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First of all, we should be optimistic about the diplomatic relations of the other country to be fought, you can declare war on the countries allied with small countries, at this time, you should also pay attention to the most influential countries of these allies who have been declared war, it (which may not be a direct target) will become a peace negotiator, and its allies are also very likely to join this war, in addition, some small countries will be guaranteed independence by the big powers, and if you declare war on them, these big powers will also join the war, and in the end this will lead to, The war between the small nations is likely to continue to expand.
If you want to conquer other countries, you must first find strong allies, and if possible, conquer the neighboring weak countries first, and these countries are better not to be protected or allied with other great powers. Wait until the strength is strong before declaring war on the great powers.
In addition, if you want your allies not to declare war on you, you can first declare war on a country that has no diplomatic relations with the ally country (not the target country, preferably a far-flung country or tribe) and then gather the ally, at which point the ally will join the war. Then you declare war on the target country, at which point your allies will not be able to join your opponent and will only fight with you in an alliance. Then you find a good time to sign an unconditional peace treaty with a non-target country.
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You can send a merchant group to occupy the market share of the ** center to increase **income, if you succeed, the number of business groups in the ** center will increase, but the total number of business groups in each ** center is limited, and if you increase the business group to the total number, you will have to crowd out the business groups of other countries, ** agreement can prevent the two countries from destroying and squeezing out each other, **efficiency will affect the Zen stirring **income, the initial difference is not much, I can't feel it.
I don't know about alliances, but it could be that you can't make alliances with other allies after you have made an alliance with some countries, or it could be a matter of religious beliefs or something.
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The king of the country died of natural causes, and there was no other heir, and if no other country claimed the throne, it would rule jointly, and if it was very young, there might be an orthodox heir to take it, and the country that had nothing to do with other royal marriages would also fall.
The other is to claim the throne and declare war directly will drop 1 stability, occupy most of the territory Treaty that has a joint rule, usually with a high score.
Personally, I don't think it's useful to unite small countries, and it will take 50 years to have more than 190 relations before they can merge, and I often encounter several times to claim the throne without declaring war, and it doesn't take long to receive the legitimate heir.
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Under the premise that there is a marriage relationship between two countries, there is a certain probability that the death of the king of one country will lead to the joint rule of the other country, and the actual effect is the same as that of vassals. During this period, there is a very small probability of leading to the merger of the two countries. When the king at the time of the joint rule died, the joint ruling relationship between the two countries may end.
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Coalition rule ends with the death of the king who dominates the coalition.
When you marry a royal family of a country, you can wait for the king of the other country to die, and then you can dominate the joint rule. (It depends on a certain amount of luck).
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AI generally only has an alliance of 4 countries, if he has enough allies, then it is useless for you to have a good relationship with him, and in addition, you occupy the core land of the other party or he occupies your core land, whether it is a natural enemy and a country that feels threatened, and BB and other factors. And the AI alliance is not reliable at all.,Drowning the other party with a vassal sea is the king.,If you're playing HT.,It's cooler to use the Liantong Sea.。
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Generally you can only ally with 2 countries, you have 2 allies, and other countries will not ally with you, you can first merge Austria and then talk about it, and then France, England, Sweden, Denmark, Norway, Castile, Aragon, Portugal.
I think that's how I unified Europe in the first place.
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One may be that your BB is too high, and your reputation is naturally ignored. The other is that you occupy the land where someone else has a core right, and there is also that your allies have their sworn enemies or you yourself are his sworn enemies.
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When you declare a country, the screen will show the consequences of declaring war (including the allies of the declared country and the country that protects it) When a country or more powerful countries join the war as its allies, that country becomes the leader of the other party, and the alliance leader can summon its allies to join the war again, which is why there are more and more opponents... Beat the dog also.
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There are two ways to do this, one is to declare war, and there will be a dialog box that prompts you. Another liquid is to point which country is located in the province of the spring This part will have a Sen Chong introduction, look carefully, a little bit of an eye.
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Because the alliance pulled you in, and you are not strong enough to become a "war leader", Moscow is the war leader, and if your alliance leader and the opposing alliance agree on an armistice, all allies on both sides will stop the war. The settlement of interests between the belligerents (such as indemnities and land cedes) is subject to the treaty reached by the two allies.
If you unilaterally negotiate peace with Lithuania before the armistice between Moscow and Lithuania, it only means that you have an armistice with the enemy, and Moscow is still in a state of war (note: the vassal state cannot negotiate peace, so it can only find his boss).
However, if you actively participate in the war after the war breaks out instead of accepting the alliance's request for war, the truce will not affect you.
Also, when the war breaks out, won't an icon appear at the bottom right of the screen, which is the icon representing the belligerent opponent's allies (the opponent's flag pattern) near the icons of the Holy Roman Empire and the Catholic Court. Click on the icon to see the countries that both sides are fighting, the total number of troops in the battle, the outcome of the battle, and the war score (which appears as a percentage in the middle of the screen).
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Whether you are summoned or spontaneous to fight, you must first hit the target land (that is, where you want, if you don't have it, don't fight), and then go to fight the land of the opponent's alliance leader, and if you are not the alliance leader, make peace with the opponent's alliance leader as soon as possible.
If you want to play the Nations Cup, England or Castile, or other great powers guarantee independence or alliance, it is best to start another war in the same camp as the other side, so that those powers do not join the side of the country you want to attack.
Rebellion is an important part of the game, and there are many ways to control it, and the impact is very large, even if it is not necessarily negative for yourself. There are many ways to reduce it in the game, and you can find a strategy for it. If the AI is no longer a rebel, the content and progress of the game will have relatively large losses and changes. >>>More