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The Freedom Gundam is a medium-range firearms battle, and it is the main force in the scissors, and it is very technically demanding. Although the ** equipment is more traditional, its traditional equipment also allows people to rediscover the power of tradition. Destiny is too defensive and high offensive and low body, and it is the love machine of novices, because it is simple to operate and comprehensively equipped, which is suitable for novices to practice technology.
When you arrive in the advanced battle zone, you will find a very important problem, that is, players with average skills play freely, many people will spray you with poor skills, but if you use fate, no one will say about you. What does this mean? It shows that people with average technology can't give full play to the true ability of freedom!
Personally, I think that novices are still suitable for fate, and freedom is a special machine for masters. As for the cloth machine, the gang tank in the C machine is very strong, and in the death match, the first thing to be destroyed is the gang tank, which rebounds quickly and has a high attack; In the B machine, it is a land combat type gundam, which is anti-high and not easy to die; There are a lot of strong machines in the A machine, and the AR duel dares to attack the corpse is also a high-proof cloth machine. After all, for the cloth machine, auxiliary first, killing the enemy second, survival is the last word!
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The free maneuver is good, the fate of the ** is more abundant, the skills, are half a gold tael, in fact, it all depends on the person, you can, the technology is also very critical As for the blocking, it is recommended to use the BR machine of the road war cloth, the skills are good, and there is an iron wall.
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It should be fate. Destiny's skills are abundant. It's good to play any map. Sniper the Angel of Power first.
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ZGMF X10A(20A) FreedomZGMF X09A(19A) Justice
In fact, in the animation, you can see that at the beginning, there was no so-called assault freedom, and infinite justice, and later, in order to distinguish it from the first two machines, so it was called "assault freedom", which was originally called eternal freedom, and was originally intended to echo infinite justice, but then because it had the same name as a terrorist organization, it was changed to assault freedom.
Then there is the ZGMF-X42S fate There is only one machine, it turns out that there are two colors, not the blue and red version of the bird, but the orange version of Heine, but unfortunately Heine hung up, so the speaker changed the orange.
Airframe R&D. I don't know when the specific research and development of Freedom and Justice began, but after the capture of the Sky Shield, Duel, Thunderbolt, Tempest, and Gundam, the destruction of the 8th Fleet of the Earth Force, and the development of Speaker Sarah's power were demonstrated.
Assault on Freedom and Infinite Justice The exact timing is unknown, but it must have been secretly created by Lux when the Earth and Plant were at war again.
The Destiny Gundam was created after the Savior Gundam, which means that it was made at the same time as the Emperor Gundam, but the Emperor Gundam was not much different from the previous Divine Sense Gundam, and the Destiny was developed with the goal of being the strongest Gundam of the modern generation and entered service at the end of CE73.
I think it should be (1) CE71 Liberty and Justice CE73
2) Assault on freedom and unlimited justice.
3) Fate.
As for the shining fate, eternal freedom, stardust freedom, immortal justice, and the like, it's all apocryphal, and it doesn't exist at all.
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There are two freedoms in the Seed orthodox series, one is the ZGMF-X10A Freedom in the first season of SEED, and the other is the ZGMF-X20A Strike Freedom in the second season (with an encyclopedia link, fate is only true in the second season of SEED.) It's just one of the birds piloting.,The others are fanworks or a little difference in translation.。
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There is only official freedom, freedom of force, justice, unlimited justice, destiny.
Everything else is an unofficial fandom. It was developed after the end of the SD in order to deal with the future Third War.
ZGMF-X30 Dust Freedom Gundam – Stardust Freedom Gundam
ZGMF-X29A IMMORTAL JUSTICE GUNDAM – Immortal Justice Gundam
ZGMF-X33S SHINE DESTINY GUNDAM – Shine Destiny Gundam
ZGMF-X25A Eternal Freedom Gundam – Eternal Freedom Gundam.
PS: The so-called "Gundam Seed Theatrical Version Kira's Ambition" is also a product of a spoof.
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Two of each, and everything else is unofficial.
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LS is right about what Eternal Freedom Gundam is purely YY and doesn't exist at all.
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I haven't driven a pirate yet, but I think justice and fate are good, but I don't recommend you buy it, it's better to save money.
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Better knives and then go play justice and pirates....There is also an enhanced version of Infinite Justice....Good prospects for development....But justice is generally not as good as pirates....So it's up to you to make your own decisions.
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Oh, the body attributes are different, and the top 2 that I bought are useless, I personally think that the fate is good, and the armament is okay, and there are not many people who use justice, it depends on what kind of body attribute you are suitable for.
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Just compare the three of them.
The advantage of fate is that the offense is low and the defense is high, there are phantoms, ** the most complete configuration, it is easy to play and it feels very cool. The disadvantage is that it is flashy, the attack is low, it doesn't hurt to hit people, and after all kinds of uses, I found that the opposite side didn't shed much blood, and people rushed up to cut you a set, no matter how hard you are, you can't bear two rounds.
The advantage of freedom is that the explosion is high, the operation feels good, and it is very disgusting after having unlimited flight. The disadvantage is that it's too brittle.,**It's all medium distance.,In today's various S machine tracking、Over-the-horizon、Floating flooding is a bit of a feeling that can't keep up with the times.,And freedom itself is a master.,To put it bluntly, it's a master with a general effect.,But novices are simply looking for abuse.。
Justice has basically no merit other than infinite flying and having darts. The disadvantages are crispy, the knife is short, and the rear light gun is very watery, and the Vulcan cannon is okay but has a short range.
If you are a novice just playing, freedom is a must, freedom can practice shooting, a very standard scissor configuration, and you can also do tasks. Justice can be combined if you are interested, throwing darts is fun, and you can also consider an infinite justice in the future. Fate does not recommend, flashy body, do not practice skills, although it is easy to use, but it has little effect.
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It's all and, sometimes others think it's easy to use but they don't use it well, I was not interested in dawn, and it feels good to use a one.
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It's up to you, if you don't like melee combat, freedom is good, fate and justice are melee but fate has more than justice uniforms, and justice melee is stronger than destiny.
Green Mantis,F91 are all good drops,But the S opportunity is getting more and more,There are SS machines later,Maybe you'll like those more.,In the long run, you don't have to make up your mind so quickly.,After all, you still have two top-level S machines.,But if you really can't help it, just see if the Gundam F91 helps you!
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