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Poison immersion and trapping are not magic attacks, so they are just as effective against grinding units!
For example, the Death Knight of the UD can add health to destroyers who are immune to milling, and can also add health to friendly undead mill immune units!
For example, the "Fever" (also known as "Searing") skill of an allied orc can be applied to a unit immune to its own grinding. Your own positive magic can be applied to your own Magic Immunity units! Xiong De adds blood to the deer!
All negative grinds of the enemy are ineffective against their own magic immune units!
However, if your own magic immunity unit dies, it will be controlled by the resurrection magic of the death knight of the UD!
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Wyvern's poisoning** and wolf rider's entrapment.
It is a physical attack,
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Anything that doesn't say that mana is required on the skill is a physical attack! Self-destruct! Net,Passive skills also ignore magic immunity。
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ORC is mainly based on piercing attacks, and I think that just by looking at whether the attack is an entity or not, you can tell if it is a unit that casts magic or not! For example, the witches of the human plant attack are fire bombs, which are ethereal enough! There is nothing in hand, and suddenly there is still a fireball, and the group kills are also magic units!
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Can you tell me what you mean by hum and orc?
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The Wolf Rider's trap ignores the Devil's Immunity, and the same goes for poison and devour, but it can't swallow the Mountain Giants and Heroes.
Some immunized units are immune to all spells, and you can't let Xiong De add blood to a deer.
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Skills are also divided into physical skills and magic skills.,Generally speaking, skills that consume magic belong to magic skills.,Skills that don't consume magic and passive skills can generally ignore magic immunity.,But skills that add blood to allies are exceptions.,You can also ignore the release of magic immunity.。
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When casting an empty skill, use the trigger to deal damage directly to the target, for example.
The attack type represents the damage attribute.,As long as you don't choose a spell.,Magic.,It's physical damage = ignore the magic free.,The damage type is generally chosen at will.,It doesn't have any effect on the general map.。
I don't understand it, so I didn't say it).
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Warrior has a one-time 25 second cd spell reflex that other classes don't know.
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Changed the stats of the skill to non-magical damage.
Or tap the magic immunity in that skill (it was originally hooked).
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Ignore the skills of the magic immunity The small fishman's n The big of the trouble, the big of the mystery, the big of the half-man reckless horse...
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It seems that Hero Attack Normal Damage is commonly known as Holy Damage.
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The big top bkb of the end has damage, and the big top bkb of the beast king is just restricted, and there is no damage! Passive skills all ignore magic immunity.
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Added: Five Dragon Demon Resistance Potions are immune to a certain amount of magic damage, and mechanical classes are almost unaffected by skills.
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The skills are all magic attacks.,The general attack is all physical.,The magic free unit is generally mechanical.,Building.,And the stone man in the wild monster (I forgot what it's called),And the effect when the special state is turned on, etc.,I only know so much.,I hope the landlord has fun.。
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At that time. tbc
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It can be said that the kind of 1 is used for combos, according to the difference of **, the number of combos is also different, press a few ordinary attacks, and then press 1 of the charged attack, which is a combo And, in the state of defense, the moment the enemy hits you, you press the charge 1, there will be a "flash" of undefensible attacks, which are more ruthless than ordinary attacks 2 The kind of must kill, I generally like to use it after using up the combo, and then the attack cannot be connected to use, because 2 The kind of nirvana is released instantly You can continue to combo And then when there are too many enemy soldiers, put one can stand out of the encirclement by yourself, because when you put it, you are invincible If you hold it down, the Wushuang slot under the blood groove will be used until there is none, in that way, the Wushuang skill, that is, you said 2, will be put for a longer time There is also a usefulness that the enemy is stronger than the general, he hits you in a row, you can put a Wushuang to interrupt him, or when he puts Wushuang, you can also put It can offset his attacks, but your Musou skills collide together, and it will enter the fast point of ordinary attacks, Look at who's in a faster state.,The person with more points will attack the side with less.,In general, it's a life-saving skill When you're red-blooded,The Musou skill will become a true Mushuang.,The attack power will rise.,And the Musou slot will grow on its own.。