How to assign the identity of the wolf killing 7 person bureau, Xiaobai asked, how to distribute the

Updated on Game 2024-04-23
18 answers
  1. Anonymous users2024-02-08

    Two werewolves, 1 soothsayer, 1 witch, 3 villagers.

    Werewolf: Responsible for killing people when it's dark. Different rounds can kill the same person, but werewolves are generally not allowed to kill each other.

    Prophet: In each round, a person's identity can be verified.

    Witch: There is only one bottle of poison and one bottle of antidote in the whole game. The medicine that was used in the previous round was not used in the later rounds.

    Ordinary villagers: Good people who don't have any functions.

  2. Anonymous users2024-02-07

    1 Cupid, 1 Witch, 1 Prophet, 2 Villager, 2 Werewolf.

  3. Anonymous users2024-02-06

    Werewolves can knife themselves, they can deceive the witch Yinshui, confuse good people, and fight barbed wolves.

  4. Anonymous users2024-02-05

    One master, two loyalties, one inner and three anti.

  5. Anonymous users2024-02-04

    Playing werewolves is generally more than 8 people, 2 wolves, 1 prophet, 5 villagers, and 7 people can only be one less villager.

  6. Anonymous users2024-02-03

    What is Wolf Killing? Is there another version of Three Kingdoms? If yes, I'll divide, if not, I won't.

  7. Anonymous users2024-02-02

    Looking for three more people?? Three people, two gods and two wolves.

  8. Anonymous users2024-02-01

    The common configuration for seven people is [2 wolves] + [3 villagers] + [1 prophet] + [1 cupid], and the additional rules are as follows:

    1. Witches can only save themselves on the first night.

    2. The witch's antidote and poison cannot be used on the same night.

    3. Hunters cannot activate skills when they are poisoned by witches.

    Fourth, werewolves can self-destruct.

    5. It is forbidden for werewolves to use their own knives, empty knives, even knives, and to give gold and silver water to the edge of the knife.

    6. The witch must save people on the first night.

    Nine-person bureau identity configuration: 3 werewolves, 3 villagers, 1 prophet, 1 witch, 1 hunter.

    Werewolf Kill Backstory:The werewolf's ** needs to be traced back to the terrible "catastrophe" of the Middle Ages - the Black Death. The plague killed a third of the people on earth, but a handful survived, and they gained great power—or curse—the ability to become wolves.

    There were two large-scale wars between werewolves and humans, and the werewolves were eventually driven to the bitter cold ice fields of the north. The game is set in the near-Victorian era, more than 100 years after the end of the Second War, where most of humanity has forgotten the horrors of their ancestors and the werewolves of the city have begun to stir up again.

  9. Anonymous users2024-01-31

    Three commoners, two werewolves, a soothsayer, a witch. Tubian Tucheng chooses by himself, Tu Cheng is more of a test of the werewolf's ability, I suggest Tu Cheng.

  10. Anonymous users2024-01-30

    I have a fairly balanced board that I have used many times.

    Werewolf 2 Hidden Wolf 1

    Prophet 1 Witch 1 (single medicine, can be used as an antidote or poison, only the first night can save yourself) Civilian 2 In addition, in order to maintain the balance of the game, there must be a police session, however, this round is generally only two days.

  11. Anonymous users2024-01-29

    6 people: 2 wolves, 2 people, soothsayer, hunter 7 people: 2 wolves, 3 people, soothsayer, witch.

    8 people: werewolf, white wolf, 3 people, prophet, witch, hunter.

    9 people: 3 wolves, 3 people, soothsayers, witches, hunters.

  12. Anonymous users2024-01-28

    Normal version: 8 people - 3 werewolves + 3 civilians + prophets + 1 random god (i.e. 3 wolves, 3 people, 2 gods).

    8 people in the beginner version - 3 werewolves + 2 civilians + prophets + 2 people of any god (i.e. 3 wolves, 2 people, 3 gods).

    Witches are recommended in addition to soothsayers.

  13. Anonymous users2024-01-27

    Rabies was rampant in ancient times, also known as werewolves.

  14. Anonymous users2024-01-26

    I feel that 8 people and 3 wolves The wolf side is still a bit strong 2 wolves and 3 people soothsayer witch wild child can.

