-
At the beginning of the game, use the level 1 diversion to trigger the effect of the life diversion carving, and the first skill to get started should be the Shadow Arrow (the first layer of Shadow Embrace that triggers the opponent's target).
The second skill refreshes the second layer of Shadow Embrace with Haunted Shadows.
The third ability is Corrosion (because Corrosion has a higher benefit than the other curses when supported by acceleration, finite is ahead of the other two curses).
Then, in order, it is filled with painful impermanence and painful curses.
When the curse of pain and the impermanence of pain are coming to an end, pay attention to making up for it. Keep the goal working all the time.
Corrosion surgery is often able to recalculate the time correctly, so I will not mention corrosion surgery for the time being.
Details: Haunted by ghosts: The most important skill, in order not to lose 23% of the continuous damage, it is recommended that as soon as the 8-second CD arrives, you must immediately find a chance to make up for it, and the ordinary curse supplement technique is to prefer late rather than early.
Be sure to reload Affliction spells (except for Corrosion) before 25%. The ideal order is pain, curses, pain, impermanence, and then haunts. It's best to end up haunted by ghosts, just as the hostile target's HP drops to 25%, and you can immediately take one soul drain.
If you are during Bloodlust at this time, then I don't recommend using Speed Potion at this time, wait until the Bloodlust buff is gone, and then use Speed Potion to increase the speed of soul drain. This is because the damage of soul drain is determined by the effect of the pain system on the enemy at the time of the attack. And the income of dot is also higher than that of soul sucking, so I suggest that if you don't plan to absorb souls, you can make up for dot (Note:
Haunting Shadow and Shadow Embrace are also painful spells, and they are also effective for soul draining.) At this time, there is not much to pay attention to, which is to maintain the 2nd layer of Shadow Embrace and replenish the dot to absorb the soul.
Because Painful Impermanence is 15 seconds and Painful Curse is 24 seconds, you can drain your soul 2 times and then focus on Painful Impermanence and 3 times after 3 times. This is just a lazy practice. Many times there are many unexpected events, and you need to better calculate and plan a few skills.
Try to maintain the Shadow Embrace effect on 3 stacks during the slash. If it's too slow to maintain the effect of Shadow Embrace, then I recommend interrupting Soul Drain for the first time (I use the Fortexorcist plugin to determine when to deal damage in advance), and using Ghost Haunt to make up for Shadow Embrace (there is currently a bug that has not been solved since the era, this bug is that if your acceleration is above 600, then there is a chance that your soul drain will only deal 4 damage).
For the Affliction Tier, the Shadow Arrow diverts from life to fill the free time in the Persistent Curse (Filler for short). The focus is still on mending the curse.
The diversion should be divided once every 40 seconds. This maximizes the benefits of split engraving.
Pain is based on the feeling of the hand and the precise calculation. For people who are new to the pain department, I recommend taking a dummy for 1 hour a day. I believe that if you continue to exercise in this way, the DPS will gradually improve.
It's not detailed enough, the landlord's hand hurts.。。。 Give it points.
-
Pain wants to play beautiful damage, and the requirements for operation are high.
Ice crystals are a must-have. Increases your Corrosion Critical Hit by 25% all the way
2. In the case of 4t10: Soul Eater + Painful Curse Painful Impermanence + Level 9 Corrosion.
3. Trigger 4t10 special effect: Use the macro of Ice Crystal +10 Corrosion.
4. The key is to keep this corrosion unbroken. Only Shadow Arrows, Soul Drain, and Life Drain can refresh Corrosion.
Blood below. If the ice crystal macro is good. and trigger the case of the 4t10 special effect. Cancel the Corrosion with the Seed of Corrosion.
Reapply the Ice Crystal Macro (Wild Magic Potion is better at this time).
6. Soul Eater and Corrosion are the basis of Painful DPS. This needs to be practiced repeatedly by driving wooden stakes.
7. Finally, it is the soul absorption in the killing stage. This is the essence of high-end pain SS.
a) In the absence of heroism (bloodthirsty), the limit of soul sucking is 4 jumps. Newcomers are recommended to use 3 jumps.
b) There are heroic (bloodthirsty) situations. The limit of soul draining is 3 jumps. Corrosion often leads to a significant drop in DPS here.
After knowing the number of times you drain your soul's damage. Prioritizes Soul Eater and Pain Impermanence. Curse of Pain has the lowest priority.
Your gear hits overflow. With love and 3 points of repression, BL: 289 LM: 263 (1% Delaney).
Equipment options include Rush Spirit, Rapid Critical Hit, and Hit Rush Loadout.
Pain doesn't require much from panel crits, and 25-30 is fine. Haste and mana damage have a large increase in DPS.
