-
I'm really surprised you guys can hit 800......
I assassinated 1042, 147 hits, and hit the prince with deep pain 1200dps ......Talent 41 pain 10 destruction, other casual, starting talisman 4dot, and then start the shadow arrow, dot is gone, make up. It will not be less than 1100dps
If your gear isn't as good as mine......I haven't played in more than 4 months, and I haven't been to a 25-player dungeon once.
-
Wash a 21,40 sacrifice destroyed,Brainless Shadow Arrow,Open omen hatred statistics,See that the hatred reaches 120 of t, divert or stop,Boss blood to below 70 and then hate 120 and shatter,Brainless Shadow Arrow。
-
Hit 202 Others try to pursue a balance of measurements Don't be afraid to drink blue The less you change the blue, the better Talent must be sacrificed and ruined Briquettes are more suitable for you There is nothing wrong with playing 1500 1700 at the t5 level.
-
SS Hit Guarantee 202 Talent Sacrifice Darkness Damage Stacked as much as possible 1300-1500 Brainless Shadow Arrow 70% under the blue will be diverted or something, and the boss will be shattered after 50% The output of SS DPS is no problem with the last 1500.
-
800+..Are you outputting with your feet?
-
5100gs of SS,More than 7000 seconds of injury,Let's talk about equipment first,Faqiang is preferred,Then it's rapid,Then it's a critical hit.,If you hit a talent plus hit.,It's basically okay.,Glyph is a diversion.,Sacrifice.,Burn out.,2 seconds before opening the monster with a level 1 life diversion.,And then sacrifice.,Because there's a second reflection time in the middle.,On the curse of doom.,Then ignite.,Chaos,Burn out.,If the buff of life diversion is almost over.,Divert it when the sacrifice is about to end.,And then continue to cycle output. ,Chaos CD is used immediately,Ignite CD is also there,This can maximize the output。
-
Sacrifice Ignition Brainless Arrow Burn Out Burn Out Burn In Sacrifice And so on and so forth.
-
Pain plus darkness.
Particularly powerful output type SS
The order of skills is 4dot first
Shadow Arrows again.
But not with all my might.
There is no talent that will allow you to both give your best and not OT specific points here.
-
Before opening the monster, the starting mental diversion (lasts 40 seconds) is maintained throughout the whole process 40 seconds, as soon as it arrives, you have to make up for it. Level 1 Shadow Arrow (triggers the Shadow Embrace effect) put 2 Ghost Haunted Just 3 layers of Shadow Embrace Putting Pain Impermanence lasts for 12 seconds If it's good, you have to make up for it. Putting it in Pain, Curse of Pain lasts 24 seconds, and if it's good, you have to make up for it. Putting Corrosion (You don't need to make it up manually Release the Shadow Arrow, Haunted Soul Siphon can be automatically reset, but be sure to keep the output at this stage, the boss must have it) And then it's always the Shadow Arrow (the highest level) If the other continuous damage skills are gone, you have to make up for them Give priority to releasing the ghost haunting CD will be released as soon as it arrives When the boss's HP is 35%, put a corrosive seed to clear the corrosive spell Before re-replenishing the corrosive spell (after the boss has 35% HP, the corrosive spell damage bonus is 12%) The boss 25% slash phase Give up the Shadow Arrow Keep the previous 4 continuous damage skills Output with soul siphon After 25%, the soul siphon shines into 4 times the damage But be sure to keep 4 persistent damage skills Each Damage Over Time skill has a damage bonus to Soul Siphon.
After the corrosion is released, the magic damage is the magic damage when you put it If there is a magic damage increase in the future, the corrosion on the boss will not increase the magic damage, and it is useful to use the corrosion seed to offset the corrosion after the corrosion is re-applied to it, but the rapid crit can enjoy the bonus effect of the rapid crit after your skill resets the corrosion.
I have a lot of trigger sp and effects, so let's put the corrosion spell at the end, and there is no shadow arrow in the killing stage, but after the shadow arrow is released, the boss will have a 5% debuff that is added to the critical hit, and it should also be maintained, but don't force it, if the shadow arrow is triggered, make up for it instantly, if you don't have it, you can make it up depending on the situation, I don't usually make it up.
-
The Pain Technique has risen.,Give up the fire destruction.,Fire destruction is a JJC game.。
-
I'm also destroying ss I started with the element, and then Corrosion Sacrifice First 2 burned out, then ignited, then 2 burned out + chaos, then made up for corrosion, and then sacrificed, and then 2 burned out, ignited, 2 burned out, chaotic This output method should be a little higher than your original output.
