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This,Actually, C1 is the most difficult diagram.,Hakone is still relatively easy to run.,The main thing is the coordination of the accelerator and brake.,Plus the routing of cornering.。 It's really nothing to find a shortcut, pay attention to the direction of the front of the car, and the main thing is that because the bend in Hakone is relatively sharp, you have to hit the direction in advance, otherwise you will definitely collide. Don't be afraid to pretend, drive more ghost cars, and hit parts by the way.
If it doesn't work, bring some brakes, don't crash down first, and then ask for speed, and after you don't hit, drive a few more words, and you will suddenly feel it, this is the bottleneck, and after that, you will break through a big section. Take a look at the ta**, look at the line of others, and the cooperation with the accelerator and brake.
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First of all, 720 is the best for 825 horsepower, and the rest will wait until you practice to 825.
R32, C bag, 3 claws, other all original, E9, C bag plus 3 claws, plus 3D, original cover.
E8, A package plus 3 claws, plus 3D, original cover Hakone.
This is an ordinary reform, but it is good for Hakone, and the next step is technology. The technique is more than ta, I use about 4 gears for cornering, the most stable, of course, the master may be more upscale, it is recommended that you just start with 3 gears.
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I first hit my mother with 600 horsepower. The best is the 740 run, it is recommended that you use the 720 to practice cornering, the best control and acceleration is not slow.
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The main thing is to watch the corners to keep changing gears and playing the steering wheel.
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If you're a newbie.
Find a way to run slower, and you'll be able to run faster.
Don't contradict it, because the novice master the route is not familiar with the poor, and many corners are not good at mastering the scale, so the crash will affect your overall running performance to the greatest extent, often take a good car to open the Qing rental, the faster you hit the more, play for a long time and generally run 740 by yourself, PK with 760 run, the initial round training Hakone is recommended to use 680 run, some teams in the south always use 680 run, the speed is not slow and the degree of flexibility and stability is also ideal.
When running, the throttle does not have to be stepped on deeply, the turning is moderate, the oil is returned or the oil is stopped, and the inertia is used to turn the corner, and the brakes should be braked in advance to slow down before the sharp corner.
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PK Hakone still supports 740, can defend and attack, run Hakone pay attention to a little, loosen the throttle! This is very important, that is, step on it and put it in this way, you can tolerate the suspicion of putting more points at a time, and then step on it or quickly step on it, see how people take the route, go to the body to see how the master controls Fang Chang's hand to the plate, in their own exploration, improvement, it is not recommended that you run ta, find a car that is like the incarnation of the zzzzz in the battle, and practice with it until it can be pulled away 1000m
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740--760 horsepower, (according to their own proficiency).
Practice more maps, turn early, and bump into cars less.
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I agree with the statement on the first floor, R32 is the strongest in the original Hakone, if you don't think it's enough to float with three claws, in fact, I think it is also very related to the throttle to run the Hakone car, and it also takes skill to run the Hakone loose throttle.
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All original can be replaced with a bullet mirror! See. You use a package and T37 tires, and everything else does not move, and the rear wing is finally changed back to the original factory.
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If you don't insert the card, you can't change it for 6 minutes and 51 seconds, you can run through Hakone, there is a picture and the truth.
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I'm Hakone Okami No card no modification Mazda RX7 manual transmission passed perfectly Punched the line at the last second I don't remember the specific record Anyway, no card can be passed.
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It's a mistake, and you're sure you can finish Hakone without a card?
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This is the fastest hakone I've ever seen, the fastest return, the fastest way to the road.
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I'm sorry, I don't know.
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GTR32 cornering is not very bad. Maybe it's the landlord's control. RX7-FD RX7-FC MX-5 GDB-F GDB-C RX8 EV08 is recommended
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Let's use the RX7-FD RX7-FC MX-5 with a lighter cornering car
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The end point of Hakone is a circular bend, and if you pull your opponent too far, your opponent can collide with you. I don't know if you understand the picture.
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Hakone ends up in a roundabout (i.e. going around in a circle and back) and the car you hit is coming the way you just came, about 500 meters ahead.
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Because you're a lap ahead of them, got it? This is normal.
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It is recommended that you play from 3 and then move to 3DX+
Save a lot of money, and there are 3 generations of name change cards, oh, and the explosion machine will be changed to your favorite name, how cool".
The name tells you that there is hei You go to the master to buy it.,20 or so.,sss finish the story first.,Then finish the equipment.,And then go to the room with four machines and keep online with the person next to you.。
That's how the technique is practiced, and there's nothing to play ta, it's the last mode, no car, you can practice cornering, and the bay shore doesn't have to drift!!
Well, it's good to practice more, or that sentence.
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Hitting the steering wheel hard is drifting, and the bay shore is telling the road, and generally does not drift.
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Well, that's a general question. In a word, practice from scratch in a down-to-earth manner, run the story, run the incarnation, practice the car first, and then find a master to teach you on the spot
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Just like in reality, the journeyman just finds the entry point into the corner and the pause point for the sideways slide out of the corner.
Note: There is no drift in the Wangan Drift is the initial d Wangan plays side-slipping.
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I generally collect oil. However, if you encounter a master, it will not work, and he will press you with the brake.
I have a R34 myself, so I can recommend you, A package, large bag wings, RS+M wheels, bullet mirrors, holes without carbon covers, R34 itself The car is heavier, so the focus of the modification is to make the car lightweight, if this modification method is not used to it, it is recommended to try to use the C package, the car wing, and the rest is the same.
First of all, the premise of not hitting the corner is to control the speed of the bend and close to the center of the bend (the inner wall of the bend) Generally, the big bend is to release the throttle before entering the bend, and then step back one gear and then twist from the outside line to the bend point into the inner line of the bend If you still hit PP, then try to retreat before entering the bend or retreat to the third gear (RX7 is the fifth gear system, which is equivalent to the fourth gear of the six-gear system), and then brake + release the throttle The standard time is 2 seconds depending on the situation of the bending Don't step on the accelerator when you brake on the accelerator. The RX7's FD and FC are both cornering cars, but they are defective in the straight line. It is recommended to look at it more** I can't say it clearly, some big bends can make the front of the car quickly straighten faster than braking, play much faster, you will find that there are several big bends that do not need to brake For example, after C1 out of the tunnel, the left side enters the horizontal language, and the right side continues to enter the C1 bend (right) It also does not need to brake There are only 3 turns in Osaka that need to be braked.
The white instrument panel is the 2nd generation 80 undefeated reward and also gives the Bay Shore R's **, for the RX-8 main advantage on the mountain road, novice words recommend using Mitsubishi's EVO8 and EVO9, Nissan's GTR32
1: Ghost coins are useless, just show off, the same as stars, and if you play the avatar upgrade, it depends on the number of victories, not the number of ghost coins. >>>More