanding of the form of the chess game and their mastery of the laws of chess, the two sides of the chess game mobilize the chariots and horses, organize the troops, and coordinate the battle, and carry out symbolic military battles on the specific battlefield of the chessboard.
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The rules of Chinese chess are as follows:
Rules for playing chess and eating:
In the game, the side holding the red chess piece moves first, and the two sides take turns to go one by one until the winner and the tie is divided, and the game is over. It is the player's turn to move a piece from one intersection to another, or to capture the opponent's piece and occupy the crossing, which is considered a move. Each side takes one step, which is called a round.
When any piece moves left and right, if there is an opponent's piece at the target position, you can take the opponent's piece out of the board and replace it with your own piece (i.e., "eater"). It's just that the way the gun eats the child is different from other children: there must be a chess piece between the gun and the child being eaten, commonly known as "setting a gun" or "shooting a gun".
Use every piece to force the opponent to be handsome and win.
The rules of various chess pieces in China:
One. [Will (handsome)]:
1.You can walk in a straight line, forward or backward.
2.You can only walk one block at a time.
3.The range of activity is within the nine houses.
4. Where it is feasible, you can eat the enemy.
5.Shuai can't meet.
Two. [Auto]:
1.The car walks in a straight line, and the number of squares is not limited.
2.The range of activities extends throughout the board.
3. Where it is feasible, you can bury the ears and eat.
Three. [gun]:
1.The gun walks in a straight line, with an unlimited number of squares, covering the entire board.
1.Guns need gun mounts to eat: guns can be fought across mountains, gun mounts can be far or near, but the enemy can be me, only a child.
Typical killing methods: heavy artillery; Solution: Eat the child to solve the problem, buffer the problem, avoid).
3.It is difficult to fire a lonely cannon: a handsome man must shoot a shot, a tie.
4.Don't take it lightly**.
Four. [Ma]:
1. Control the face with face, eight points of majesty, try not to jump to the side.
2.The days when the horses walked.
3.The range of movement of the horse is spread all over the chessboard.
4.It's embarrassing, there are other obstacles in the direction of progress, oblique obstacles.
5. Endgame can win: big octagonal horse, horse and general separated by two diagonals; Octagonal horses, which are separated by a diagonal line between them. If you use beautiful tactics, you can win the game.
Verb (abbreviation of verb) [image (phase)]:
1.It's like walking around Tianzi.
2.Elephants cannot cross the river.
3.Elephant Eye: There are other chess pieces (both friends and enemies) blocking the center of the Tian character, and the oblique angle cannot be passed.
4. Where it is feasible, you can eat the enemy.
Intransitive verb [Shi (Shi)]:
1.The range of activity is within the nine houses.
2.Take a diagonal line.
3. Where it is feasible, you can eat the enemy.
Seven. [Soldier (pawn)].
1.Soldiers cannot retreat.
2.The soldier walks only one block at a time.
3.You can only go in one direction before crossing the river boundary. After crossing the river, you can go forward, turn left and right.
4. Where it is feasible, you can eat the enemy.
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The rules of the chess game are as follows:
1. There are no regrets about touching, moving, and falling.
1. After a move is gone, it cannot be changed. The falling piece takes root, and the hand leaves the chess piece.
2. The correct chess pieces must be approved by the other party in advance, and can only be carried out within the time of their own chess, otherwise they will be punished as touching.
2. During the game, the bell must be pressed with the hand of chess, and the bell must not be too heavy.
3. Foul: During the game, one of the following situations occurs on one side, which is a foul
1. Asking questions for no reason during the opponent's time to move, or having other behaviors that interfere with the opponent's attention.
2. In the middle of the game, stop and open the chess bell without permission.
3. After the proposal is made and rejected by the other party, it is put forward continuously.
4. It is proposed that the natural limit of chess is not true after review.
5. Touching a chess piece that is impossible for your side to move.
6. If you touch the opponent's chess piece, no piece of your own side can capture it.
7. The number of swift strokes in the continuous omission exceeds the regulations.
8. Violating the relevant provisions of the instructions for chess players, and the circumstances are not serious.
Interpretation of chess examples
1. Prohibiting the law: The repeated attack methods such as long generals, long demolition tombs, long catches, one generals and one kills, one will one catch, one kill and one catch, etc., are collectively referred to as "prohibiting the law".
2. Allowing the move: idle (including: redeeming, offering, blocking, following), counting will be idle, killing and idle, catching and waiting for the method, regardless of whether it is repeated in a cycle, collectively referred to as "allowable move".
The latest edition of "Chinese Chess Rules" 2011, the allowed continuous moves** detailed explanation, chess lovers must know and learn the rules, conducive to improving their own chess skills, the next set.
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