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Personally, I feel that it is still necessary to add 3 blood to the ordinary, after all, the S machine is generally anemic, and adding blood improves survivability and is more resistant to nirvana (nirvana ignores defense).
OC2 points plus maneuvering, after all, for scissors, the shooting feel is very important.
The rest depends on personal preferences plus offense and defense.,Personally, I feel that the No. 2 of fate is not as water as the legend.,Especially after the skill.,Plus the extremely easy to use No. 1 and the No. 3 as an auxiliary.,Destiny is not bad even if it doesn't add offensive output.。
My destiny is now oc5, 3 blood, 2 maneuverable, and the rest of the offense and defense are halved.
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Plus Full Attack or Full Defense.
It depends on your personal preferences.
I like to increase attack damage a lot.
The survivability of the plus full defense is higher. Especially when you and the other party are left with 1 person at the end.
The fate of the whole defense has a great advantage.
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All-in is recommended. The blood defense of fate is quite enough, and the bonus of the fate of 12 attacks to the power of ** is very high. It is said that the fate of the No. 2 water gun, but someone has done experiments, and the fate of 12 gongs is very different from the power of the freedom No. 2 ** of the 12 attacks, which means that the bonus of the fate OC attack is more real.
1+2+3 is very explosive.
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Fortify, fortify in the advanced zone.
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Supplement the fourth floor! There are some masters who are fully mobile! I feel light!
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Vest D. At present, HF is strong 3 blood full attack and full attack are the majority. Vest D is not the same as vest E, and it's really a waste after the armor bursts.
The shield of vest D should be the hardest in the whole SD, and it is a double shield, make good use of it...
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I said, "I thought you were talking about the vest e as a d, but I didn't expect it to be a d."
GF hasn't D yet.
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The boss vest D has not yet come out, and it is still unknown for this thing, but this body is much stronger than Litian in terms of firepower and ammunition. If you're a backcourt obscene, attack all the time, and add points to maneuver.
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If the vest is the kind that you buy the top 2 (already 0c6), it is recommended to have 3 defenses and 8 functions, and the top 3 ones will have 3 defenses and 9 functions. If the vest wants to play lewd streams like the cloth attribute, you can learn the F91, refrigerator (not his pathetic maneuver) and other high-proof high-cut machines. Although the attack of the vest itself is not as good as justice, it is bullish in other aspects.
The No. 2 ** of the vest can't have as many bullets as the 91, but it's also not like the refrigerator and it will be gone after a few hits. Therefore, the attack must be +, at least point, and the other + must be defended. The strong 2 can also have 6 gongs, 3 defenses, and 2 bloods, and the 3 strong ones can have 7 gongs, 3 defenses, and 2 bloods (a bit of plagiarism of 91's six measurements...)
You can try.
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Generally add points to the words of the three blood full merit, built in his No. 2 more water. I don't think it's necessary for the three-blood full defense, the vest is originally high, and there is a fighter in the backfield to support it, as long as you don't run around, survival is definitely no problem.
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For such a high-defense universal body, I generally use 3 full defense.
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Virtue Angel can be divided into two schools, conservative and flexible.
If you like ranged attacks.
2:3 blood, OC full attack or full defense.
Melee combat is after unarmouring.
1:3 machine, OC full attack.
2:3 push, OC full attack.
There are many people who like to use the Angel of De after removing the armor, so it is necessary to add maneuver or advancement, OC full attack with the stiffness of No. 2**, it will be very easy to use. If the maneuver and propulsion are not enough, it is okay to add a small amount of OC.
If you don't play very well, don't recommend adding, kill others quickly, and of course die quickly.
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I'll tell you, I'll talk about each attribute separately.
1. Fist gn-e energy angel No. 1 slashing long knife No. 2 light gun No. 3 is a long-range flashlight Double-sided big shield Double skill defense, very hard.
There is a map cannon to kill, and the No. 1 knife after R is very powerful, but it is very strong before R and basically cannot be used after R.
