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For Mao no one to play? It's still weak.
The problem with the mid laner is to play the current hot mid laner, such as the Ghost Clockwork Head. The main Q generally walks behind the creeps, and they can't hit it, and their various skills consume Kenan casually. The main w is similar, it's hard to trigger, and then it's not enough to be consumed by others.
Kenan E used to fight against creeps and then couldn't beat them. The opposite side squatted back at the right time to fight the jungler on Kenan's side, and the situation couldn't be opened at all. On the opposite side of the single **, you can't clear the line, and if you want to ew, you have to be consumed.
It's just that there are some advantages in the early stage, and it's not good to go up the level.
Loading orders just got easier. There is an advantage in the early stage, there is no harm in fighting the dragon girl in the middle stage, and it is not very profitable to play ** in the middle of the blood exchange, but there is no initiative, and it is easy to be killed directly after the blood exchange, and it is still difficult to fight. The crocodiles out of Tiamat couldn't fight, and Ruiz stopped behind the creeps, and Kenan couldn't help it.
Kenan himself is not meaty, and once he is jungled against the wind on the side, he can't bear the damage. Originally, Kennan's highlight was team battles, but now the vast majority of the fire has displacement, and the effect is not easy to fight. The damage eats the equipment.
The advantage is only the early flat A.
In fact, Kennan, the hero, is not impossible to play, he eats too much lineup and team resources, and he has to help him in the early stage of the jungler, but this hero snowballs stronger. If there is someone like Nami who can control the field, Kenan is very strong in team battles.
Without C-position vision, Bomberman R doesn't need to be predicted, you can wait for them to show up before R. After all, this skill is too critical, and if you don't hand it over well, it will be difficult. But if you want to use it, I can only say that if the C position is not in the field of vision, it is about 2 3 screens away from the front row.
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The order is a food chain... Kennan has obvious defects and can only be consumed.
If you don't have the other party's single role in the middle and late stages. For example, the dragon lady Mondo crocodile.
You'll have one less T-position, which is the rhythm that forces the jungler to take the lead?
This is a risky investment, and if you are not careful, it will collapse completely.
The latter question is difficult to distinguish without a picture.
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Kenan has a lot of people who play, but it's just more operational, so the segment will be higher, and the masonry king segment Kenan is a more common single-list hero.
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This version of Kenan's appearance rate is only, although there are few people who play, but Kenan's performance in team battles is undoubted, so we can see Kenan's appearance many times in the game, but it is also because this hero pays more attention to team battles, so there are few times when Kenan can play a role in cooperating with passers-by who are not so good.
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Because Kennan is a hero, it is not conducive to teamwork. Kennan usually goes to hit the road. But on the road, you generally need a half-meat or meat.
He is such a crispy skin, so when he was in a team battle, there was no such person who started a group. It's not easy to fight without carrying damage. So very few people play.
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Everyone likes to play strong heroes, and the pace of the current version is very fast, if there is no advantage in the early online, it is difficult to survive until the late stage, Kenan's early outbreak is not high, and the harassment is not good, it is relatively mediocre, so there are fewer people to play.
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Kenan's hero gives me the feeling that it's not good to mend the knife, even if it is extracted, and the attack power is added, but the mending knife feels very bad, and it has always been a stunted hero, so I rarely play Kenan.
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Lol Kenan because of the operation, players feel that this hero is not very strong, so there are very few people who play, his strength is not very high, and there needs to be an operation.
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One of the reasons why there are fewer people playing is that the legs are short, it is easy to be caught, and the timing of the team battle is not well grasped, so there are too few people playing.
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1, the main thing is that there are few heroes now, and the only ones who can restrain Kenan are the outrageous wine barrels and playful AP stones, and the others are imitation seeps are short-handed heroes, which were originally restrained; 2. However, when encountering a top order that can play, Kenan is really not good online, but it is just a good group; 3, when encountering the naked green armor, the Noshou will also be killed, and the Qinggang Shadow Kenan can't be beaten, and the first dog head to come forward to Pei Shigu really held Kenan down to the ground and hammered.
You think Kenan is powerful on the line because what you meet is Hanhan who runs up to eat Kennan's set, Kenan's damage is mainly passive and ultimate, Kenan doesn't fight with him when he is passive, the second piece is directly out of the golden body, Kenan opens a big direct golden body to dodge all the damage, Kenan really can't beat a few on the regular spine single.
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Single-line master on AP. There is also an adc play, which is recommended for AP. Skills are available on the Internet at will, so I won't be specific. The difficulty of operation is medium, and it is more recommended.
