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Personally, I think it's beyond the knowledge of Dota, the understanding of heroes, the understanding of the terrain of items, and so on.
The most important thing is to look at the mistakes of the opponent, whether it is a mistake in positioning, a mistake in skill, or a mistake in judging the strength or weakness of the enemy.
If it weren't for those mistakes, he wouldn't have come to kill you, and he wouldn't have been killed by you.
Don't always think about killing others, others will kill you, there must be a certain degree of certainty, killing people, rushing together, fighting is the hole card, your hole card is the global flow, my hole card is the bait, you kill me, we push you a tower.
Of course, if you have a good sense of vision and a good vision, you should try not to fight these mysteries and follow the established tactical system.
It should not depend on your individual ability and the command of the tactical system and the quality of the system.
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Accurately estimate the amount of damage of your skills, in many cases you are hunted down because you have residual blood, and you can use the support of teammates or the attack of the tower to cause a counter-kill to the opponent, so your operation and awareness are anti-kill skills.
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When you see that the other party is bloodless, you immediately appear in front of him and run again, he thinks that you are afraid of him, and he will chase you, and you are cruelly turning around and killing him.
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There is also the grasp of the skill CD time, as well as the sudden increase in blood such as the star stick, so that others can misjudge.
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Card slots are the key.,And you have to master hero skills.,Such as the enemy's flash.。。。
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Have a good understanding of each other's skills, HP and MP, as well as the surrounding terrain and vision.
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1: Wands must be had, Macon If you are a support, you can get one.
2: Know the terrain and make the most of the terrain shadows.
3: Master the skills.
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Make the most of terrain shadows.
Go around the woods and get around!
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1:The use of the M key (does not trigger the attack to get close to the opponent, does not break the stealth state to get close to the opponent.) etc.) 2: Walk and stick to the woods (if you are chased by the wind. Then don't) 3: Use of double-click on the item (jump knife, push push, tp).
4: Reaction to time (e.g. 20 minutes, no red dot on the map, then it is likely to go to Roshan or something).
5: Pay attention to the opposing heroes who are the easiest to be killed by you and the easiest to kill you.
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The ant's locust swarm deals one damage to the tower, which can be used to replenish the tower.
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The tips are useful, it's better to make up for the knife, it's okay to look at the minimap, and the tp will go around the woods.
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No matter what, okay, I'm in power Sarui.
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Bugs count. For example, a troll with n mending axes.
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Dragoon Shift ultimate, doppelganger axe, three dragons.
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Shadow Fiend and Clockwork's soul collection, because Clockwork's C can be dropped by Shadow Fiend A, and Shadow Fiend will receive souls, generally when going out, as long as teammates work with Clockwork, Shadow Fiend can receive 5 to 6 souls.
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Come up and type -wtf and use a dizzy hero for fun.
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Go to see the small details of Dota that you didn't know.
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