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1. Familiarize yourself with the method of ghost steps. There are 3 ways to use the reverse swing and the forward fist or the forward swing or the forward fist (there are other methods), and the punch and the front must be held at the same time at the end.
2. Feel the itinerary of ghost walking. The scope of the ghost step is limited, and it is related to the time of use. For example, when practicing ghost steps after dodging, the distance of the ghost steps practiced at the end of the dodge is relatively far, and when practicing ghost steps earlier, ghost steps can also appear, but the distance is closer.
3. Look for the end time of the shaving wind. After cutting the wind, you can directly practice light sunflowers, in fact, change the light sunflowers into eight wine glasses, press the time a little earlier, and press and hold the front and punch.
4. Feel the distance that the ghost step should take. The ghost step moves a long distance after shaving the wind, but the opponent's stun time is limited, so how to float to the nearest position in front of the opponent before the opponent's stun time is over has become the focus, and its position still needs to be practiced by the practitioner and felt repeatedly. However, it is important to remember that the opponent's hitstun time is not extremely short, and the speed of the ghost step movement is also fast, so don't be too anxious to press the punches and kicks, and try to be as late as possible.
5. If the rhythm of the ghost step has been found after the wind cut, and the heavy punch is also stopping the opponent at close range, the next second wind cut is also difficult. It must not be shaken too fast, and the "forward shake" after the "front" must have a certain interval, otherwise it will change its moves. Of course, it would be best if you could accurately use the method of diagonally back and down to the front to practice shaving.
It is recommended that beginners use the special people of the Eight Gods and 95 mode to cut Athena, and they must not be in a hurry. There is also a special kind of infinite air cutting opponent, that is, when cutting the wind, pull the oblique back down, cut the opponent and push the front, go a little distance and press the punch, in fact, it is to go a little after the wind is cut and then cut the wind, but it is only effective for the special people of the violent Yagami team, if the special person is cut down, with the oblique protection, the ordinary Yagami is also established, and because there is no ghost step, so it can also be used when there are energy points.
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Dodge, press the big move, press the last direction with the attack button, and hold the attack button
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The method is the same as on the arcade machine, and then you can't rush to play on the keyboard, you must have a sense of rhythm, pay attention to the rhythm when pressing the keys, and try more.
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Same as on the arcade machine.
It's just a lot more difficult.
And it may also be because of the problem of keyboard incompatibility.
Completely unable to get out.
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After the move, press the key to put the kill, and just go forward.
For example, after Yagami finished making a move, he immediately put eight wine glasses, and if he didn't let go, it would be a ghost step.
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- -You're asking me for help... Oh my God, you're looking for the wrong person... I'm just going to say that success is just once. Sorry to disappoint you.
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97 Fengyun rises again with infinite energy beads, and the three energies below him are full with one action, and he can't make a ghost step at all. The premise of the ghost step is that there can be no energy beads. To send Yagami ghost steps, it must be the original 97, the kind without hidden characters.
On the keyboard, it works like this: if Yagami is on the right and the opponent is on the left. Then when you approach your opponent and enter the "light punch", you will pull the opponent from the left to the right (the so-called shaving wind), and in the process of pulling, you will lose the light punch, and the "and light punch" should be held down.
In this way, after throwing the opponent out, Yagami will quickly move to the opponent's side again, and in this way, he will get out of the ghost step.
There are two points that are more important in this process, 1 is that Yagami and the opponent coincide, and 2 is the moment when Yagami pulls the opponent to the right hand and throws it out, that is, when the hand is raised to the highest point. It should be noted that you must enter a light punch after 1 (the faster you enter, the faster the ghost walks), and more importantly, you must complete the input at 2 (i.e. hold down + light punch while throwing your opponent out, and hold it for a short time). If you can do these two things, you will definitely be able to get out.
If it's an infinite connection, then the length of time you hold down + Light Punch is critical, which is actually a pause of up to half a second before entering a heavy punch. The vast majority of posts on the Internet say that they will wait until the opponent is thrown out (i.e., when the hand is raised to the highest) to enter, which is pure nonsense, and it is too late and cannot be released. In addition, the two buttons can be pressed at the same time or sequentially, and it is not necessary to press the light punch first and then press it as said on the Internet.
In addition, if it is a comeback, Yagami Infinite is super simple, except for the big snake, Terry is the easiest for him. Input method: When the opponent is on the left, Yagami approaches the opponent with a light fist to pull the opponent to the right, enters when the opponent is about to be thrown out (that is, runs forward), and the input is completed when it is just thrown out, and then Yagami will run to the opponent, run to the opponent's side and enter 3 to hit a heavy punch, and then light punch or heavy punch to pull the opponent to the left, these two moves should be connected together, and there is no need to pause in the middle.
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First I want to know what kind of keyboard settings you have.,Here I use W on a left S down D right J light fist k heavy leg l heavy fist This few buttons to describe Xiao Fenghou Yashen on the opponent's left: dsad (hold and hold) J (hold and hold) - this is the way to go out of the ghost step. The action should be fast, the timing is generally to see the Yagami Xiao Feng opponent when the action is fast to complete that will (the hand is thrown away but has not left the opponent, facing you, the head is lowered, the hand is straight, I can only describe it like this), it is easy to master when you are proficient, the key is to summarize experience while practicing.
Summarize experience while practicing, this is my experience of 97pk in 10 years, how detailed what others say, if you don't practice and don't summarize, it will never become a climate. )
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