-
It's obvious that you're blind!
Thorns is more powerful in teamfights, while Fishman is better at encounters, ambushes, chases, and solo kills. When the line is aligned, the small fish is full of thorns and thorns that are not good at psychological quality. Because the general small fish open w, q in the past, the thorns with poor psychological quality throw the restraint out, and the small fish just open e to dodge.
However, if you take the right approach: use the seed and Q (it seems to be Q, that is, a small circle), then the little fishman will use E to hit the damage, and then move to avoid your restraint. It's still a thorn and a thorn.
When the small fish is on the line, if you can't fight him (a short burst is not good, or the output is unstable such as a fox), then you can only push the line, otherwise you will definitely be broken.
Thorns hit the small fish is to stay away, and then push the line. There is no other way.
In the case of thorns, if it is open terrain, small fish will be blown up after playing in a group, but if it is narrow terrain, small fish are much more powerful than thorns.
In addition, the small fish is very powerful in single killing.
-
I've never been afraid of sea spirits with thorns!
The main routine is right, level 6 is not explained, the mermaid takes a second to Gera and struggles But Gera can take her away in 1 second with a set of seeds. If the mermaid starts with a big hand, he dies before he can fly out. If the back hand may not be able to come out, this is all a theory, if a skill is missed, or if the mermaid jumps over, there is a possibility that he will die.
I can usually kill before level 6, mainly depends on whether he dares to kill me, he will definitely jump me, thorns must control the position, and the mermaid will always be good to fight. When the mermaid jumps, he puts the Q family seed on his body, and at this time, he has no skills when he continues to lose blood at home, and at this time, the thorn blood is definitely less than him, but if he dies, he needs to be a two more times, and he dies if he dies if he dies if he dies If you don't hit him, this is how Jera played before 6.
If the mermaid jumps back and grinds blood with thorns, then absolutely 2, the grinding blood of the single belt turret is disgusting to see who is suitable.
-
People asked about Xiaoyu and Katarina, and they didn't ask the female knife, what was the second floor scared, the female knife is the core tidal sea spirit team battle in the late stage, and the continuous explosive ability is better, and I personally think that it is slightly easier to operate than the ominous blade.
-
Absolute Tidal Sea Spirit Flexible High Output Strong Pursuit and Escape Witch Spirit is long-range Very weak in the later stage It makes people die when they get close Almost no one fights.
-
This mainly depends on the player's operation, and I personally think that the mobility of the ancient is not as good as that of the fishman! In terms of heads-up Fishman's win rate, if it is a team battle, the ancient output should be higher than that of Fishman! It depends on personal preference.
-
Ancient BT, but the prediction should be accurate, the prediction is not good, you still buy the tide, two hats in the later stage, he doesn't know the.
-
There are a lot of heroes who can suppress these two heroes,,, no hero is without shortcomings,,, lol has a saying: the more you are familiar with this hero, the more you know the shortcomings of this hero.
-
The technique is good, and you can abuse anything you play.
-
Personally, I think the Void Marauder is good, the jungler is rich and handsome, and the top order is also good, and at the same time, the operability of this hero is very strong, there are many bell routes to choose from, and the most important thing is that this hero has a hidden mission, if there is a Tigger on the opposite side, after you reach level 16, whoever kills each other for the first time will have an additional reward. It's very good. As for clockwork, it is very common in high-end rankings and competitions, which does not mean that it is easy to use in the general game, and clockwork eats lineup and cooperation, otherwise it is difficult to play his role.
Since you have Blind and Shaco in the jungler position, and these two heroes take a long time to practice, you can consider playing the ADC position with EZ or playing the jungler with the Flying Mantis (Kazik) and playing with the top order to adjust the adjustment.
-
If you like AP, it is recommended to play Tidal Sea Spirit, first break out of the high level 1 point w with weakness and ignite the middle lan, it is easy to harvest the head at the first level, and then decisively return to buy blue crystal, mage blue is more important! Skill Master W. To the line, you can activate w and then q and then e to jump back, being careful not to jump too far.
Let the edge of the E skill touch the opponent and grind the blood. And the E belt slows down, and the opponent can only shine very little damage on you. Then wait for the ability to cool down.
The second wave took away a decisive set of combos. Level 6 onwards. The move is in the hand first, and then with the summoner's skills, a set of combos is basically seconds, and the mid lane mage.
Team battles are the first move. Disrupt the opposing side. Then Q rush to harvest the crispy crust.
Then E slows down and exits decisively. I won't talk about the outfit. But the amount of blood should be appropriately increased, and it should not be seconds as soon as it bursts in.
-
The new hero nickname Cockroach is a jungler-type hero, and of course it can also be singled. EZ is a mainstream ADC today, and the playability is also very high, and the damage is good. And Xiaoyu belongs to the assassin-type mage with the dash skill and high burst.
