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First of all, a lot of combat effectiveness can't be believed, it's about luck, open the black, and strength is of course part of it. It's also possible for others to play. Of course, 5000+ is definitely not a small amount of play, and if it is a person who keeps calling, even the first number must be good.
I was 2100+ when I first reached level 30, and I wasn't afraid of everyone's jokes. Hit 5000+ anyway, there must be a good point. And what you encounter in the black is also in the dark.
It shouldn't be worth all 5000+, unless your team has a relatively high score, or the opposite side is not all 5000+. Nonsense,,, besides, these 2000 points personally feel more difficult, and it depends on the number of rounds rather than the number of wins. I feel very tired when I fight alone, teammates always scold each other, and when I meet a good teammate, I win immediately, and when I meet some heroes who are not very familiar with them, I will lose, but is it all entertainment, looking down on those who think they play a nock or how many, saying that others are blind monks, clowns, etc.
For example,,, when everyone has a novice,,Touch a new hero,When a new position is not,,In short, I didn't play well during this time.,I feel like the wins and losses are in the number of 55.,It's not like you alone can change the world.,Communicate more with the team.,Coordinate teammates.,Don't say it's a real pit when your teammates don't play well.,And then look for his mistakes everywhere.,So that what I meet that can coordinate generally wins.。 Although there are not very good fights. Up to 5000, with accumulation, it must be worthwhile, and the feeling of scolding is less, hehe, at least there is a position that must play well.
When it's 5 black, your teammates want you to be the best,,, although I can't be counted as a total person, even if my teammates don't know it, it's okay, it's all entertainment.
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The main ** of combat power is the qualifying match, when I have 3000+ combat power, I played 10 qualifying games to 5200+ combat power, of course, to win, combat power is only a superficial value, if you match 5 black, the opposite side must also be 5 black. I don't know if the crash you're talking about is the technical crash on the top of the line or the crash of the jungled gank.
If you want to improve your win rate in each game, the most important thing is to buy eyes (whether it is in the early, middle and late key positions, you must have eyes), maybe an eye position can create a chance for you to take the lead, and you can also know the enemy's movements, so that you are in a safe position.
Then there is the consciousness of team battles.,The main thing is that ADC and APC must ensure that the output of each team battle is sufficient (of course, you must ensure that you are alive.,So the sense of movement must be good and not be cut to the back row by the opposite side),The auxiliary must not let the opposite rush pose too much threat to your own output.,That is, to protect the back row.。
There is also the application of group control, how many people can be hit by the ultimate, when to lose the tower to save your life, this must be considered, do not be impatient, do not look at the number of kills in every game, 1 head is also a wave of soldiers.
It may be a little messy, it's all my own experience, and I'm not sorting it out now.
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Combat effectiveness is similar to lol's official win rate comparison calculation,Rank wins,The increase in combat power is quite large,50-100 fluctuates,Of course,Lose a game,There will be more deductions。
The higher the combat power, the longer the person has played lol, or the higher the winning rate of the ranked rounds, so his skill will also be significantly higher. Generally speaking, matchmaking parties, even if they play matchmaking for a year, if they want to reach more than 5000, unless the win rate is quite high, it is very difficult.
Except, of course, for those who open trumpets.
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Combat effectiveness is a statistic of the box.
His basis consists of three aspects: one is the qualifying score, one is the winning percentage, and the other is the winning position.
Generally speaking, all three determine a person's true level.
It is indeed a gap in strength.
People with high ranking scores, high win rates, and many wins generally play well.
You don't have to dwell on this, as long as you play more and connect more, you will become a great god
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The other party may also look at the five blacks, and in the case of five blacks against five blacks, as long as you have a little loophole, you will be familiar with a lot!
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Combat effectiveness does not mean everything, 3000+ has encountered 8000+, 8000+ has lost, it is normal, there are too many influencing factors.
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It's true, but sometimes combat effectiveness isn't everything.
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It may be a novice to play with someone else's number.
