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I think you should have the quality of your basic data, right?
I'm not going to be verbose, because I wrote it myself, so it's probably a little rougher.
First of all, the location of pain is a ganker
He doesn't have a great farming skill, he doesn't have a good movement acceleration skill, but he does have two skills to keep people.
So it must be ganker sleep and ultimate, and he is not recommended to hit the single because the lethal skill is not enough.
Suffer online losses, don't think that you can suck blood, go to the single, you suck two or three times, and you will be gone
Add points in the early stage I think you should go up to sleep and suck blood As for the other one to reduce the attack, the early effect is not very big When you go out, you can go up to sleep first As long as the person on the opposite side makes a mistake in position, you can keep the person.
The magic arrow with the moon girl is even more powerful.
I recommend that the ultimate move only be upgraded by one level, because the back is all added damage, and the ultimate is mainly used to control (level 1 only needs 100 points of magic, level 2 will be 175) just recommend if you like it, of course you can add it.
There are many options for going out with equipment, and if it is hand-chosen, you can go out of the magic bottle
It can also be statically loaded with 603=185+185+180+53
Two head rings with two attributes, two groups of trees, and a branch with one plus one attribute Just 603 All attributes +5 and have a certain recovery ability (in fact, you don't need to eat trees if you suck blood, but you can't be red blood and go up to suck blood, you still have to eat trees).
And then there's one Templar Ring plus a big blood, which is 600 in total, so you can also mix it online mainly by bloodsucking.
In terms of equipment, I personally feel that the Necronomicon is the most suitable for him
Whether it's gank or team fights, it has a good effect, for example, in the jungle, you see a troll, you sleep first, and then open the necromantic book, use that remote necromantic to fight, and then use your ultimate (let that remote necromantic sleep, it doesn't matter, because if you wait until you sleep well, maybe the person on the other side will come to support, so be fast) So the early stage is basically seconds
In team battles, your hands are fast, sleep with the opponent's mage first, then reduce the attack of dps, and finally find a hero in the front position to move directly (the Necronomicon must be opened first).
In fact, what is the strategy, almost these things, many things are not just talked, can only give you a direction, and how to operate still depends on the accumulation of experience
In terms of equipment, it is actually very necessary to be flexible, because there is no skill to brush soldiers, and the single kill ability is not particularly outstanding, so it is his job to add gank to support such as the Book of Necromancy, Macon, and Wrap Eyes.
Of course, comrades who are violent can also come out with red rods!! It's all a personal favorite...
You specifically said that the version is actually just a change to his ultimate to absorb 5% more magic, so it shouldn't be too different Over!
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First out of useless pendants, then out of ice armor, then dogan divine power, then prosthetic legs, and then purple resentment.
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In the early stage, the main ascended to bite and sleep, and it was useless to reduce the attack. In the later stages, reduce the attack and add it to heroes with strong physical attacks. When you reach level 6, you can cooperate with killing.
First fill up the magic sleep and the big can control the other two people, you can suck the magic, and you can bite or the red rod after the big one. Nirvana. It's just time to run out after killing the demons.
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In CW, I want to say that the source of pain is not powerful, even if its ultimate has changed from -m to +m, you take it, there must be many interrupted jn on the opposite side to limit you, I think its existence is more in its 3jn nightmare, whether it is killing or saving life, it is infinitely powerful t hold the opponent and wait for the support of teammates or escape or even counter-kill After all, its casting distance is still quite far.
In passers-by, it is more suitable for solo to be positioned as a ganker With a good base attack, hit the shoes after 6 2 pendants 1 bottle should not be a problem Controlling F will make you the dominant gank for a long time f b2 jn can kill most of the heroes with full blood in a single way What needs to be said here is the cast distance f is 600 b is 550 (it seems to be ) so if the general position is not good, you should first b and then f don't bite people first in order to covet people's heads, but it may let the opponent escape I also wasted a big If you kill the line of 2 stun, it is also a small case first t hold a limit and then 2 even the outfit is very casual blood essence sheep purple resentment Even the violent play of the red rod can also Don't step forward when the group stands Wait for other people's stun to be used before biting You can first choose the physical dps opposite e without bkb and the limit on the opposite side of t.
In CW, because I rarely use this hero, so to put it simply, I think it should be positioned as a limit, and it is more appropriate to take the disadvantaged road, and it is still easier to take the head after cooperating, such as Lina TS, etc., You can also participate in unlimited gank in the middle stage, but it is very demanding, and you still have to cooperate with your teammates to gank In a game like cw, which is very cooperative, it is not so easy to catch a single person, and there is no AOE, if there is a bkb in the late stage on the opposite side, its role is really embarrassing, is it better to be mkb 40 When he has money, he will go.
jn should give priority to the full b nightmare, as long as it is clicked at 1j, it depends on the situation, it is more lacking, mana is recommended to have more yellow dots.
That's all I can understand, and I hope it helps you a little
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This problem is difficult to find all over the new version, I suggest you follow the forum for a long time! Dota Zone! A lot of masters will post a guide here. Maybe you know, hehe, I'll give you a reminder of your thoughts!
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The Source of Pain is one of Dota's three major point controls, which can control the signature operation of a single unit for a long time: sleep one, big one, reduce attack one, reuse items to blow one, sheep one, and one person to control the opposite five!
The main role of the source of pain is control.
