About the King of Fighters 97 s red pill, how about the King of Fighters 97OL Nikaido red pill

Updated on Game 2024-02-09
10 answers
  1. Anonymous users2024-02-05

    You're not doing it the right way.

    The specific jump method is down + gently diagonally up, and then out of the foot, which is actually the method of shadow jumping.

    Small jumps can be made by simply pulling diagonally.

    After the red pill reversed the punch, he was just about to land and didn't land yet, but he had already landed, but when he was about to land, he jumped out quickly when he went down and then + diagonally up.

  2. Anonymous users2024-02-04

    I don't understand your little jumping foot, please elaborate.

    Red Pill's Vacuum Tablet Temari is diagonally up in front of it for a moment before it hits the ground, so you can jump out without landing on the ground.

    This trick is called a triangle jump.

  3. Anonymous users2024-02-03

    Red Pill's feet are the coolest to use to hit the back of the head. You can do it four more times and then put a nirvana. Most of the other party's blood was soon gone.

    Red Pill's air catch is also very powerful. It doesn't matter if it's a big jump or a small jump. Or someone else made a move.

    As long as it doesn't hit you. Pull the lever down when you jump. Press C or D

    You can pull people down and beat them. However, I recommend pressing c...Because C is better than D.

    And fast. Red Pill's feet are very good to make. As soon as others want to get close, you just stand and press your little feet. When someone else gets up, you just jump on the spot and press d.

    There is also the red pill after the reversal punch, just about to land and before you land, you can jump up directly. Wait until you're done with the inverted throw and he jumps backwards. You can just jump big!

  4. Anonymous users2024-02-02

    Press up quickly, tap lightly and release. Don't hold it down.

    Just about to land, before you land, you can jump forward again].

    That's a shadow jump, you are optimistic about the time when he turns his legs and jumps back, and enter the command of the shadow jump before he has fully landed, then he will jump as soon as he lands.

    You can jump 268 or 29.

  5. Anonymous users2024-02-01

    If it is kof97, the current online battle ranking, the gate is going to surpass the red pill. At 98, the gate is even more of a brother.

    The advantage of the red pill is that it has a strong output, and it can be connected to the Super Killer Thunder Light Fist through a simple combo. However, the red pill has two major disadvantages: one is that it jumps high and takes a long time, and it is easy to be targeted by strong air fighting techniques (such as the head of the gate); The second is that there are too few offensive routines of Red Pill, and once the jump is targeted by the enemy, only the next thing left is to cut into the next B.

    Needless to say, the throwing skills of the gate, in addition, the defense is high, the fists and feet are strong, and there are bug shocks. If both sides have no gas to start, and the two may still be evenly matched, then the horror of the three-qi gate is not at all comparable to the red pill of the three-qi.

    Of course, if in the hands of a rookie, the red pill is better than the gate. In the battle of masters, the gate is often used to defend the bottom, and Red Pill rarely has a chance to play.

  6. Anonymous users2024-01-31

    How about The King of Fighters 97ol Nikaido Red Pill? Isn't it powerful? Let's tell you about the King of Fighters 97ol Nikaido Red Pill is not powerful! I hope it can help all players, and I hope to adopt it

    Name: Nikaido Red Pillaru.

    Date of birth: 6 June.

    Zodiac sign: Gemini.

    Nationality: Japanese.

    Blood type: Type O.

    Height: 180 cm.

    Weight: 70 kg.

    Interests:Air travel、Cooking。

    Favorite food: sashimi.

    Sport specialty: Skeet shooting.

    Something important: yourself.

    Nasty thing: Otaku.

    Fighting Genre: Thunder and lightning manipulation martial arts + I flow fighting martial arts.

    Class characteristics: melee character, manipulating thunder and lightning, combos like flowing water.

    Skill Tree: Reactionary Three-Dan Kick: Red Pill's basic skill routine is connected to a short and coherent attack, so that the opponent has no chance to fight back.

    Thunder Fist: Harness the thunder and lightning in the palm of your hand to give a high-voltage attack to the oncoming opponent.

    Vacuum Piece Tema: Uses the advantage of legs to rotate at wind speed, giving the opponent a continuous downward attack, which is difficult to defend.

    Phantom Hurricane: Through the visual cover of lightning, use the lightning-like body to launch an attack similar to the doppelganger.

    Juheke: The power of thunder and lightning erupts, surrounds the body, and plays the role of both offense and defense.

    Super Big Generator: Arcane, absorb the opponent and place it in a strong electric field, bursting out 100,000 volts of the strongest electricity to penetrate the opponent.

  7. Anonymous users2024-01-30

    Isn't it right to ask for Nikaido Red Pill, I'll tell you. You check the set of moves based on your own key settings.

    Nikaido Red Pill (97).

    Rotating knee drop: Lift the leg forward.

    Jack Knife Kick : Forward plus light legs.

    Flying Diamond (Jane Naga Jumping): Lowering the weighted legs.

    Thunder Fist : Lower forward with a light punch or a heavy punch.

    Aerial Thunder Fist (Jumping): Drop forward with a light or heavy punch.

    Vacuum Min Wei Kata Tema : Add a light punch or a heavy punch after the drop.

    Super Lightning Kick: Forward and forward plus light leg or heavy leg (heavy leg can knock opponent directly down) Ju Kick : Down front plus light leg or heavy leg.

    Reactionary triple kick: front and back plus light or heavy legs.

    Red Pill Throw (close-quarters): Forward and backward plus light or heavy punches.

    Thunder Light Fist : Lower forward and lower forward with light punches or heavy punches.

    Big Generator (close-quarters): Forward and backward forward and backward plus light or heavy punches.

    If you don't understand any skills, you can ask me, the above is a list of moves, just practice it yourself.

  8. Anonymous users2024-01-29

    When the opponent jumps, use the next B to prepare for the combo.

    Absolute kingship.

    Soul Skill.

  9. Anonymous users2024-01-28

    Just press the trick sheet and you're good to go.

  10. Anonymous users2024-01-27

    Random fighting, whatever power will be used.

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