SS s PVE output talent, CTM SS PVE talent

Updated on Game 2024-04-18
4 answers
  1. Anonymous users2024-02-08

    Most of them are painful now.

  2. Anonymous users2024-02-07

    The output of the version of SS is still relatively powerful.,It's generally pain s and demon s.,Few people use destruction s.。

    Let's talk about the pain S: Start with the elemental curse, and then the shadow arrow, the ghost shadow haunts, the pain impermanence, corrosion, the doomsday calamity and then make up the dot, when there is nothing missing, add the insertion skill shadow arrow boss when there is 20% blood left, change and absorb the soul is the blue icon that The damage is 4 times that of ordinary times, and the ghost and pain are impermanent.

    Shadow Blaze can be added to the cycle and can effectively increase DPS, but if you need a lot of running to do so, it will be more than worth it, and Evil Flame is basically worthless. If it erupts, it's the Demon Soul added in front of the ghost, and then dot brushes it again. Summons the Doomward when the accessory is triggered.

    The words of the glyph are used: the glyph should have the glyph of pain and impermanence, the ghostly glyph, the glyph of corrosion.

  3. Anonymous users2024-02-06

    When it comes to talent selection, the three lines of talent have their own advantages (if not specifically explained below, they are universal). The pain talent has the highest single damage, the strongest dual-target output, the AOE ability is not weak (worse than demonic magic), and the operation is relatively less cumbersome among the three talents, so it is now the mainstream output talent of SS. The disadvantage is that some bosses in the fire source realm are not suitable for fighting with pain, because the pain technique relies on dot to create damage, and it must take enough time for the dot to jump, and the combat mechanism of some bosses or mobs in the fire source causes the monster to survive for a short time and the dot damage can't jump out, but it's not a big problem.

    At the moment, Pain is the Warlock's most dominant talent.

    The second is demonic magic, because a jewelry has become very popular (a 365 jewelry, the benefit of demonic magic is comparable to a volcano), so demonism has also become a popular talent, and the single output is second only to the pain technique, and the AOE ability is the strongest in the three systems, and even the AOE ability is among the top few in the ten professions, plus many bosses of the fire source need a lot of AOE, so there are also a lot of demonic spells, which can also provide buffs for the team. The disadvantage is that due to the existence of demon transformation, you must card the transformation and use accessories to burst to get the highest DPS, so it is difficult to master in actual operation, practice more, and the demon magic has to go to the melee position output, so sometimes it is not very convenient.

    Finally, the destruction technique, at present, compared to the other two systems, the talent of the cup is compared, the single output of the three series is the lowest, the AOE ability is the worst of the three series, and the dual goals are okay, which is similar to the pain technique. And the operation is also quite cumbersome, and the operation is the most complicated in the three series. The only big advantage is the Void Protection, which can be called a small shield wall, which can greatly improve its own survivability, and is a talent suitable for clearing wasteland.

    So now there are very few destructions.

    Therefore, the mainstream talents in it are pain and demons, and you need a lot of aoe to be demons, and single output or dual target output is painful, and it is best to use destruction to open up the wasteland (the void protection is really powerful). But in fact, the difference between destruction and pain is only about 10%, which is actually not too big, and which kind of talent you use is the most important. This is also the reason why SS is strong, because all three series DPS can be played very high.

    But, again, the operation is the most important thing.

    In terms of attribute configuration, on the premise of guaranteed 17% hit, pain and destruction are faster than critical hits and better mastery. The demon is better at mastery than haste over crit.

    About the output method,It's not that I don't want to call you.,It's really too complicated.,I'm afraid I'm not going to say it in detail or wrong to call you.,So please go to the NGA Warlock Area Essence Post to see it.,There's a detailed output technique for all three series.。

  4. Anonymous users2024-02-05

    Just give this point, and you are not allowed to copy and send the link, you should not be tired of typing? Let's go and see it yourself.

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