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Summary. Hello, dear, happy to answer your <>
It's at the level of a great god. As for how much combat power you want to know to play well. Because it's not about combat effectiveness.
For example, I don't have time to play ranked in the new season, and my combat power is only more than 3,000. But at its peak, it had more than 7,000 combat power. And playing well is only relative.,I'm more than 7,000 combat power meets one more than 8,000.,It's normal to beat it.,But the general combat power is above 6,000.,Technology,Awareness,Mentality is not bad.。
It should be considered a good play.
Is 10,000+ combat power in League of Legends considered a great god?
Hello, dear, happy to answer your <>
It's at the level of a great god. As for how much combat power you want to know to play well. Because it's not about combat effectiveness.
For example, I don't have time to play ranked in the new season, and my combat power is only more than 3,000. But at its peak, it had more than 7,000 combat power. And playing well is only relative.,I'm more than 7,000 combat power meets one more than 8,000.,It's normal to beat it.,But the general combat power is above 6,000.,Technology,Awareness,Mentality is not bad.。
It should be considered a good play.
In the League of Legends, the combat power is more than 10,000, then there is no doubt that you are an absolute god-level character, you have a fairly high level of operation, the basic skills must be quite excellent, the position, the consciousness is very strong, and you can often carry the whole <>
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Singled out.. The clown, werewolf, and Jax should all be super strong. The clown has a higher requirement for operation, but even if you can't beat it alone, it's still no problem to escape, and werewolves needless to say that super bloodsucking means high survivability.
With the melee dps of the same equipment, he should be the least likely to die Jax is not afraid of anyone alone... Even if it's a two, it's not a big problem, super high dodge, backhand blow control, skill determines that he's a strong hero.。。。
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It's hard to say the most powerful. All have their own characteristics. What do you like to walk?
Meat, auxiliary or something. Position yourself first. Then go and see the video screen of the great gods, and don't try to learn like them.
The minimum skills, outfits, you have to know. Recommend Noxus.
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Then you can play Kyaukyue to buy it if you buy it if you are a novice who is easy to operate and hurts.
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Are you talking about the hero of the 4500-point roll? AP's words: Snake girl, phoenix are good, AD, male gun, nightmare or something.
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The key is to see what position you like to play, whether it's magic or physics, melee or ranged, choose according to your own situation! What suits others may not necessarily suit you! 1
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It's up to you, what position do you fit into as a hero? There is no strongest hero, only the strongest player, this sentence has been in the Dota era, ask yourself.
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The box and the official master will do the math for you.
-Your number is not abolished to be precise.,You can still practice.,My number is only more than 2100 when it's level 30.,That's called a tragedy! ! If your number is not ranked, then this combat effectiveness is a very normal thing, it is normal for the trumpet to be more than 2600 combat power at level 18, and it is not for nothing that some people have a combat power of more than 4000 at level 12 Trumpet because of the small number of games played, so the combat effectiveness may be ups and downs, sometimes more than 3000, sometimes more than 2000, sometimes more than 1000, these are to see the ranking after level 30 to stabilize, it is recommended that you play ranked immediately, and the combat effectiveness is estimated to be more than 3000 after playing If there is anything you don't understand, continue to ask, hope.
Look at the problem rationally, as a novice, it's pretty good to have more than 3,000 battles at level 23. >>>More
I don't really understand what you mean If you have combat power, 6000 is considered low, and if you have 8000+ heroes, there is no combat power data.
Ask the master to take you to play the ranking Try to win as much as possible, the more times you win in 10 rounds of positioning matches, the higher the position the system gives you I won 4 in 10 games The system gave me an unyielding ** The combat effectiveness has risen from 2600 to more than 3200, and it is best to win 10 consecutive victories The higher the position given, the more combat effectiveness will be given It depends on your luck and skill.
1. When you don't enter the game, you can use League of Legends' auxiliary software such as the League of Legends box, click on the query, enter the name you want to check, and select the area where the character is located, and there will be combat effectiveness and recent game battles on it. >>>More