  15. Anonymous users2024-01-25

    When the number of players is six, two Werewolves, two Cleries, and two Civilians.

    Game flow: Each game of werewolf killing will start at night, and every night werewolves can open their eyes and hunt one player in the field together. The night will be followed by daylight, and the day will be the time for all players to speak and vote.

    Each surviving player on the field will speak in order, and after all players have spoken, the judge will organize a referendum on banishment;

    Each player has one vote in the banishment referendum, and the player can choose to vote for what they consider to be a werewolf. Eventually, the player with the most votes will be banished from the tournament with a "Last Word".

  16. Anonymous users2024-01-24

    Game Distribution: 2 Werewolves, 2 Villagers, 1 Priest: Prophet.

    Situation analysis of the five-person bureau:

    The number of players is small, and most of them are novice players, lacking the right logic, thinking, gameplay, discussion and experience. There are often cases where the clergy are afraid of death and dare not act, and the common people abstain from voting or do not dare to vote. And in the absence of a witch hunter, the good guy can't chase the knife, which will greatly increase the winning chance of the werewolf, and there is often a situation of lying down to win.

    Therefore, in order to win the novice 5-player round, the key point: the priesthood must make a difference, especially the prophet.

    For werewolves, due to the lack of information tips on the good guys, you can try to take the initiative to mislead the good guys, or follow the good guys who have suspected targets. In the novice game, following tickets is an essential skill as a werewolf. On the premise that the number of people is already small.

    It's easy to knock the good guys out of the game with the ticket.

    On the villagers' side, it is a closed-eyes player. You don't have any ability at night, but you can vote during the day! In a board without witch hunters, a good guy referendum is the only way to execute a werewolf.

    Therefore, the villagers must boldly exercise their rights. Don't be afraid to take the wrong side and not do anything. In a five-player bureau, abstaining is tantamount to suicide.

  17. Anonymous users2024-01-23

    8-player game Werewolf Standard Gameplay:

    2 werewolves, 1 witch, 1 eros, 4 ordinary villagers.

    Werewolf: Devours a villager every night.

    Normal Villager: Doesn't have any special features.

    Eros, also known as Cupid.

    Designate any two people (who can include himself) to enter into a relationship before the game. When one of two people in love is killed, eaten, or poisoned, the other must be martyred. Lovers can never point fingers at each other and kill each other.

    Witch: She has two potions: one is a resurrection potion that can save a deceased; The other is poison, which can kill anyone who is alive. Witches can only have one chance to use drugs per round.

    If two lovers are one of the villagers and the other is a werewolf, they are called "human-wolf love", and they can destroy all the players except them and win. In the absence of "human-wolf love", the wolf wins after killing all other non-werewolves (also known as "slaughtering the city", and in more people the wolf only needs to kill the "gods" or "people", which is called "slaughtering the side"); The wolves are all dead, and the people are victorious.

    Other terms in the game are:

    1. Police: refers to the first day of daytime raising hands to participate in the election of sheriff to compete for the police badge.

    acts. 2. Policeman: Refers to a player who has participated in the Sheriff Campaign.

    3. Sheriff: Refers to players who have not participated in the election for sheriff.

    4. Police badge flow: that is, the flow of the police badge, referring to the prophet.

    In order to prevent being killed at night or the wolf blowing itself up the next day and not being able to speak, explain in advance the order of the night inspection, and the police badge flow of the Standards Bureau is generally left for two nights.

    5. Tearing the police badge: The act of banishing the sheriff from the bureau by voting.

    6. Swallow the police badge: If a wolf blows itself up during the speech stage of the police election for sheriff, there is no police badge in this game.

  18. Anonymous users2024-01-22

    Werewolf kills. Standard gameplay for 8-player rounds:

    2 Werewolves: Devour the dust every night to be a villager.

    4 Normal Villagers: No special features.

    1 Eros, also known as Cupid.

    Before the game, designate any two people (including themselves) to enter into a relationship. When one of two people in love is killed, devoured, or poisoned, the other must be martyred. Lovers can never point fingers at each other and kill each other.

    1 witch: she has two potions: one is a resurrection potion, which can save a deceased; The other is poison, which can kill anyone who is alive. Witches can only have one chance to use drugs per round.

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