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S machines are basically good, but the characteristics are different, you can't say which one is the best, you can only see which one is most suitable for you.
Fate: Diversify, fall, gasp, stalk. It feels good in the hand, but the output is a bit low.
The highlight of V2A is which R after the light free shield,For example,Death EW was sniped by a hair plug card.,Basically, one shot is about to die.,V2A is blocked with a shield.,Basically no damage .......A very survivable fist.
V2B has a lot of firepower and radar, which is basically a fist nightmare, but it's not easy to get started.
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Fate is very good at guerrilla.,V2A.,Shooting boxing machine.,If you want to buy it, it's still V2A, at least the skills are better than fate.,Fate is angry.。
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First of all, I said that SD Gundam is a game that relies on technology!
So let's talk about your question. Although SD relies on technology, it is generally no play to play with training and SS, even if you are invincible, but you will be over after being beaten twice.
The body changes because of the difference of the individual.,If you like to play with knives.,Come to the limit of the gold man (god or venerable),But if you can't catch people.,Just a vest e or something.,It's also quite powerful.。
Besides, it's long-range, and if it's a sniper, it's going to lose hair.
The technical stone fence of the comprehensive point and the like, the close-quarters hegemonic body, the blood is thick, the gun has nothing to say, there is a sniper, and the range is large. It's the biggest weakness, don't hit the boring figure of a lot of people!
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V2A, the light shield is quite practical, and it can be combined with SS
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It depends on your strength, if you are powerful, fate is very potential.
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blue destiny 2
Azure Fate No. 2.
It is said to be very powerful, but it is more masterful.
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sr falls, to explain (o(o)
V2A is S, Fallen Angel Gundam GNHW M is SR, Flow is SS, and the difficulty of starting is Flow from "SR Fallen" V2AAnd there are only 5 types of V2A**.
Let's start with the data: <>
<> chose SR for the following reasons:
Flow from r irreversible, before the explosion of the armor is a hegemon but no knife, not suitable for self-protection, and the biggest threat of the ** beyond the visual range of the time beam, but he only has a ps armor, and a pseudo-erection person wants 50% of the blood volume. The front of the r is large and not hard enough, so it is difficult to get started.
V2A is S, which is the least difficult to get started and easy to synthesize. The shortcomings are obvious, the knife is short, there is no grid, it is obviously a melee but it lacks the necessary melee **, the flashlight is beautiful to fall to the ground, and 3 of the 4 shots ** are big hitstun, which is difficult to hit. The once proud shield has also been weakened and no longer fully defensible to the beam.
In short, not recommended.
SR falls, don't talk about the six martial arts, good skills, **tracking over-the-horizon are available, and MA form and 911, you deserve it.
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V2A, now G has changed to an unpopular machine, and the players who play him are very powerful, and there are very few people who are very powerful, and the firepower has become a lot.
SR fell into the sky, and now thirty or forty W can be out of the new SR, the firepower is fierce, and the bullet can be R and then hit, cut back and forth, and the pump can escape and press.
Flowing,High-end players are looking for opportunities to steal people after opening R,And some people are used to not R open the infinite flying concealment high-altitude pouring tracking,This kind of gameplay is disgusting if someone goes up to half of the opponent's sky.,R before the firepower is quite sufficient.,R after testing the player's skills.。
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It's good to use Blazing Sky.,It's recommended to use Tieao Awakening.,Or Z Awakening.,And unicorns are pretty good.。
The first is Tieao Awakening, 3+2 shooting before R, and it feels quite good. rClose quarters combat with the Seraph. The most domineering is the skill of double plus shot.,3+2 after the skill is definitely the enemy's nightmare.。
Z Awakening is more suitable for wandering, the No. 2 light gun in front of R feels good, and the No. 3 missile is also quite good. R rear fallen cannon + assault, quite a good machine. The skill is also quite good, when the HP is below 40%, the power rises + the duration of the continuous promotion increases slightly + the radar shows the enemy + the lock distance increases and the HP is below 35%, the body action is accelerated, the attack power, the defense power, the propulsion, the lock distance, and the defense against the beam ** are greatly increased.
It's a bit of a requirement for the amount of blood.
Unicorns are all over the streets, and the main output is No. 2, so there are certain requirements for shooting. R rear No. 3 is the highest guarantee of the output of the airframe, but because it is live ammunition, there are requirements for live firing judgment. In terms of skills, it is also quite good, when the HP is less than 70%, the body mobility increases + defense, propulsion, and lock distance increase + erosion of the enemy's floating cannon armament.
It belongs to the middle and high level of the body.
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Other organisms? The words of S Destiny Tracking Darts + Falling to the ground are simple and easy to use, and you can also give the task to the blueprint fazz missile rain is better to use.
A is not strong enough GB body rich with Hyperion or AS Shilin right click + left button on it I feel that the hand is disabled.
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Why is no one recommending regeneration? Wouldn't it be good to have Shirin's rebirth? And the regeneration firepower is large, ** The collocation is also very suitable, and it is also very flexible, basically as long as the fist chases me, it will directly countercut. Looking at the homeowner's handy organism, I think regeneration is very suitable for you.
The two on the 1st floor are too brittle.,NTD2 martial arts feel is too different from others.,My OC6's NTD is a ...... in the warehouse.
Fate is indeed good, and it is relatively easy to get started, but it is estimated that you will not be able to use it well until you are familiar with most of the organisms.
If you don't just give up the knife and get a heavy weapon (EW), the firepower can deal with any fist ...... head-onAnd doing the task is also top-notch.
And ooq is also good.,**,Skills,Damage,Survivability is first-class.,It's just that the core is hard to get.,It's hard to get the core and it's hard to get .......
Actually, V2AB is also good, but without a knife, V2AB is not very recommended......
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Let's use mental power to gundam. Although it is large, the skin is very thick and has a magnetic field anti-beam. It is suitable for novices, and you don't need to catch people with your spirit. Because maneuvering doesn't work.
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Then the Golden Crab! Scissor machine, r front and rear firepower is very strong! Fate is also very good, there is task synthesis, and it is easy to get it! The firepower of the S-machine unicorn is also very strong, and they are all scissor machines!
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