Learn which of the two directions of game development, Cocos2d x and Unity 3D 2D, has a better prosp

Updated on Game 2024-04-29
5 answers
  1. Anonymous users2024-02-08

    Cocos2D-X is a free and open source framework,Do 2D is more bullish,3D support is simply weak,It seems that there is a 3D fishing master who has not seen it recently, but it is a 3D effect made by the shader。 This thing is just used by more people in China, and few people use it abroad. . . Untiy is a set of game solutions,It's doing 3D,So the support for 3D is better.,Since then, the native 2D support has been developed.,Integrated 3D and 2D game engines.,As long as you're familiar with his 3D development.,2D development is a problem.,Basically, the operation is the same.,It used to be a whole set of solutions sold together.,The price seems to be.,Now the version that appears,The bottom layer has all changed.,But the game can be more dazzling.,But the previous plug-ins can't be used., A lot of plug-in vendors have been killed, and the current plug-in vendors are engaged in migrating to this new version.

    And now this guy has changed from the previous model of selling the whole package together to selling services... But even so, it's in Greater China, and you're sure to be free to use, you know!!

  2. Anonymous users2024-02-07

    It's all good, if you don't have a foundation, you have to start with C++. The overall development of the game industry is good, and it is an industry vigorously supported by the state. If you want to study, we recommend Beijing Princess Tomb Game School, which has a complete curriculum.

  3. Anonymous users2024-02-06

    1. Differences: 1. Cocos2D is open source, supported by documents, and the forum materials are complex and extensive; Unity3D is closed-source, with strong documentation support, and the forum materials are as complex and extensive as that.

    2. Cocos2D is free; Unity3D charges.

    3. Cocos2D's cross-platform requires a lot of rewriting**; Unity3D's cross-platform, programmers only need to select the button to get it done much calmly.

    1. Expansion: 1. Different:

    1) Cocos2D has outrageous customizability; Unity3D has a library of classes written specifically for customization.

    2. Same: (1) Unity3D and Cocos2D-X are both cross-platform game development engines.

  4. Anonymous users2024-02-05

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "Game Special Effects Unity3D", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  5. Anonymous users2024-02-04

    Personally, a game engine is just a tool, and if you think it's easy to use and efficient, then that's fine. Especially in 2D platforms, the engine is mostly the same, because it doesn't need high-quality rendering, just use the display.

    Although the shortcomings of Cocos are indeed too obvious, it only took about half a year to feel the limits of this engine more and more.

    But the argument that u3D is the right way is funny. Because the variety of a game has nothing to do with the engine and the engine to a large extent, the engine can only increase development efficiency, reduce time, or make the rendering a little better on the 3D platform, such as Unreal Engine, but the essence of the game will not be changed, how you do it, it is how it is, which is why some games on the FC can still crush some domestic "stand-alone masterpieces".

    By the way, U3D is almost going to decline, and it is estimated that it will be defeated by the free of Unreal 4, which has sprung up.

    Finally, I would like to remind you, don't listen to the teacher all the time, you must have your own opinions and opinions. Why?

    Because the so-called teachers are all wastes that can't be mixed up in a certain industry, there is no choice but to change jobs and pit people.

    Otherwise, who has a great future, who has to help others for pleasure and educate people?

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