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Before his official debut, Inoue Yuhiko had been an assistant to Tsukasa Hojo for a long time, and this assistant career brought a very valuable wealth to Inoue, Inoue perfectly inherited Hojo's realistic painting style, and accumulated profound basic skills in painting, especially the experience in drawing characters benefited Inoue for life.
For a comic, of course, the first thing to draw the characters is, and the first problem Inoue has to face at this time is the treatment of the anatomy of the characters, Japanese manga masters such as Akira Toriyama, Kishiro Yukito, Hojo Tsukasa, Kentaro Miura, Yagi Kyohiro, Urasawa Naoki are all masters of character structure, but my favorite is the character modeling designed by Inoue Yuhiko.
Japanese comics are mostly delicate, and in shonen comics and shoujo comics, the characters are mostly exaggerated and realistic, unlike American comics that are too strict to abide by the standards of human anatomy, mainly based on the artist's understanding of the work, such as the iconic girl's big eyes that occupy half of her face, etc.
I don't pay much attention to the problem of character structure, some people say that it is related to the local ukiyo-e style in Japan, and the flat character modeling is more beautiful in shoujo manga, and even in recent years, there are painters who deliberately disrupt the human body structure to pursue the effect of 'moe'. But for the dynamic action-based sports comics, there must be no ambiguity, a picture collapse will affect the entire action, it will look very incongruous, and it will also affect the tense atmosphere of the game.
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At the beginning of the creation of new cartoonists, they mainly imitated, and the creative content was also learned and explored through imitation. After the work can be sized, the magazine will have a special one to help the author. They are not just reminder machines, they can help authors find the shortcomings of their work, suggest improvements, adjust the speed of plot progression, etc., and they will also help new cartoonists contact assistants.
With guidance and assistant assistance, the efficiency and quality of creation will be improved. And in the process of creation, the skills of new cartoonists are also becoming more and more mature. After one or two years of training in ** and 2,000 pages of works, the skills and narrative ability of new cartoonists will be greatly improved, and the painting style and story concept at this time are naturally very different from the initial stage, and become a mature cartoonist.
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I think the historical status of Slam Dunk is still very high, because Slam Dunk was very popular at the beginning, which led to the development of comics and animation.
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I think the status should belong to the first. When I first read the manga, I watched him in the first part. And he seems to have been the first to publish it.
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The status is very high, and it is the first manga work that many people love, and it opens up the world of manga for many people.
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As we all know, "Slam Dunk" is a classic anime work, which has received wide attention not only in China but also around the world. Recently, the movie version of the anime was released, but it caused a lot of controversy because it was not as satisfying as expected. In my opinion, the biggest failure of the movie version of "Slam Dunk" is that it did not restore the characters and plot in the original work well, and lost the spirit of the original work.
First of all, the restoration of the characters in the original work is not perfect, especially the image of the protagonist Hideki Kirishima has been complained about by many people. In the anime, Hideki Kirishima is a handsome, tall, and skilled basketball genius, while in the movie version, the actor's looks and figure do not match the description of the original book, making people lose their liking to him. In addition, the images of other characters are also very different from the original work, such as Mitsui Shou's personality is too lively, and Akagi Goken's aura is insufficient, which makes the audience feel that it does not match the original work.
Secondly, the plot of the movie version has also been greatly changed, resulting in the loss of some important plots and spirit in the original book. In the original book, basketball is not just a sport, but also a belief and attitude, a symbol of the growth and progress of a group of young people in the pursuit of their basketball dreams. In the movie version, this spirit and emotion are weakened, and the whole story is more like a simple sports competitive drama, lacking the depth and depiction of dreams and beliefs in the original book.
Finally, the pace of the movie version is also relatively slow, and the film is too long, which makes people feel bored and tired. In the original book, each basketball scene is handled well, compact and powerful, allowing the audience to immerse themselves in the tense atmosphere on the basketball court, while in the movie version, the scenes appear lengthy and bland, lacking a sense of compactness and tension.
To sum up, the biggest failure of the movie version of "Slam Dunk" is that it did not restore the characters and plot in the original work well, and lost the spirit of the original work. Although the movie version also has some highlights, such as production and picture effects, this is not enough to cover up the shortcomings of the plot and character restoration. If you want to put a classic anime work on the big screen, then respecting the original work is the most basic requirement, otherwise you will lose the charm and value of the original work.
The shortcomings of the movie version of "Slam Dunk" also remind us that when adapting literary works and animation works into movies, we need to maintain a certain spirit of awe and accurate restoration, so that the audience can truly feel the charm and spiritual core of the original work. Of course, for the audience, whether a film is successful or not ultimately depends on the audience's own feelings and evaluations. Some viewers may not care much about the restoration of the original work, and only value the entertainment and visual effects of the film, while some viewers pay more attention to the depth of the plot and the faithful restoration of the original work.
In any case, after the release of the movie version of "Slam Dunk", various comments and evaluations of the high bench emerged, which is also the charm of the work of art, and everyone has their own opinions and evaluations.
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