Combined with the reluctantly acceptable measurements and cast pre-swing, it can be used as a starting move relatively easily.
However, pay attention to his cast range and channeling.
After getting out of BKB,The ultimate can ignore the magic free to control the other party for five seconds out of the necromantic book,You can carry out further output during this time, it is not recommended to come out of the red rod.,What the source of pain lacks is not the output.,It's the output environment that cooperates with the moon girl.,The sleeping arrow combination is very fierce.。
It is recommended to be full of blood, full of sleep, have a big increase, and point to reduce attack skills and equipment as appropriate, and recommend arcane shoes (for the team), wind tent, BKB, Lincoln ball, Necronomicon (relatively high-end), and change sheep (late stage).
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Level 1 Sleep is not to think about This skill has a lot of uses Keep people It's good to save people You can even commit suicide and kill your teammates It depends on the situation If our hero is chased and beaten by the other party For example, Bai Niu wants to amplify your teammates You immediately put your teammates to sleep Bai Niu will use it in vain Understand?
The main promotion should be the brain-devouring one, which is the one that sucks blood, this thing actually has a high damage counter-kill, a good skill for the line, you can make a soul ring for this skill, and you can also use the soul ring to give the opponent a brain-devouring when the middle lane is full of blue and full of blood, and the opponent is very hurt.
There's nothing to say about reducing the attack It's right to throw one with the highest attack power Level 15 is on the point Ultimate, this skill is very good, because ignoring the magic is exempt, the damage is also considerable, and you can also drop the blue agile hero, and there is not much blue in team battles, and your role is quite high First give the opponent's control a sleep in the big give the opponent a dps control two people, if you choose the outfit, a staff is very suitable for you bkb is also very needed to open bkb in the late stage of the big opponent Otherwise, it will be interrupted after a second or two Jumping knives are also a good choice Chase and escape is very useful After getting out of BKB, you can open BKB to jump into the opponent's camp during team battles, sleep one, control one, perfect!! If you have the ability, you are playing a sheep knife and controlling 3, and your teammates will look at you like a god, and I wish you a good time, and return to the supergod.
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Lord sucks blood. Level 1 sleep. If you want to match the lane, you can consider upgrading the attack reduction by 1 level. If you kill alone, it will be 6 or more.
Then suck blood. Big. Sleep. Vampire. Non-power heroes than hanging. Pay attention to the team, be sure to sleep with the opponent's team control hero. Then the output hero of the big opponent. This will ensure the output and the first move on your side.
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Point a level of sleep The main point of the blood-sucking skill has been greatly increased, the early stage of the soul ring, bottle, prosthetic legs, etc., if you advance later, you will come out of the villain book, and if you play the late stage, you will get a cane, ice armor, sheep knife, etc. In fact, the effect of the villain book is very good.,First put the person to sleep.,Then release the villain book.,Control the villain book a in the control time of the ultimate.,Draw blue.,Finally, there is a bloodsuck.,Basically people who aren't particularly thick in the middle can be killed alone.。 Late-game teamfights also help.
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Novices go to the side, the early stage of the soul ring, the main promotion of blood, there is no blood to go up and suck it, there is a demon and blood can also be sucked, there is a soul ring, the demon must be enough, and then look at the opposite lineup, high dps on the main 1 skill, high burst up 3 skills, control more than Lincoln, and then Lan Zhang, blood essence pile, but your apm should be high, otherwise the operation is not enough.
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Walkable. Go out chicks, eat trees, ointments, purification, etc., support attributes can also be played out of the magic bottle, out of the secret method, in the middle stage, you can out of the jumping knife, vanguard shield, etc., in the late stage, the god outfit, the sheep knife, the ice armor, the jumping knife, a staff, bkb flying shoes or the secret method, novices are not recommended to come out of the necromancy, if you have played 3c, you can come out.
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Sleep at the first level, sleep at the first level, and bring more purification when you go out.
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Out of the soul ring, use the soul ring to suck the blood, and learn a first-level nightmare to save your life. Pay attention to nightmares when killing, one big move?
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This hero can catch people in the early stage, and he can fight easily, and he is decisive and tragic.
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If you hit after sleeping, sleep will shift to the person who beats.
In the early stage, the main ascends to vampire sleep, and it is as big as 6 points.
Without the help of your own teammates and opposing teammates, it's easy to kill alone.
For example: Level 6 Source of Pain, Level 3 Vampire, Level 2 Sleep, Level 1 Ultimate.
Prepare before killing, is to quickly clean up the opponent's creeps, not to make up for the last knife, at this time the other party sees that the opponent's creeps are almost gone, will flee back, at this time sleep him, the creeps will not hit the opponent's hero when sleeping, wait until your own creeps pass by him, quickly use the ultimate to pull!
At this time, the little soldier will surround him, count the seconds by himself, and suck blood at the end of the ultimate, and no one can bear it!
Remember, if the other party is Skeletron, don't do this, so that after 3 consecutive years, he will have no magic, and he will be resurrected again, and the gains outweigh the losses!
Mainly depends on proficiency, there is no need for micro-manipulation at all, sleep - ultimate pull - bloodsucking.
If you're not skilled, you can ignore the creeps, I let the creeps beat him just to ensure that the time to increase the damage of the creeps and prevent the ultimate is not accurate, and the creeps can also surround him and prevent him from running.
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