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Fire, chaos, big and small supplies.
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Of course, the strongest is the ultimate move of the four gods.
Strategist Suzaku It's so cool to storm the city.
Riding the Horse Strategist Blue Dragon has a bit of a chicken rib feeling.
Taoist Xuanwu.
Immortal Warlock White Tiger.
The most practical is the Taoist Ancestor Xuanwu (affecting the state of characters on the whole battlefield is usually a bad influence, and the Immortal Warlock with the White Tiger Jade is not affected).
Immortal Warlock and White Tiger (restore the state of our characters on the whole battlefield, pack + blood without adding magic).
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Stun (Dao, Dance) kills with one hit, Return (Immortal) moves once, delivers (Immortal) a single large supply of the whole map, and Tsunami (Strategist) kills with one hit at sea.
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The thieves have high morale, have more lethal blows, and are good at mountain warfare.
Martial arts are sensitive, multi-double-click blocking, and good at water battles. (Actually, I'm not good at it, I'm sorry for the lord if I have a few water meters in the water.) )
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Top Zhen Ji, then Wang Yi, after that, add Zhuge and then Zhou Yu, Guo Jia.
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Zhen Ji is the best! But it's played by local tyrants! The popular mage Zhou Yu is the best!
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If the enemy can't use tactics specifically against Strategists and Warlocks, using long-range equipment to Li Guanggong and then killing the opponent's Strategists and Warlocks can greatly reduce our losses.
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Makes it impossible for enemies to use skills.
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According to your needs.
The first recommendation is naturally the Fantasy Simulation (and later the Dream Knight) series, which has a total of 5 orthodox works, the second of which is the most adapted, and there is a thousand years old that can be ignored.
The second one is recommended Angel Empire.,Pretty good game.,Made in Taiwan.,There's a genuine version.,So don't worry about sinicization.。
Baker Story is actually very similar to Fire Emblem - Baker Story and Tear Finger Legend are both games developed by Shozo Kaga, the father of Fire Emblem, after he left Nintendo, and inherited them from his father.
In addition, there are Royal Knights, Final Fantasy Tactics and both series are very good SLGs, which can be referred to.
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Berwick Story, PS2, a lot of professions, rich skills, and eating (different people eat different things, and the things added will be different), buy horses (knights, horses have blood, good horses will add abilities), there is a captive system (there is a chance to hit a slight injury when attacking, and the state of light injury is, in the case of not killing, giving a lot of damage will be seriously injured, and if you are seriously injured, you can't fight, anyone can go to the captive, take experience, and things on your body), and the enemy will redeem the prisoner if you catch someone, and you can get money.
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PS's Romance of the Gods has not been played.,Now there's a PC version.。。 Let's change the taste. It doesn't have to be just SFC's.
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Just unified the whole country, taking the route of fantasy history Briefly answer, don't spray me if you don't answer well, don't spray me The strategy of the fairy warlock is small or big supply Reinforcements (small group supplement) Reinforcements (large group supplement) Delivery Suggestions and suggestions (MP) Awakening Great Awakening (return to the state) Forced Training and training (agility) High cheers (morale) Rise up and encourage (ability) Strong formation (defense) Return (move again) White Tiger Okay, that's all, I hope to adopt.
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It's best for the fairy warlock to practice both.,It's very useful to the back.,Others use lies.、Poison.,But you don't need to practice.,The fairy warlock connects quickly.。。。
Minor Supply: Add at least 30 drops of blood.
Rise up: plus attack or mental power, how much is a percentage of solidity: plus defense, how much is a percentage.
Training: Agility of 5 friendly units, plus hit dodge.
Spirited: 5 allies plus morale, mainly critical strike chance.
Reinforcements: 5 allies plus at least 30 blood Strong: Defense inspiration for 5 allied units: Attack from 5 friendly units.
Training: Agility of 9 friendly units.
Cheers: Morale of 9 friendly units.
Major Supply: Add at least 90 HP.
Suggestion: Add at least 30 MP points
Suggestion: Add at least 60 MP points
Forcibly: Increase the speed, whether it was 2 or 3 I forgot.
Repatriation: Causes an ally that has already acted to act again.
Delivery: Long-range large replenishment.
Reinforcements: 9 friendly units are heavily reinforced.
Awakening: 1 allied unit has been cleared of disadvantage.
Great Awakening: 9 allied units have been cleared of disadvantage.
White Tiger: Only use a skill that can only be used by Baoyu to clear all of your own troops from unfavorable statuses and refill your health.
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Hello Immortal Warlock has Small Supplies Big Supplies Reinforcements Reinforcements Sending Advice Advice Awakening Great Awakening Forced Training Training Team Raising Cheer Rising Up Inspiration Strong Strong Formation Return and White Tiger I hope you are satisfied.
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Health: Small Supply, Big Supply.
Reinforcements (small groups) Reinforcements (large groups).
Delivery (full-screen blood).
Magic: Advice.
Status: Awakening Great Awakening.
Attribute: Forced (action).
Train the team (agility).
Cheer (morale).
Rise up and be inspired (ability).
Strong Formation (Defense).
Other: Return (Act Again).
White Tiger (wearing Baoyu).
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There are small supplies, big supplies, reinforcements, reinforcements, sending suggestions, suggestions, awakening, great awakening, forcible training, training troops, high-spirited, cheering, rising, encouraging, strong, strong, and returning to the White Tiger (to the White Tiger Baoyu).
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I'm playing this as well. I'll tell you the answer to the main thing about recovering with domineering. In the first level, there will be a book that fights Zhang, as if Zhang Bao can explode.
That book can also be restored every turn. It means that with that book, you're recovering every turn. Qi Convergence should be held for 3 to 5 rounds Qi Convergence and "Domineering" are both strategies to improve one's temporary own abilities.
Qi Hop "only increases its own attack power (for civil officials, it is mental power);
"Domineering" is to comprehensively improve one's own attack power, defense power, explosive power, and morale.
Similar strategies include "training", "high-spirited", "rising up", and "being strong" of Feng Shui civil officials, but the strategies of Feng Shui scholars can be applied to themselves and others. And "gas" and "domineering" can only be "buffet".
In this type of enhancement strategy, the duration of the effect (number of rounds) is random and not necessarily. There is no fixed time. The time is random, and it usually lasts for 4-5 rounds.
Domineering means that all abilities are increased (except spirit). Qi Syndicate increases mental power, strategic hit rate and damage. If it's a martial artist, it's attack power that goes up.
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The time is random, and it usually lasts for 4-5 rounds. Domineering means that all abilities are increased (except spirit). Qi Syndicate increases mental power, strategic hit rate and damage. If it's a martial artist, it's attack power that goes up.
Xiahou Dun, Cao Cao, Zhang Liao, Xu Chu, Dian Wei (if he didn't die), Pang De, Li Dian (need to eat fruits to cultivate), Mink Chan, civil officials are all good, whatever.
It doesn't matter, but each class has a cap level, and if you don't add a ribbon, you won't get experience when you reach the cap level.
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I really want to eat 90+ is s, and some can't eat s.