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Haha, let me teach you. I often clean up the kind of ones that are aimed at the other side.
First of all, you have to basically determine the exact position of the other party, for example, in the bridge head in the aztec, you can first use a small jump (tap squat) to see the other party behind the stone, and after seeing where the other party is, go to the side to open a double mirror, and at this time the position you yourself are moving out a little and you will look at each other. Now move outward, and open the 2x mirror at the same time, and immediately he will appear in your mirror with a big person, and he will be shot in one shot.
You need to be very skilled.
Picking up a junior player is a quasi-medium and requires more deceptive movements to distract him, such as a small jump on the left, and he immediately pays attention to it, and you immediately switch to the right and flash it.
But for experienced snipers (such as me, haha), often shoot one place at a time, that is to say, the other party shakes me with a small jump, and I don't have time to snipe him (if I react quickly, sometimes I will wear it directly with the sniper), I will definitely have to change places and move my position. Just in case the other party uses the tricks I mentioned above.
In fact, this move is fast without aiming, not looking for it, it is completely determined that the opponent's position is directly sniped, so it is fast enough.
Practice well, learn this, it's too easy to deal with the birds.
I have demonstrated to others (there are not many masters on the opposite side, all use snipers, aztec melee, and I have received n more).
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A flash sniper is an instant flash, shooting at the moment it stops moving, and immediately withdrawing in reverse.
It is necessary to do it in one go, and to pre-aim in advance and quickly shake the gun to make up for errors, all of which require skill, experience, and reaction.
The average reaction time of human beings is seconds, and the reaction time of an athlete with a developed motor nerve can reach the level of seconds, and a racer can reach a second. In fact, the average person is also below the second.
If you flash out and open ** in the opponent's reaction time, then the opponent will not have time to react even if it is pre-targeted.
Of course, it cannot be ruled out that some people have a short reaction time and a low success rate of sniping at them.
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It's iceworld, I'll tell you, it's easy to do, there are many options, you look for an AWP, jump out and shoot on the ground, it's the danger point. Otherwise, it's a map of the snow, just jump up behind the wall and see where he is. Then through the wall, it is sprinkled, and it is usually killed after 2 shots.
Otherwise, find a machine gun and copy it from behind, or you dodge out and shoot a few times and come back, repeat it a few times, and hit this head every time, and he will die after 2 flashes.
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Jump Snipe! AWP's style of play is not fixed, it can be applied flexibly! If you have to use the flash sniper when someone else is better! That's only a reflection of the two of you (it is recommended to flash out someone and no one will throw the gun).
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Practice more by yourself, and jump resistance is used as a live target for others. AK can knock you down.
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It's about practicing as much as I said upstairs. Dodge sniper is the most practical. Jumping snipers are useless for masters.
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One, calm down. That's right, calmness is a very important element in instant sniping, don't rush to find obstacles to hide yourself because the first shot didn't hit the opponent, and often you will be sent to hell before you dodge. At this time, you should be very calm to cut the grenade and then cut the gun, after the test of many players, it came to be a little faster to cut the grenade without cutting the knife, and this little time is often the key time to win, and then look at the enemy's next foothold, calmly fire a fatal shot.
Second, hand speed. Instant sniping, as the name suggests, is very fast, you can't aim for seconds before shooting, you have to open the scope in less than a second to shoot, so it requires the speed of the hand. But many people always can't shoot bullets after opening the camera, why is that?
Because you are too nervous, and adjust the hand speed too fast, which leads to the reason why you can't shoot bullets when you open the scope, you must press one after the other, so as to achieve the standard speed of an instant sniper.
Three, sound. One of the most important factors in the instant sniper is the sound.,Basically, the people who play the instant sniper are playing the map of the transport ship.,(I don't seem to have seen other maps play the instant sniper.) The map has a lot of chests, but the distance between the two sides is not very far, so the sound plays a very important role.
You can hide behind any box to listen to the other person's footsteps, whether he is stepping on the box or jumping and walking, you can hear it, and then you can show up appropriately and send him to the western sky!
Fourth, atrophy. Atrophy is also quite important, just ask, when others are very shrunk and hiding behind the box, and you have walked from the underground passage of the house to the commanding heights, then what will you do at this time? At this time, you should aim at the back of his head, give him a shot, and then blow the muzzle of the gun in a dashing manner, and tell him with facts, shrink, you can't!
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Flash sniping is to have a certain blind sniping foundation, at least to throw and grab to be good, many times do not know where the other party is, flash sniping is both a try and an attack, see a quick snatch to play the past, can not hit immediately come back, so practice more practice to play the gun. In my experience of practicing flash sniping, you need to know where the crosshair is on the screen first, and then you only need to fine-tune the shot after opening the scope to flash it, otherwise the moving crosshair of the scope in a large direction and then shooting is a sniper, and it will not flash fast! (Note: The one that completes the shot within 1 second from the opening of the scope to the shooting is the flash sniper).
Personally, I think. The technique of the flash sniper is not as important as the consciousness.
Because you have to speculate that there is a person first.
He stands in the position you envisioned, so that he can't react if you dodge out and shoot, but if he is not in the position you expected, and you dodge out and throw another shot, then neither of them has an advantage at all, maybe his advantage is even greater. Flash sniping mainly has a sense of orientation, as well as to judge the position of the opponent may be, flash sniping is an offensive sniper, usually used to play defensive sniping in the game, a strong sense of orientation, the reaction and defensive sniper are equal, usually make the defensive sniper not react and knock it out.
If you practice, you will practice, AD, DA press back and forth, and the rhythm of the press is consistent with the distance you flash. Practice point by point, such as dust2 in the door against AWP, you can practice back and forth in the middle door, you don't have to fight with people, you can practice by yourself. The preview must be good, and then throw it after going out to see people's reflections It is estimated that it is enough for people to shoot Flashback Or is the reflection must be fast, start to find a computer to practice, do not require the hit rate, the point is fast, the preview is about the same, the hit rate is improved in the accumulation Flash sniper anyone will, it's just a matter of success rate, what you have to do is to achieve your success rate of 8 Flash sniping is basically successful.
AWP1 shoots and kills others (whether they are 100HP or not), so keep moving or jumping when you see them to avoid being knocked down by enemies.
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