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There are many aspects involved in calculating damage, but let me list them all in the following to determine how much damage you can do. First, the main thing is your spiritual power The higher your spiritual power, the higher the magic damage. Second, Fa Xiu, the higher your Fa cultivation, the more you hit This is how you can hit high damage Only these 2 points will increase your damage The following are the factors that will reduce your damage The first is still spiritual power The higher the opponent's spiritual power, the lower you will hit Type magic defense effect SS spiritual power is the lowest So this is the reason for saying that the system is ss .
Second, the resistance to the law cultivation (resistance to the law command cultivation) the higher the resistance of others (as the name suggests, it is to resist the law injury), the less you will fight, and even if you can't cultivate, the method of cultivation is very high, and you can't beat it. Third, there is resistance in the character, and the higher the resistance of others, the less you will fight Assuming that the resistance of the immortal system is very high, the resistance of the ghost system is not You'll just use the immortal spell to fight, then you will fight far less than the normal value, if you use the ghost spell to fight, then you will be much higher than the normal value, this is the principle of mutual restraint of dreams (warriors are the enemy, ordinary, dexterous, group attack) The main impact is these, if there are any details, I didn't expect that I will add it Satisfied, thank you, the original hand-played.
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There are many factors that affect a mage's damage, but the following I know of.
1。one's own spiritual power and the other party's spiritual power.
2。one's own spell cultivation and the opponent's magic resistance cultivation.
3。There is also the resistance of the other party.
4。The power, efficiency, and specificity of the moves you use.
5。one's own mount, specifically the magic guide, will ignore the opponent's spiritual power (magic guide: ignore 10%; Advanced Wizard ignores 15%; Expert Wizard ignores 20%)
6。When forming a team, it is affected by the formation (not only the effect of the formation itself, but also the relationship between the formations).
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Simple: Complete, equipped with JP, high level of moves.
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After testing, the mage's output is also affected by the size of its own attack power.
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Full repair, a piece of JP equipment is amazing.
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Since the formula for calculating Dream Damage has not been announced, I can only speak in general terms based on the experience we have learned while playing on our own.
Let's talk about the problem of damage first.,Generally, the damage should be considered based on your own attributes (attack, spiritual power), cultivation (G cultivation), move power (see if you have been refined), the opponent's attributes (spiritual power, defense) and cultivation (anti-G cultivation, anti-law cultivation), resistance (each move is displayed), etc., and by the way, there are also stunts and weather factors (such as the damage +20% of the rain and thunder spell).
Therefore, even if you face the same monster, it is difficult to say that the spiritual power and attack are equal if the mage and the warrior deal the same damage. Also, there is no such thing as a normal attack for a mage (rushing up and knocking is another matter), while a warrior's normal attack can sometimes deal a lot of damage.
If you just want to find a team of friends with similar combat power, I recommend attacking fighters who are slightly less powerful than spiritual power. Because of the strange design of the dream, the resistance of the magic resistance is much higher than the physical resistance. Therefore, the team of warriors who attack slightly worse than the mage's spiritual power will be a little more average, that is, a warrior of about 1550g can play a similar role as the mage......bar.
I've only seen the whole warlock team, otherwise the whole mage and the whole warrior team are very pitiful, and it hurts to meet a resistance monster at will.
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**Attack power does not affect mage spell damage Spell Chang damage is determined according to the amount of spiritual power The higher the spiritual power, the higher the spell attack.
But ** on the increase in mana (1Mana = spiritual power) The higher the level**The more mana is increased, and then the ** is smashed into a bonus of mana.
That's more than 20 spiritual powers.
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FS is to be buried with + spirit.
You only need to point that ** skill.
But the ** you choose must be + high magic to be considered jp.
Attacks can be ignored and repented with a smile.
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Spell cultivation can increase the attack power of the mage A total of 10 levels Darts can get cultivation experience, run 2 points once Spend 80,000 yuan to open a cultivation treasure chest with gold, but it depends on luck If you have a lot of money, you can eat the smart spirit fruit The smart spirit fruit can be obtained by opening the treasure chest You can also buy it in the game Each can increase 60 points of cultivation experience Spell cultivation above level 5 is effective There is also defensive cultivation If a warrior has an attack cultivation Depending on the profession, the cultivation will be different.
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Repair the good necklace bought with gemstones.
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You need more spiritual power to fight more blood, and mages mainly rely on necklaces.
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First of all, the equipment, clothes, rings, bracers, necklaces, must have high initial spiritual power, and then be able to forge relics.
All of them are forged to level 5 or above.
Belts, shoes, magic weapons, hats, and hats have to add a lot of magic
Then there is the cultivation task.
Increases the character's spell cultivation.
The cultivation quest is in the bazaar.
Receive the task from the cultivation instructor.
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It's not the same. The Mage's ** attack counts as 25% damage on the output. In other words, the attack output with ** 100 is 25 higher than the damage output without **.
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How useless. Warrior mage. It's very powerful. He can be a warrior and a mage.
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It's useless, it's best to equip it with additive injuries or spiritual power.
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It depends on the hat level, a level 100 Falian hat with 40 50, and a 100 Falian hat Sakura Zheng is not as good as a 100 Falian hat. Then there is a hat over 40 that can open a hexagram and sing a spine.
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Dao law, add spiritual power, add blue, add defense, and don't need anything else.
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Guns are majoring in mages **are all majors and the Tao is non-majoring.
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