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Well, first of all, you talk about Nero or Dante. Secondly, which monster do you want to connect, because different monsters have different judgments, such as ice blades and straw or **** combo methods are definitely different, especially by turning or hitting other enemies to dodge tricks.
Let's take the straw first, and ask if you have any complaints or other questions.
Nero (because there is EX so what I'm talking about is 0EX play, if you can be red with a knife, there will be a knock off effect and the range damage is completely different): Sprint close, Crimson A D, Pick up the air (people also go up), 3 Catch Swallow, Split down, Crimson C, Catch, Fall, Crimson B (because of blowing away), Provoke ......This set is the most basic to connect all the combos, and catch them back when the distance is long (grab the straw casually).
Dante ......I would say, can you go all over the world if you practice the air cutting and stepping on it......Because Dante in 4 has too much freedom to switch modes at any time, there is no solution. Just talk about a ...... that I think is beautiful to jump highThe deception teleported under the opponent, stabbing out hundreds of millions, Enma 3 stages, (the straw will be absolutely qi True Ascending Dragon Pick Air (theoretically, the straw that is not demonized is already dead = =), Enma is enough to cut 6 knives in a row, Luci is legally fixed (because Lucifer's position has declined, and it is very likely that he will fall to the ground if he is not skilled), the spear god takes the storm, and then Pandora (at will), it is enough to step on the fist gloves 3 times in a row, and the doom groove is released, and whatever skill you want, provoke. If the distance is not enough, the trick will be instantaneous.
Have a nice ......In fact, if you practice more, you will naturally have your own routines......
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Play more and play naturally, the game is familiar.
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Direction: Normal move, space lock.
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I'll give you a detailed one:
First of all, there is one thing that must not be learned, that is, the skill of cutting in two, because after learning this, after opening the intelligent skill mode, you basically can't stop in the air and slash flat, and then take the 20 levels to call the Pope as an example, after breaking the defense, first provoke the hand, (it is better to turn on the demon mode).
Flat A twice,Then put it in the air to rotate that skill.,Then flat A three times.,At this time, the boss will be opened by you for a distance.,You instantly catch the ghost hand back.,And then the above set and then this time the ghost hand catches back, you can directly l the big ghost hand special effect.。
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That should be the move that stays in the air, that is, a two times in the air, and then a short time in the air, and then a can rise, and then repeat this to stay in the air indefinitely, but it is difficult to grasp the time of the move.
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Hello, it's not that we didn't press.
As you can observe, the moves we use in the seconds before we throw them don't require me to attack, either the style button or the firearm. In fact, at this time, we are already pressing, and then when the time is ripe, throw it out to set the blame, and then it is generally unboxing or provocation as the end of the combo.
If you have any other questions, please ask them.
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What is Feiyan If you grab the ring in the air after locking Duan He, press and hold it to lock it and press it to catch it.
Infinite connection in the air? Are you saying that there's a challenge to catch n times in a row? It's the lock-up grab.
Then let go of the lock, and then hold down in the grasp and repeat all the time... Because there is a series of automatic actions that will throw the monster to the ground after grabbing it in the air, so no matter if Nigao lifts the monster when it is close to the ground or high off the ground, it will throw the monster out at the default height of the same system, which is a bit against the laws of physics.
If it's technical, go to the post and read the technical sticker.
Style games are all actions to play as you like, combos or something, how you like to play, how to play, handsome is the key.
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Devil May Cry 4 want to combo?
Is the landlord talking about Dante or Nero?
Dante's even I don't know Nero's words.
The landlord wants to do this.
You must practice the skill of rotten song ripe i i and then i, that is, hit twice and then go up to hunger Lu Zheng Hui for a circle. Will fly up for a while.
Then the ghost hand flicked. Catch it back and go back with 2 knives.
That's probably it.
It's useless to just talk. Let's try it for myself.
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The keyboard and the controller have their own merits, and they are very good when practiced.
If you ask how to connect, it's like asking people how to succeed, it's too broad.
It's easy to say, just practice.
You can refer to the predecessors, or you can practice it yourself to get a set of your own application.
For example, wallacewon, which is his username on Youku. It's not the most awesome, but it's also a person who can be counted, and it shouldn't be an exaggeration to despise more than 99% of players in technology (Devil May Cry 3 and 4), he is Zheng Ran is a keyboard party, you can go to Youku to search for and see his **, it's a real way of playing in a virtual war.
I talked to him, when he played Devil May Cry and did **, he basically practiced all the time every day during the holidays, so you should understand: it is to practice wildly after figuring out the principle of even skills, of course, the guidance of the awesome ** is also indispensable.
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Whether you want to make a move method or a continuous attack routine.
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Run over and jump a, knock a group of minions into the air, and jump up immediately ab, ab, ab, so that even if there are minions behind you, they can't hit you, you can even five or six times, and then connect after landing.
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