1 Magic Damage = 2dps 1 Haste = 1 Critical Hit = 1 Spirit = 1 Intelligence =
-
The speed is too low...
Over 1400 you will notice a qualitative increase in DPS.
The technique is basically like this, just pay attention to the details.
-
Output method:A level of life diversion before the opening,After the opening, start the shadow arrow,Haunted by ghosts,After that, depending on the distance of the boss,If it is above 10 yards,Painful curse,More than 10 yards of pain and impermanence,After determining the target hit the buff of the ghost,Open eternal ice crystal (produced by the Salonite Pit,Painful bug ornament),If you want to maximize DPS at this time, knock wild magic potions,Corrosion,Painful curse (impermanence),After that, it is to keep a variety of dots,Shadow arrows and dark contracts (note, Unless your dog dies, try not to use life diversion and use the contract back to blue) as a fill spell for output. Except for the ghost, the other dots try to make him finish the last jump and then make up for it.
At the boss, 35% of the time, open the ice crystal re-repair corrosion technique (note, you may not be able to make up for it at this time, so you can use the seed to eliminate the corrosion spell before opening the ice crystal repair), and the rest is as usual.
When the boss is about to arrive (the word fast is very important, the specific time is your own) 25%,In addition to corrosion,Other dots are refilled.。 Finally, make up the ghost.,Ideally, it should be when the ghost shoots.,The boss is exactly 25%,At this time, one after another absorbs the soul.。 And then it's to keep the dot.,Use the soul sucking as a filling spell.,Don't forget to divert the buff at this time.,You can use the soul sucking as a shadow arrow that didn't jump once.,It's easier to understand.,Interrupt the soul sucking at the right time (after a certain jump),Make up the dot.,Note,Since you generally don't use the shadow arrow output at this time.,Then your ghost is generally made up early.,Otherwise, the shadow embrace is easy to break.。
-
I suggest you abandon the "Dark Pact" talent (for PvP) and the "Enhanced Soul Drain" point to the range of "Ruthless Extension".
Range is important in ICC.
The glyph you used was wrong, and it was useless to corrode the glyph, and a new glyph was produced.
It's called "Rapid Withering", which accelerates the frequency of corrosion, and this is the king.
The output method said on the Internet is correct.,Shadow Arrow + Ghost Shadow + Corrosion + Painful Impermanence + Painful Curse is over.,I've been rubbing the Shadow Arrow.,About 3 Shadow Arrows.,Ghost is cd used when it arrives.,And so on.。
The ghost CD is used as soon as it arrives; Painful impermanenceWhen you jump to the last 1 second, you will find that there is a time for you to make up for the painful impermanence; The Corrosion and Painful Curse are made up after the last jump (you go to lay a stake and look at this cycle, and I will see it myself). After 25%, you will be slashed with full DOT, and the dot must be maintained throughout the whole process, one cannot be less, and the damage absorbed by one less soul will be reduced by one point.
Pain SS magic injury and haste requirements will be higher.,Critical hits don't need to be deliberately piled up.,It's how much is how much.,Law injuries affect the damage of dot very much.,Rush is the time of the total cd and reading strip.。
The speed is high, and the curse amplification can be discarded and added to the night. Otherwise, it will be a waste to card a total CD point.
-
It's not been a month since I first came into contact with WOW, who are you fooling with GS5700+.
-
The main reasons affecting DPS are: 1. Internet speed; 2. Output method; 3. Equipment and equipment matching; 4. The specific boss to be output;
It's better for you to send the above questions first!
But ICC in addition to the boss battle also has a clear monster.,When you clear the monsters, you're a simple brainless kind of corrosion.,Second injuries can be on W.。
-
You have to see if your hits are overflowing. If the talent is suppressed, you only need 290 hits in the team, Replace the excess hit suit with a haste method, and then the output technique is to start the game with a diversion to trigger the effect, and then ghost, pain impermanence, corrosion, curse, keep the diversion effect not broken, use shadow arrows in the middle, make up dot priority ghosts, impermanence and curse would rather make up late than early, and wait for the boss blood to reach 25% That is what people call the killing stage. Re-upload all dots.,Just don't use the shadow arrow output.,Use soul sucking.,At this time, absorb soul 4 times damage.,dot is gone, interrupt the soul sucking first to make up for dot.,Slowly hit the dps and go up.。
-
1.When you trigger the buff and refresh your dot with Unholy Flame, your dot will receive a bonus from the buff;
Similarly, when your buff is gone, after refreshing your dot with Evil Flame, your dot will lose the buff bonus and revert to no buff damage.
2.As mentioned above, while the buff is active, refresh the dot to enjoy the bonus.