This machine survives prominently, and at the same time, the attack ability is as powerful, and it is also a fist machine skill, and the propulsion time is opened, and the skill is twice as far as the average machine. If you add defense to both skills, you can add a little defense in the game and you can be as durable as heavy armament=. +
2. Scissors Z Dare to reach the awakening form.
Z Awakening has almost no shortcomings except that the offensive and defensive combination in the six circles is lower than the ordinary level, and the No. 1 ** Gun Blade 2 position can be grabbed with fists.
No. 2 light gun belongs to the kind that shoots the fastest and fastest bursts, and simply put, it feels good.
Tracking Bullet No. 3 is both curved** and live** and can be used to hit enemies behind cover as well as beam defensive enemies.
The power is average, but there are 2 bullets, and the trajectory is relatively difficult to dodge.
R rear No. 1 aircraft form 911 is actually similar to a movie bomb, with a power of 5000+ and a hegemonic body.
R Rear No. 2 Downing Cannon can both control the field (such as slashing your teammate's fist when you fall to the ground) and provide long-range firepower, and can also put the opponent down after hitting someone with R Rear No. 1 to prevent yourself from being counter-caught
Both skills are blood-limited skills, and the effect is very good.
1. Skill New Human: Add 50% of the propulsion time, turn on the radar of the machine, lock the enemy distance, and increase the propulsion movement speed.
The 2 skills added above the 2 skills are all added, and the attack, defense, and beam damage reduction are increased by 50%.
SZ's aircraft form is suitable for positioning, and there are 2 types of nirvana.
3. Buchatriya.
Kshatriyas have a full-body shield that can defend against attacks from any direction.
No. 1 machine gun No. 2 diffusion cannon (2 shots in the front kill a fist) No. 3 floating cannon (recently the national uniform has been revised, and it is very good to have a floating cannon).
R. 1 Slashing Broadsword No. 2 Immobilization Gun.
And the Kshatriya skill is very strong, the No. 1 skill is the iron arm S defense +18, and it can also fight back. Skill No. 2 adds mobility, ammo recovery, locking enemies, and special killing.
You're talking about regeneration isn't bad, but it's brittle.
Regeneration is also very comprehensive, with flashlights, tracking bombs, floating cannons, and falling cannons. It can cope with all kinds of battles.
The No. 1 knife feels good.
No. 2 small flashlight has high power, has a piercing effect, and has a large attack range.
No. 3 floats with high power and fast recovery.
R rear No. 1 fallen cannon has a large range.
No. 2 tracking projectile has a good angle.
When the skill is fully activated, the promotion time is +100%, and the attack defense increases, the form fill rises, and the propulsion movement speed increases across the board. Maneuver ascent,
Full bomb plus flurry 2 kinds of nirvana I remember that regeneration is the highest sum of six measurements in an ordinary-sized cloth machine =. +
By the way, you can buy the S machine.,Do you want to add some points to me too=.。 +
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..All things considered, God is indeed better than Suzuo... It's just that you have to load the vaccine, otherwise you don't have to leave the No. 2 public behind the r, the mouse will be reversed, but it's hard to play.
However, the knife room generally does not let God (unless the owner is -= Scissors currently v2ab is the best (still in the Doom Gacha) sf (Assault Freedom) secondly, but it's all ss, not good and. SZ is good... The advance is good, the knife speed is fast, and the knife of 2 positions.
There are very few scissor machines... And the No. 2 skill is open to increase the defense of the beam.。。 A shot barely kills blood.
People who can play with cloth are reborn well.。。 The rebound is fast and claims to be the most violent float. There are two homing shells (four each) after R, a cannon on the ground (powerful), and 2 in front of R, which is penetrating (can hit another enemy behind the enemy) and has a strong attack.
Zagu in the training mode 4 shots (the front is not a heart) exploded.。。 The mobility is also very strong, and the people who can use it are okay.。。。 Heavy armament.
Although there is an iron wall skill, it is not very useful.,Explosive scissors can still be killed in a few clicks.。。。 Shedding. The group said that the chrysanthemum cannon was very powerful. . .
God recommends 3 blood full defense, SZ recommends 3 blood full attack (or defense) as long as the archery is good (or good at dodging) regeneration. Generally, do an auxiliary 3 blood full attack in the back field, if you consider rushing to the front court, you can add 3 blood and a few points of maneuver (but it is better to add more points to the defense, and the regeneration blood is thin).
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