-
When I play destruction, I generally start with doom and then corrode Personally, I think it's more practical to hurt on w
I'm not a little chaotic I think it's a bit chaotic for multiple skills to come in and output at once Ignition is usually used when the sacrifice is almost over I usually use it to burn out I think this output is more stable.
Recently, I found that the fb output of the demon is also very powerful Every time I use the demon in the G group, the dps is the first Monster seed bursts 2300 Boss starts to debuff BB and then transforms into a brainless briquette, 2500 does not explode Rebuff and then briquette Because the fs of the demon talent has a bonus Generally can +350 or so.
If you don't play well, you won't evaluate it.
TBS has added a soul shattering skill to SS, so SS output basically doesn't have to worry about OT (of course, this skill is also related to your hit, and there will also be misses).
As far as your equipment is concerned, hits are not enough, first pile hits, hits go up, in the Rapid Critical Strike, Destroyer Plus Rapid Demon, Pain + Critical Hit.
I don't know much about the DPS of ZAM graduation I think the full buff should be at least above 1100.
-
Someone on the element, there is a bird virtue on the doom to start the skill of ignition, after the dedication of a few burned out, in the ignition of the chaos arrow diversion.
-
Regarding the Warlock's output, NGA posts a lot.
Simple ones can be divided into two categories, short battles and long battles.
Short: about 1 minute.
Curse - Sacrifice - Burn - Burn - Sacrifice - Chaos Arrow - Burn - Burn -
Among them, burn the cd when it is ready, and after burning, it must be sacrificed, and the chaotic arrow cd is used when it is ready, and try to use it when there is a sacrifice, and try to use it when there is a flame collision buff.
Long battle: 2 and a half minutes or more.
Curse - Sacrifice - Burn - Burn - Sacrifice - Chaos Arrow - Burn - Burn -
The output cycle is the same, that is, the time of burning is chosen, usually when the sacrifice is almost over, and then burned.
In addition, the time when blood is changed for blue, there must be no change for a flame collision, and you have to wait for 10 seconds for the buff to be finished, change two mouths, and then burn, if the burning is not critical, and your blood line is safe, you will change the blue again, bloodthirsty, during the jewelry, do not change the blue.
The imp buff is triggered, and it can be consciously burned, which means that it can break the output cycle, and the sacrifice is still received after burning, and the curse is replenished in time, and the doom curse after the flame collision is triggered, and there is additional damage, so you can burn the curse, which depends on personal preference.
In addition, when the team adds buffs, the imps can't change the phase, and the imps in SW can enjoy the mage's arcane wisdom with a single brush.
The following talents depend on personal preference, with 1 point of evil energy synergy, 1 point and 2 points of destruction extension, Void Protection, Soul Extraction, Shadow Fury, and standard output talents.
Here's what I learned.
The evil energy synergy is to take into account that there are very few ** plus baby's blood, and about 10% of the baby's output cannot be without.
Strengthen soul extraction,The effect of returning to the blue is of little significance to a short battle.,And or it's output.,Put it in the void protection to increase survivability.,Suitable for G group.,Dark anger.,You can cheat some DPS.,At critical moments, the mob is also a self-preservation.,Can take into account pvp,
-
Sacrifice first, chaotic arrows (use when the cd is ready), burn out when you are using it, burn it when the sacrifice is finished, pay attention to the rhythm, don't hit Wanlong's blue in the diversion, hit a few times to divert, and then fight, to ensure that there is a blue output. Bloodthirsty opens the double open ornament (pay attention to the order).
-
Elemental Curse or Curse of Doom (see team) Sacrifice Burn Sacrifice Chaos Arrow Burn out*n (see Haste) Burn Sacrifice ......Burn cd is good to use Chaos Arrow cd is good to use jewelry depending on the situation Generally open bloodthirsty time to use Sometimes use it at the beginning.
-
Here's the output of the copy of the Destruction SS:
When the group of monsters is pulled into a pile but the hatred has not yet been established, the corrosive seed is on, and then immediately connected with the fire rain, and then it has been continuing to give the fire rain (pay attention to the rhythm of the fire rain release, a fire rain is 4 waves of damage, try not to feel the end of a fire rain). When there are 1-2 mobs left, sacrifice + burn without a brain (this skill has a CD).