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He is ap q ap plus w ap plus e ap plus r ap plus it is recommended that you play a lol palm game on your mobile phone with the introduction of various heroes and equipment simulation.
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AP can be ADC
It's not too difficult online.
The operation is average. It's mainly a matter of survival after the teamfight opens the Yamato hourglass.
Because Kennan is brittle.
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Kenan AP positioning: If it is AP positioning, Kenan can choose to go to the middle single or the top single, mainly relying on the skill advantage of no consumption to continue to consume, snowball, and at the same time continue to be strong. AP Kenan's first piece of equipment must be an hourglass, so at level six, you can use R skills to bring good team control to team battles, and at the same time, you can also use Q to stun during the lane period to ensure that you can play a set and leave.
So AP Kenan is a very flexible teamfight-type hero.
Kenan ADC hero positioning: ADC Kenan is not like other ADCs that can provide the best long-range output, but the strong place is that he has a very good ability to move, the original Kenan on the single is used to resist pressure, ADC play is the same. When Kenan is chosen, the support can be liberated, allowing Kenan to rely on Q skills to replenish troops to resist pressure, and then go out to do vision and gank by himself, as long as the support teammates can do something in the early game, they can revitalize the whole team and create a huge advantage in the early game.
After entering the middle of the game, Kenan's main role is also very different from other ADCs, in addition to output, the main task is to use his ultimate and other skills to play a chain of control, and when cooperating with teammates with excellent protection ability, he can exert a powerful effect, and finally use his mobility to harvest, instead of standing in the back row of the team like other ADCs.
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If you go mid-laner, Kenan is the main AP, pile up AP damage, take into account survival, and give priority to wearing and taking into account the strong law, small masks, big sticks, and ice sticks.
If it's a top order, it's divided into AP and AD, AP comes out of the explorer's armband and belt first, and participates in team battles as a sub-AP and Fatan, and brings the teleportation flash to 6 to see the opportunity to teleport the lower lane gank; AD stay on the line, I don't have much research on AD Kenan.
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Electric rats,It's better to go on a single point.,Now there are too many mid-laner heroes.,S3,Kenan's appearance has decreased significantly.,Outfit:The first vampire gun.,And then in order to cooperate with the ultimate.,Of course, it's still an hourglass.,Hats.,Ice sticks or something It's okay.,Kenan is also considered AP in the later stage.。 I can't say it's APC.,After all, it's more inclined to group control in the later stage.,The outbreak is average.,But electric rats attract more hatred.,After all, in the presence of R,,It's almost uncomfortable to be stunned.。
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Now, it's best to use double penetration runes to go on the AP route The early stage requires physical bonuses The core is Central Asia Kenan's strong period When you make Central Asia in the early and middle stages, you can take the initiative to open a group and play an advantage, and it's easy to fight.
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It's okay to be a mid-laner, the first big piece is out of the hourglass. Superimpose two charges on their main output. Open into Central Asia. That's pretty much it.
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This hero is too weak now, of course, you can play it if you want to, it's all up to you.
lol Kenan national service price:
I believe everyone knows that Kenan is the elder brother of the three ninjas, and the three ninjas are Twilight Eye - Shen, Shadow Fist - Akali, and Berserk Heart - Kenan. >>>More
Generally speaking, Kennan is the main Q deputy W, and there was a main W before, but I personally feel that the damage of Q is high, provided that you are accurate Q.
There is a control, which is the group halo of the ultimate, which is not very easy to control. The position is to play AP in the single, AD can also be used, but it is not mainstream.
Kenan and Jax should use their own advantages in the line (that is, the advantage of long-range melee combat) and actively use Q to harass or replenish troops (they don't use blue energy to return quickly and often Q doesn't matter, but if they are too active, they will still have no energy) Jax's harassment method is to open e, and then Q comes over to level A+w Seeing Jax open e, you can choose to directly open e and escape back to the tower, because Jax is still hurting like this, but because you are long-range, he is a close combat, you have an advantage over him in terms of grinding blood, as long as you keep grinding.
Level 17 no rune talent is dissatisfied, it is difficult to jungle itself, it is best to go out with a jungle knife, and the five blood guarantees that the red and blue wild blood is full after fighting (depending on which side is up and down, the upper blue open let the lower road help, and the lower red open the same as the lower road to help, and then look at the opportunity, which way is pressed all the way to brush the wild brush all the way to the past and slowly brush it without a chance, of course, if you press the opposite side too hard (that is, when the soldiers are pressed under the opposite tower, the opposite field will generally come to gank) You also have to go around the grass and squat back, which has a miraculous effect.