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Big heads, team battles and headwind games can play a good role.
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The cards are cut, which is not very good.
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Cards are a little more difficult than big heads, and the big heads have a higher win rate than cards. Playing cards well can bring the rhythm of the whole game, and the support ability is much better than Daqing's. The big head is mainly to fight and consume disgusting opponents, but it is very brittle, there are no life-saving skills, and the Duan Difference Ruler is easy to be set on fire.
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First Q hit the turret with the big head, and then W gold medal dizzy the big head,
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Master Q. Unlimited consumption. Wait for Ohno. Otherwise, it's not easy to fight. Guarantee the early replenishment.
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It's not fun to play big heads, 1v1 cards can't k
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Big head, their outbreak is not high, it is the opposite side to rush over to play a set of consumed heroes, basically consume first, and the card to find an opportunity to kill is chasing, as soon as he rushes over, he will be hit by the gun and the big head's skills, and he is likely to die, so the big head.
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Just talk about the early brushing of soldiers. It's obviously a big head. But I play a group and support. Needless to say.
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It's okay.,The support of the cards is very powerful.,The ultimate occasionally collects the residual blood that runs away.,Team battles are not as powerful as Phoenix.,But cards with high legal damage.,Q skills are still quite painful to rub the crispy skin.。 The phoenix is not very strong in the early stage.,Q's quasi-ability to suppress the opposite.,Phoenix's outbreak is more powerful than cards.,Not to mention team battles.。。 Q can be dizzy and open the opposite side of the r, which is almost impossible to move and the damage is good.,The ice wall is very good to use.,It's not good to pit teammates.。。
If you have a little confidence in your own operation, you can buy Phoenix. The card operation is OK, that is, the selection of cards requires skilled hand speed and reaction. Both heroes are recommended, and it depends on what type the landlord likes.
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The cards are better.,The global support ability of the card is very powerful.,Phoenix is a hero with depth.,Not recommended for novices.,Big head is a hero with a little soy sauce.,Because his position is difficult to assign.,He doesn't have excellent gank ability.,The ability to line in the middle is not considered to be good.,If you have a clear line, you can stabilize the line.,But clarity only has a role during the line.,But the card not only has a strong online ability and a good outbreak, but also stable control and full-map support.,So the card is one of the mainstream AP.。
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Cards are more popular now, where the big head goes, where to have an accident, except for the tailwind game, the phoenix wants runes, otherwise it can't be hurt.
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There are many ways to play, first of all, we analyze the strength of the big head to use his strengths, what are his strengths, is a kind of turret push line, so that the big head of the push line has poor self-protection ability, and the card yellow card with the jungler is easy to kill the big head. Then it's to use the strengths of our cards, the strengths of the cards are fast push line, super far Q remote knife, yellow card, life-saving is not easy to be caught, and the level 6 ultimate gank side. Use the red card + Q to quickly clear the troops, and then brush the F4 Brainless Development Level 6 to wander and destroy the opponent's other ways.
If you have good personal skills or want to match entertainment and the big head is tough, I suggest out the Holy Grail short cd + magic resistance, the big head set of outbreaks can't kill you Use the position to avoid his vertigo He opens up and you don't get on. Very good hit.
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Are you still worried about getting out of the pit!! This game is not single-player!! Some heroes are mutually restrained!!
At this time, you can only be obscene!! You can't beat it hard!! Let him bring the line to your tower and make up for it!!
At this time, just wait for your jungler to help!! If the jungler doesn't come!! You continue to be lewd!!
Wait until level 6!! It's up to your consciousness at this time!! On the road, down the road!!
Watch out!! Timely support to grab people's heads when they start a war!! The experience summed up by thousands of naked masturbations.
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Knock out three turrets, cooperate with the jungler, it is best to have a breakthrough and control, you can kill him, at least you have to flash.
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Quite simply, knock out his robot.
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Fight attrition, see who clears the soldiers fast, you can support after level 6, you have an advantage, hehe.
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Keep consuming his towers, dodge the tower's attacks, his 1 tower is not very dangerous to you, unless 3 towers hit you together.
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In the early stage, the crystal bottle was released, and several bottles of blood were 1 blue. All the time Q him, he replenished the troops, and Q him.
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The big head is nothing more than a pawn, you and the opposite brush, and you also have a big move to swim around.
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Ignore him, you go somewhere else to catch it.
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In terms of the ease of getting started, the big inventor is much stronger than the cards, and the 3 small turrets in the early stage are really ** not afraid of being caught by the jungler. The role of the card is to fly up and down to catch people, the output is not strong, and the technique of choosing cards is too difficult to practice, no matter how much you practice, there will be mistakes, if it is a few people to open the black card is still very strong, but the card is not easy to use.
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I love cards, and do you think big heads can beat cards? I'll put Q on your mechanical cannon and it's gone.。。。 It's true that the big head is more difficult than the card.,Team battles need to be aware of the time.,Control is unstable, this is a hard injury.,And the card is wandering.,But when you go, you'll be pushed by the tower, which means that you haven't communicated well with the jungler.。。。
And don't say, after I go to support the lower lane with my cards, if I push the middle lane and lose the economy, can I tell you, if you pass it in time, take away the opposite jungler and the lower lane, and then push the tower? Collecting Xiaolong? In the regiment?