The three are not heroes of the same position at all. If I have to compare, I think EZ will be better, because the small fish needs to operate high, and it needs to rush to put skills, and the team battle is easy to be taken away. Although the new heroes have performed very well in some of the recent **, no one knows how it is if they have not really operated it.
-
Void Marauder, there are escape skills and output, and the output of new heroes will generally be very high, and after level 18, if there is a Tigger on the opposite side, there is a mission, which is quite interesting.
-
ez 。。It's good to kill people in the early and late stages, but you need skill in the later stages, and EZ can be said to be the most powerful hero in League of Legends if you play it well. Once you are proficient in playing, you will discover the skill of playing him. You should go online and check out the tips for playing EZ.
-
Clockwork is actually not difficult pro、The first time I used clockwork, I had 5 kills, clockwork is very useful.
But I still recommend the snake girl
The mid-laner is at the first level of the main Q and vice E and W in the early stage of the line, after all, this blue still needs to be considered under the Ha and late main E damage. I've got experience in outfitting, don't put on a hat first, you'll die a miserable ......Shoes are still the law to wear shoes without explanation, the first big piece is still time and ice staff, used to survive, and then you can hold the hat, after all, the snake girl is continuous consumption is not a sudden outbreak.
Combo is Qeewee is very painful.、Throw R at the critical time of team battle.、And then start to throw skills non-stop.、Set fire to go out first and then come back to continue throwing skills.。
-
Personally, I am optimistic about EZ, being able to fight, running, skills and deceleration.
-
Personally, I think the Void is the strongest, but it's a bit difficult to operate. It's up to you to see what style you like.
-
It's definitely ez, he is invincible in his quick attack.
-
The Death Songner, also known as the Four Songs. It's pretty good, full-screen ultimate, and it's good to harvest heads.
His passive skill is that he can put the skill at will after 7 seconds after death, and if he does it well, it is possible to kill a group of people.
-
See what position you like to play. ad is ez ap on fishman and jungler is praying mantis.
-
As far as the current status of the national server is concerned, there are ez and tides, and I personally think that the tides are good, can jump, have control, and have skills similar to ignition.
-
I think it's the Void Marauders.
-
Be optimistic about the void. EZ is going to be weakened.
-
EZ It's better not to buy it now. Because you're getting weakened, you can try out new heroes, and you're looking at your skill pull.
-
Personally, I think Crystal and Snake Lady are good.
EZ should be easy to use.
-
Tides·· The tidal jump is a magic skill, wow, you can dodge anything
-
The 4500-point volume of the good limbs of the thorns, there is currently a Zyra Wildfire Vine Gift Pack, with a certain price reduction, and the 9900-point volume is that the friend can take away the hero and **. If you buy ** alone, Zen attack will not discount 15400 point rolls.
-
If you are strong, use the Clockwork Spirit, as long as you can use it, almost no one can beat it in the later stage. But it's hard to get started.
If you want to have a head, use the dead brother, after level 6, there is residual blood on the road and down the road, you don't need to go over, as long as you put it big, you can collect the head. In the later stage, the law is strong to hold up, a group comes down, a big one is released, and it is not impossible for the group to be destroyed.
The assassin's words use VN, but in the early stage, you have to be obscene, make up more knives, rub more blood, and can't fight with others. Be careful in the later stage, behind the crowd, you are not afraid of no head, and the explosive power of VN in the later stage must also be.
Let's say so much first, if you still want to know, next time, today == put.
-
Void Walker, the ultimate is a displacement skill with a short CD It's very obscene, and the output is good.
-
You can try to hit the middle lane There are also fire girls in lol clockwork Most of them are on the fire girls and they are not expensive It's only 1000 Try it first.
-
Glorious Executioner looks a lot like you.
-
The Burning Man's passive is very NB, which is a powerful ignition. Generally, only w is used for consumption before the team battle.,And relatively speaking, the cast distance is far enough.,There's a blue buff.,Throw it into the crowd and don't believe you can't hit it.,It's very.。 The gank ability of the fire man, the ability to escape, are very strong, which is mainly reflected in your Q, that is, strong awareness and operation.
Generally, fainting people are like this.,The distance is far.,Then w start.,Try to judge the direction of the opponent's movement.,The skill is a little bit in the direction he wants to go.,And then Q passes.,Faint on E or R.,If you don't get dizzy, forget it.。 If the distance is close, it's e start.,And then Q.,I have to say that this Q must only be able to cast spells.。 In the early stage, as long as there is a level output, it is very high, and the output in the later stage after the equipment is formed is also considerable, which has a very great effect on the team, especially beneficial in local team battles in the field, and the ultimate can play the greatest output in two and three people.