When the buff is about to expire, refresh the dot to extend the buff duration, but keep in mind that Unholy Flame is a ballistic spell and it takes time to fly according to the distance to reach the target, so be careful when to replenish it. It is recommended to manually replenish the buff when it is about to expire to extend the buff duration to the maximum.
3.According to the judgment of the system, it should be possible, but in fact, this operation does not make much sense, and it does not improve the DPS much
4.Affected.
-
I'm level 80 and started playing WOW Just a number ss when it wasn't opened was destruction After playing for a long time, destruction is really tired of feeling like people are playing brainless, so as soon as I opened it, even though it was only more than 5000 gs, I began to play pain, and I have been playing pain until now, and occasionally cut the demon to play.
The pain technique is really very demanding Playing with a friend's fire method is more brainless than destruction Pain is still rare It seems that in addition to cat morality, the most demanding technique is pain.
I've been playing pain for a long time, and I think it's all the details that affect the output of pain, such as ice crystals, evil thoughts, card corrosion, 35% or less, re-replenish corrosion, 25% kill dot treatment, and turn fire treatment, there are a lot of things to pay attention to in pain, but I can do the following to sum up, and the dps will not be bad.
Ensure that the dot on the boss is continuous, including the embrace of the shadows, especially the boss of the add mob, such as the old one, the old 2, the old 4 professor, the dot on the boss is broken, and it will waste a lot of dps if it is repaired, especially if the corrosion of the card is broken, it will cry There is also the boss who needs to run, and the corrosion of the running process cannot be broken, such as the soft mud of the rotten intestines** In the process of running, remember to take time to give the boss a soul to absorb the second brush corrosion.
There is also the treatment of turning fire, which is nothing more than looking at a few dots, whether you want to read the shadow arrow, depending on the amount of HP of the target turning fire.
If you equip it, you don't have 4t10, it's 4t9, but 4t10 feels super unawesome, and the trigger effect is too face-looking, and it has hit 70% and hasn't come out yet, and sx has been opened ......
In the early stage of the abyss, the ice crystals are the best, and the back is expected to be telescope, foreign objects, urns, or something, just change it.
Of course, the attribute is the magic injury Rapid But the legal injury can't be too low Don't blindly pile up the rapid Yellow hole 12fs 10 rapid speed is still better.
In addition, a good plugin is too important for pain, and all pain needs is a multi-target dot timer and a per-hop hint to drain the soul, and I'm currently using dotimer and fortexorcist to see the 4t10 effect and the diversion (the diversion display is always abnormal after the last update of Bigfoot) is using powa
Finally, I want to say that sometimes there is a situation in the profession of SS, that is, you spend more energy than others to fight, and you may not be able to beat others, and others have no brains to output, you just can't beat them, and it is nothing to encounter this, as long as your own skills and consciousness go up, you can still play the first output.
I'm now GS5757 4T10 ICC old four, 1W more than a second injury, high-end words are definitely not counted, but some basic things still understand can communicate with LZ.
-
My current understanding is that Pain SS is very important for haste, and a good plugin can improve a lot of second damage, and Pain SS still has to practice the feel and familiarity with the copy, and there should be a very detailed tutorial above for the output loop 178.
I'm only 5500 3T10 seconds hurt and hit 25icc old 4 demon hit 7000+ pain only 6000+ Very inferior.
All the macros that can be used by SS at the moment are very comprehensively organized, so go up and see for yourself. If there are too many, I won't copy them. Definitely find something that will help you
I'm really surprised you guys can hit 800......
I assassinated 1042, 147 hits, and hit the prince with deep pain 1200dps ......Talent 41 pain 10 destruction, other casual, starting talisman 4dot, and then start the shadow arrow, dot is gone, make up. It will not be less than 1100dps >>>More
Don't be nervous, don't be anxious, there is a saying, see people's hearts over time. In the future, some of them may have the same interests as you and become friends, and some of them will become the object of your efforts. Anyone who first goes to a new environment will have the initial discomfort, it's just a matter of time.
Let's talk about defense first: what is defense, first of all, you have to understand the opponent you want to defend, understand his offensive habits, some people are used to using the right hand you focus on defending his right hand, some people are left-handed, you have to focus on defending his left side, of course, some people can attack with both left and right hands, you have to defend both sides, like Jordan, Kobe Bryant are left and right, some people shoot accurately, you have to pull in close defense against him, some people break through more powerful, you have to slightly side the position to prevent him from breaking through, said so much, are for other people's offensive habits of defense, There are too many specifics, as well as basic defensive postures, you can go to my personal ** to see, I have written my **yes. >>>More
Putting death and living after death is my usual attitude towards things, so I can accept bad news step by step. But think about it, it's funny, a farce, when are the directors willing to give freedom to others and give themselves freedom? Tired of yourself and hurt others, is it success or failure? >>>More