Card cut card you play 50+ after you master almost,w is just one of the essence of the card,The real essence is flying to your teammates in time,And you also ensure that you blue enough wq。。。 The two heroes are positioned differently. Therefore, playing the mid laner, the wandering mid laner has a super high win rate in the early and middle stages.
I suggest you play the wandering type, on the fast score... Generally, it's often rhythmic.,Consciousness is pretty good.。。 I'm good at singles.,The middle single only plays with the fire man.,If you can't beat it, you can push the line.,Hit or push the line.。。。
After level 6 is my ** moment... Please call me the Mid Lane Killer! That's right, it's not an ID....
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It depends on your operation, the output of the big head is strong in the early stage, and the small turret can be used to blast the opposite side, and you are not afraid to fight the jungle (good technology), and it is developed in the later stage, you can be a second person, he eats equipment very much, and if the equipment is not good, it will be weak in the later stage.
I recommend the cards, but they're more difficult. In the early stage, with the infinite consumption of the blue card line, the red card is fast, and the second soldier can be used with Q, and the yellow card is needless to say, the card's logo, stun, and killing depend on him (this is also the card's escape skill). There is also his ultimate, the ability to support is seen, helping his teammates reduce pressure.
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The big inventor has a big wave in front of the tower, the upgrade is faster, and the cards are too much to develop, and they are almost scrapped if they are pressed, and the card selection skills are not easy to control, and the three turrets on the road side of the great inventor are almost invincible around five people, but the inventor is a little short of legs.
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Everyone thinks the card is good, the card gank is very good, hit the middle and see that the upper road is not good, the big support is not good, the lower road is not good, the lower road is not supported, the w cut card, the blue will be blue, the red group slows down, the yellow vertigo q, the consumption of the group is very good, it is recommended to buy cards, hope.
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Then you have to see how you operate, if you feel that the operation is good, the card Inventor is also very good now, and the explosion is not low.
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Great inventors are better, and they are easy to oppress. The difficulty of the card is to cut the card and carry
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Inventors... The operation is simple and violent. The cards are too manipulative, and the cutting cards are too tiring.
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Big head wow after the revision, it's so cute to say that the big head that can play is very powerful, oh The push line is very good to drop When playing a group (if the headwind is high and low) there is a big head The enemy's line can't be pushed in. Very powerful a hero S4 needs poke (kite) ability apc However, the card sama is very unsuitable.
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Card bar, the big head is too afraid of rushing forward, the card is much sharper, and the big head is directly exploded.
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I drill 1, I personally think to see the operation, the technology is better and the position is sharp, buy cards, otherwise you will play the big inventor!
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Let's buy a big head, I just recently reworked, and the cards have been cut a little badly.
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Masters buy cards, novices buy great inventors.
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At present, this version is a big head hanging, all the way to the ** rank, you can lead the team to victory, and push the line infinitely. Summon your friends to push the line together, grind the enemy home, and tear down the tower. It's a tower demolition game.
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The mobility of the cards is high, and you can play as you want.
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I'm passionate about cards. However, the cards are very difficult to play. It is recommended for newbies to choose the big head.
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The Great Inventor card skills are not easy to control, especially the ultimate.
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Cards focus on skill! The big head only needs to surround the fort.
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LOL Card Master and Mechanical Herald are good in Ranked Play for the following reasons:
1. The mechanical pioneer has a useful advantage when aligning the line, and is able to suppress the opponent's AP development.
2. The consumption capacity of the mechanical pioneer e skill is very strong, and it can play a great role in the later stage.
3. The Mechanical Pioneer W skill has range control, and the R skill has range damage, which can hit a high level of damage in team battles.
Card support is fast, able to quickly support teammates in the early laning, and the mechanical herald has stronger teamfight ability, which is more useful in late-game teamfights.
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First of all, both are tactical heroes.
As a mid-lane AP, the card has a strong ability to clear the line, but it is very easy to be killed alone, so try not to take the initiative to play the card, try to be obscene when the jungler does not come, and reach level 6, under the condition of ensuring the safety of the line, fly directly up and down the road, and help the team play an advantage.
Rambo, as a high-damage top-laner AP, has the potential to end the teamfight directly with a perfect ultimate.
If you're conscious enough, it's better to use cards than Rambo.
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This depends on the lineup, if there are many heroes on your side, the card master can quickly teleport to fill the position.
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Three hands (mechanical) is better, but you have to pay 10 points to your position, and E should be good. The early support of the card is not good. Late **, three hands you can consume.
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It's all right, depending on which habit you use.
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Definitely choose Annie. The cards are played in the support type. Anne had outbreaks in both the late and early middle stages. And it's a straightforward set. The big head is consumable. Once you're up close, you're done.
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Cards are the first choice to need to be aware of the bit, Anne is more stable, but it is easy to be excluded to the support position, and the big head is more limited and not recommended.
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Anne, the line is strong, and the group station is also good.
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Cards don't score well in this segment unless you drag 5 with 1
Anne Big Head suggested that Big Head just put the robot in place and that's fine.
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Annie is a little better, and cards can be used as well.
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Anne....Long range....Hit the group and get dizzy....High damage....Main.
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