When a single monster or boss is clicked, the elemental curse is applied after the T is opened.,And then sacrifice.,Burned,Burned,Sacrificed,Arrows of Chaos,Burned,Burned,Burned.。。。
It should be noted that after the sacrifice, the target cannot be released immediately due to network delay, and if we plug in a burn or other skill in this gap, according to my experience, the second damage can be increased by more than 200!
Also, beware of the hatred of the SS! Since SS's damage aggro is relatively high among all WOW classes, it is one of the easiest classes to OT (especially when the face is good, continuous critical hits are very easy to cause OT!) So you can play SS other things without opening, and the hatred plugin must be opened!
Shattering Souls is best when the hatred is over T but not yet when you have not yet reached the point of gaining hatred, and it should be a 5-minute CD that shatters to make SS the most painful character during the time of the Shatter CD! Therefore, the fragmentation must be able to be saved! Especially when you're about to reach the boss, you'd rather stop the output than use Shatter!
-
No need to corrode It's an absolute waste of seconds to hurt a corrosion It's estimated that it's about 2000 after jumping, and your burn-out crit is more than 1 second, and the crit can be on 6000 to 7000
-
The SS output technique is actually very simple, just a small loop, but it is very tiring to press.
Sacrifice Start, Doom, Chaos Arrow, Corrosion, Burn Out, Ignite (last 3 seconds of Sacrifice) Sacrifice, Burn Out, Change Blue.
Among them, the chaotic arrow cd is used as soon as it is good, and the ignition is remembered to be used in the last 3 seconds of the sacrifice (determined by talent.)
You can go and practice more by driving wooden stakes, and when you make wooden stakes, you can just change your bad luck to the elements.
In this cycle, the blue change is added, mainly so that it doesn't take a long time to fill up the empty blue, so that there is too much free in the middle.
We'll have a lot of SS won't play DPS SW graduation The output can't go up to 3000, the reason is that we can't do a cycle chain, and this cycle can only get used to it by playing more on our own.
You can try it yourself and know that if you do it as I am, you still can't grasp a lot of cd, you forget to use many skills, and the sacrifice is ignited in advance. The Chaos Arrow was also forgotten.
Therefore, to improve DPS, it is better to drive more stakes and find a cycle that you are used to, and in this cycle, you must ensure that all the skill output is under your own mastery, and will not be missed or repeated.
The SS output is really tiring, but when you become proficient, you can ignite it at the last second, and make up for it in the second when the corrosion ends, which can increase DPS.
Hey Saying that, I told you the output of the Ghost Fire Stream, none of those skills are missing, maximize the DPS
Finally, I would like to say more, practice more, don't look at other people's methods, other people's can only be used as a reference for you, and you will not be able to find the feeling if you completely apply it.
Once you're proficient, you'll be able to make cycles that maximize output.
-
The destruction output is indeed high.
You add 3 points to the imp to play FB. Destroy the SS output method as upstairs.
Don't explain it. pk.
Opinion.
Someone likes to use demon SS
PK someone with painful ss
Someone uses destruction.
But relatively.
With the destruction of PK people.
At most, and. Destroy the SS
PK is the most tested operation.
This is followed by the demon SS
Finally painful ss
The simplest card CD is also called a pressure CD
Meaning: The meaning of the skill is used as soon as CD cooldown passes.
For example, the card CD is ignited.
Meaning: The cooldown of the ignition is used as soon as it is good.
General destruction SS
All with dogs. The SS with a dog is simply crushing individual legal professions such as mages == By the way, I also made a woman's.
Fat man level 10+ did it.
You won't be left out ?..
-
Fire destroys SS
Curse of Doom in hand.
Then burn. Burst Chaos Arrow.
Burn out and then circulate.
Deflagration near the end of the combustion.
The Chaos Arrow CD will be released.
It burned out during this period.
-
I am a talent for destroying the arrows of chaos in the depths of fire. Sacrifice with hands, burning, curse of doom, arrows of chaos, sacrifice, burned, burned. The rest of the cycle will be in turn, which one is gone, and the one will be made up.
It's a very simple brainless output stream. If LZ is not very well equipped in the early stage, it is recommended to use Elemental Curse, which can increase the overall DPS, which is also good.
High groove salvage traction, a civilian artillery to attract monsters. >>>More
I'm just like you, and your three questions really hit my heart. >>>More
2. 1, True 2, False (there is only one program) 3, False (not necessarily) 4, True. >>>More
xman69 issue.
Cross mountains and seas. Fantasy tablemates. >>>More