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How to play the daily speed car firepower smash brawl? The following will introduce you to the gameplay of the Everyday Speed Firepower Brawl mode. "Firepower" is a new way to play, if you want to know how to play, please refer to the following In Everyday Smash Bros., there are four models, which are Attack, Defense, Speed, and Support.
There are four types of cars, and their attributes and methods are different! Let's introduce to you the skill attribute bonuses of these four models. Aggressive models:
This type of racing defense system is very easy to play, and the main advantage of the car is the defense. It can be said that if someone bumps into it, there will be no reaction! Speed models:
Characterised by its speed, this type of racing car is very fast in a race car. A lot of players like this type of racing, the wind like the man. Auxiliary models:
This is an active support car, and the attribute of the car is the support bonus. If players want to acquire skills in these cars, they need to spend War Coins to buy shards and then obtain various skills through crafting. What's more, the skill upgrade of these cars also requires fragments!
Players need to upgrade the skills of these cars to the maximum level, so that they can play to a greater extent, the attributes and skills of each car!
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Type: Size:
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Tags:Today brings you the analysis of the daily speed car firepower brawl skills,Mainly for you to explain the advantages and disadvantages of the daily speed brawl skills,Please follow the specific content to read it together。
The central goal of Brawl is the first, so the speed skill is the most suitable.
1. Speed Skill: Flying - Transform into an airplane and accelerate forward.
Advantages: Fly into the sky, ignore obstacles, the threat of mines, the speed can be increased by about 30 Oh, it is a sharp weapon to pull away opponents or chase the car in front.
Disadvantages: I'm afraid of turtles and missiles, so if you pick up the protective cover before flying into the sky, you have to keep it first, and after seeing the alarm, quickly raise the protective cover.
Comments: The shield effect bonus is very useful if Zhaoyan is extending the skill time.
How to buy: 25 diamonds, 40 shards - 1 point.
2. Speed skills: sprints.
Advantages: Accelerate the sprint, the speed increase is relatively fast, and the opponent can be slowed down when sprinting, the prop bonus mine, the shield is more practical.
Disadvantages: Can only run on the track, and encountering obstacles or mines will also slow down.
Comments: Landmines. The shield effect is useful.
How to buy: 36 diamonds 40 pcs - 1 point.
3. Auxiliary Skill: Copy.
Advantages: Copy the props you picked up, all props can be copied, and it's very cool if you pick up nitrogen. It also adds the effect of missiles and nitrogen, which is very good.
Disadvantages: There are almost no disadvantages, you only need to pay attention to the item you want after picking up, click to copy, and after the first cooldown time has passed, you also need to click on the copy, and you can only use it after the item is displayed.
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Let me share my tips with you:
1. First of all, you have to have a flying skill, try to use the dual-skill slot native S car (the native S car in the firepower brawl is better than the RS car in all aspects).
2. When the afterburner starts at the end of the countdown, hit the side of the track, strive to ensure that you are the last one, and then eat props behind (pay attention to mines), eat other props and throw them away (shield mines, nitrogen missiles, and missiles should hit the first Hansun one, do not hit the third), until you eat a turtle, try to keep a distance during this period, and don't be too far away from the players in front, otherwise it will be too difficult to surpass behind.
3. After picking up the tortoise, keep a distance from the player in front of you, not too far and not too close, do your best to level the third place, and the three people in front will definitely fight inward, all kinds of "missiles", "mines", "coarse old eggplant shockwaves" and "tornadoes" So don't worry about not being able to catch up, during this period your turtle must not be used, be sure to keep it, others rock inspection acceleration skills are opened, you also have to catch up, or keep an appropriate distance.
4. The flight cooldown time should be stuck, that is, the last flight, you have to control it after the last 10 seconds or so (you know how much time you usually settle in?). It is better to be the first to be tortoised by someone else or to fly when it is missile.
5. Your turtle should be used for the final sprint, if you are the first at this time, you don't need it, but don't throw it away. If you are second, not far from first place, with this turtle, then you must be first, if you are third, then you will be at least second when you settle.
6. If you are the first at the last moment, but not far from the second behind, at this time do not fly as soon as it cools down, because the probability of the turtle in the end is high (if there is a deformation is perfect), if you are hit by the tortoise, you are overtaken, you still have a tortoise, others overtake you when the time to throw the tortoise, the first flight, and then use the flight or deformation.
Hope it helps.
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Strategy 1: First is nothing good!!
Strategy 2: Props must be slid and grasped in hand!
Strategy 3: Master the skills.
Strategy 4: Good skill triggers.
Strategy 5: Blindfold to lead the way of viewing.
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How to open the skill slot of the daily flying car firepower smash brawl:
First of all, it must be a new car, because the previous car did not have a skill slot, and the new car has its own skill slot.
Secondly, the new car comes with two skill slots, such as Earth Fire and Dragon Soul, which can be purchased in the store.
Maximum speed: 485km h
Acceleration: Fuel Saving Efficiency:
Gold bonus: +
Lane change speed: +
Milestone bonus: +
Points bonus: +15%.
Rage Gallop: When in the "Fury" state, you can initially gain 15% of the Thrilling Overtaking Points for 10 secondsFire Trait: Flight duration is increased by seconds.
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Welcome to the 18183 Forum.
The following is the most complete information package station of "Everyday Speed".
Game forums. Game Info:
Game Walkthrough. Game Profile:
Bundle Claim:
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The second fire skill slot is not available to all cars, and there is no second skill slot that cannot be equipped with 2 fire skills, so there is no such thing as opening.
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It can be obtained by purchasing a specific race car. Before you buy a car, look out how many skill bars there are, and if you want more, you'll want more.
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Different cars have different fire skill bars, some cars have 2 slots, and some cars only have 1 slot.
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Some cars only have one skill slot
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Only the exclusive car in the firepower smash brawl in the daily speed car has its own 2 skill slots, such as Earth Fire, Fire God of War, Dragon Soul, kmoon and other cars with characteristics that have just come out.
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Welcome to the 18183 Forum.
The following is the most complete information package station of "Everyday Speed".
Game forums. Game Info:
Game Walkthrough. Game Profile:
Bundle Claim:
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Magnet: Hooks up the player in front of you to slow down the opponent's speed and increase your own speed for a short period of time. When you're behind your opponents, you can pick up magnets on the track, aim at the opponents in front of you, and you have to slow down when the magnet hits you, while you can grab its tail and fly with ease.
Interference Waves: The steering wheel of other players in front of you is switched left and right. If you are hit by power, you will feel that the left and right buttons are out of order (you want to go to the left, the car is biased to the right, and if you are to the right, the car will be biased to the left, and the vertical carry is to let you come backwards).
Silent Antenna: Silences all players except themselves, making them unable to use abilities and interrupting active abilities (including transformation, flying, and also being unable to use skills for a certain period of time, only using items picked up on the track).
Purification: This is a skill item that clears all current negative effects (including turtles) and briefly increases one's speed, which is a defensive item. You can use this skill when you have all the negative effects, and you will be able to clear the negative effects immediately, and it will also carry about 2 seconds
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