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Regardless of the map, the bug with flashbangs is to find a small crack but the ground is not flat.
It's the angle between the three faces, but the third side (such as the slope of the ground) will have an unexpected effect if you throw it in
The de-dust2 map is the door of the A gate.
The crack in the middle of a few boxes at the door of Central Zone B, you can't run through the entire B hole if you throw it in.
The blue box in the central area is there, and the entire central area is full of flashes.
Experiment slowly by yourself But regular matches are considered cheating, it's okay to play, it's recommended not to use it
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There are 2 boxes out of the exit of Gate A, 1 large and 1 small, throw one on top of the big box, you can ** to Avenue A, and the one on top of A big will be flashed.
On the slope of the CT base to Area B, which is outside Gate B, there are two boxes, one large and one small.
There's a gap between the two boxes, and if you throw the flash into that gap, you can go to the first and second floors in hole B, and all the people inside are white.
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Sand 2 Area A I don't think so!
There is a bug outside the b-door!
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You must see that the tomato whiskers are aimed at that side and throw the flash, this flash is a bug that flashes a avenue a pit with no head, and after throwing it, it will be half white by itself, that is, it is white but you can still see people.
The 5th bug position in this ** is this.
Hope you have a good time talking about the number game.
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I know, when the bandit headquarters is going to Gate A, there is a fake door next to Gate A, you take a flashbang and smash it against the door, the flashbang will get stuck on the door, and then the people in the trail and the district avenue will be flashed, I used this trick 1v5, so interesting!
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A false door by the agate.
The door frame next to the inner box of the adoor.
The false door of the trail.
The door frame of the middle door.
Between the two boxes outside the B door.
The policeman went up to the big door.
False door on the catwalk.
I can think of this for a while.
There are many.
I forgot about it.
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I'll, I'll get Rekha stuck in the crack in the wall of the box in the hole I just got out of to point A.
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Walk from the police base to Area B, when you get to Gate B, there are two boxes on the left, a large one and a small one, you jump on that small box and throw an O3 at the gap between the big box and the small box, and the whole person in the B hole will be flashed. Hope mine is helpful for lz.
Trouble, thanks!
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When t... If you are t, you will not be called to come out of door A Call to enter door A If you rush to the door of Rusha, you can throw a white one Generally I run naked and hide in front of the door A The side of the box is not the one inside the door A If the streaking is successful, you can steal a few CTs If the naked run fails, it will also be scouted by the T behind If there are more CT in Gate A, go back directly and turn to B T to stay in the back of the palace It doesn't matter if you die Even if you sacrifice to be able to report the position of CT to your teammates, it is worth it T rarely throws thunder at Gate A It is all white CT loves to throw thunder at Gate A.
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It's on the right side of the false door, which is on the door frame.
It is best to rat the standard star at eye level.
Then aim at the middle of the door frame and throw it slightly to the right.
This will allow you to flash to Avenue A and the police inside Gate A.
But after throwing it like this.
You're going to have to walk away right away, or you're going to get flashed.
Usually I rush to the door immediately after throwing and playing.
So I'm just a little bit white.
And after entering, the inside and the CT of the avenue are completely white.
I can abuse them as much as I want, hehe.
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This bug has now been fixed.
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The station gate is close.
The thief can see the gun outside.
Stand on the right side of the door. The thief was still flashing outside at the adoor (just through the crack in the door).
The moment the flash thief came out (flash is not completely white).
You can see the police at the door.
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Add a bug, that is, there is also a false door in the middle door path, if you want to rush to the A platform without a flash first, so that the police close to the trail in the A station are all white, you are rushing over to kill a happy! The method is the same as the A door bug.
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