In short, the key to the fire man is the judgment of q and w, if you can make all kinds of blind q grass stunning, then it will be, a terrifying fire man has appeared.
Jungle scorpion is very powerful Go out and return to the blood card to add a red Start from the three wolves Call your teammates to help you play just after the blue buff Then the Gang of Four Then the stone man and the red buff (add three points of qwe in the early stage, and then the main q and vice w) After playing, if the amount of blood and magic can be used, go to the convenient all the way to gank (although the damage and skills are not powerful at this time, but at the beginning, the other party must not have bought eyes, And I didn't expect you to come to gank so early, so the success rate is often quite high) first get ready to open w and then go up to q infinitely sticky.
Outfit the Sage Stone Then straw sandals Then turtle shell Then look at the opposite AD or AP more choice ninja shoes and mercury shoes Then out of the sun to speed up the farm and then according to the opponent AD more or AP more choose out of thorns or natural Finally, if you feel that if you don't fight, you will go crazy, if you feel that the damage wants to be improved, you will go out of the wisdom of the end of the blade.
After the sixth level of the scorpion, it will be very fierce Team battle madness Q is not only disrupting the opponent's formation Seize the opportunity to flash the opponent's core dps Don't pull a tank casually Otherwise, as soon as you pull it, your teammates will habitually smash their skills on the opposite tank Then your team will be killed by you.
It's a matter of time and can only paste and copy.,But these two gods have said the pros and cons of the fire man and the scorpion.,I'm not going to say much.,If you're confident in your micro-manipulation and like to collect heads.,Fire man is your best choice.,If you like to assist in the jungle.,And you can hold yourself when you fight in a team.,I think the scorpion is quite suitable for you.。
Thanks, go to school, no matter what kind of hero, just like to play.
-
Level 24 rune talent is not complete, don't scorpion. Fire man is recommended.
First of all, Huo Man has the strongest mid-lane suppression, and the god-level passive is fatal in the early stage, not to mention that E is a directional skill, and it is too easy to trigger the passive. Fire Man can easily kill people at level 3.
Secondly, the fire man has a high outbreak, and the abuse of vegetables is relatively simple, which is the same as Anne.
The scorpion on the single seems to have just been developed recently, the jungler is sharper, the field is fast, safe, and the control to level 6 is very powerful, but I personally don't recommend the scorpion, because of the ......Even if you help the top laner get 3 heads, the top laner may still be killed by the opposite side, and you can't guarantee the level of your teammates, so the tank is too unpromising. It is convenient for the fire man to take the head, and the faster you can save equipment, you can bring out the advantage.
-
Burning Man,It's an important person in the main output of the team.,Compared with the scorpion.,The scorpion has been weakened.,And the attack power of the scorpion can't reach the point of being scary The scorpion is the advantage of fierce release skills.。
Fire man, pros, control when heads-up e q stun others and then w attack power scary. Another r if you can. Team battles are q e and then w r directly kills the crispy skin.
Scorpion advantages, sticky big move forcibly pulls people, stand in the main auxiliary place to see, if you want to be the main force, add explosive e and then it is particularly lacking blue Personally, I don't recommend that I tried the rune talent All the blue recovery is not optimistic But the last single one hit three and idle things, the operation is very exaggerated The move is a little bit worse and dies, if it is a jungler I think it is beneficial for QWE to explode first But I recommend w or e because the blue buff quickly returns to blue a e and a q recover blood quickly plus w is because the mobile attack speed is increased more If you open w Flashes in front of the enemy and pulls quickly.
Remember, there is no such thing as the best hero, only the best player, and ask me if you have anything in the future.
The void generally suppresses a lot of mages, and the effect is particularly good, but it is particularly difficult to get started, there is a feeling of EZ, and if you use it well, you can restrain the output of most mages, and the big move of the small law is different from the mage who is strong in the stack, its highlight is the silent control, slow down, and the flexibility of the ultimate, R is used well and kills as you go, and millions of troops have been in the middle, and the leaves are not touched. >>>More
The current version is single, Ha, I personally recommend clockwork, from a single game, the little fishman may play more beautiful data than clockwork, but the stability is much worse, the fishman is positioned as an ap assassin, and the early online development can not fall and the gank will not stop taking the head to accumulate the economy, if you can't get the opposite crispy in a set of team battles in the late stage, you will be embarrassed. >>>More
What do you say about these two heroes, berserkers eat more equipment, that is, they need more money and equipment is very good, and the spirit of the beast mainly depends on your grasp of form switching. Comparatively, I feel that the Spirit of the Beast is more interesting and playable. Passers-by bureaus are suitable. >>>More
The element of no PK I guess you won't be strong in FB either. >>>More
Personally, I recommend caution Qi Combination Slash is convenient to replenish the knife, the higher the HP, the higher the damage. >>>More