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Replenishment. Hit the creep one last time when it was bloodless, and if the creep was killed by you for the last hit, you will get all the gold and experience of the creep, and the replenishment is the basis of this game.
AP is generally known as a mage, and the main output is magic output.
AD is a warrior in layman's terms, and the main output is physical output.
APC Core Magic Output APC is generally responsible for the vast majority of the team's output.
ADC Core Physical Output The ADC is responsible for the vast majority of the team's physical output.
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AP Magic Output AD Physical Output.
APC Remote ADC Remote
Replenishment is when you kill a creep while he still has the last trace of blood (depending on your attack power), and you can gain a lot of experience and money.
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Replenishing troops,It is to give the remnant blood creep the final blow,Get money,AD is the physical output AP is the spell output ADC is the physical output core,Not the remote physical output mentioned upstairs,APC is the spell output core,It's not the long-range spell output mentioned upstairs,Here,The meaning of this C is the meaning of carry。
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Replenishment is the smallest blood of the soldiers, so that the money and experience are yours, AP is spell damage, AD is physical damage, APC is AP type C, ADC is AD type is generally ranged.
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d is the physical output.
AP is a magic output.
ADC is the main physical output Simply put, it is the core physical output, and the support heroes are assigned to help him develop and grow, and the reinforcements and heads are given to him as much as possible.
APC is the main magic output is the core mage, the mid lane mid laner mage.
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That is, before the soldier dies, you go to kill it, each killing a soldier is about 25 gold coins, you calculate if you 10 minutes 70 mending knives, the opposite 10 mending knives, what concept.
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Replenishing the soldier is to walk around the soldier When the last bit of blood of the soldier is given, give him the last blow That is, only hit his last blow ap: melee spell output, damage** to spell damage, skill Generally go to the middle of the road ad: melee physical output, damage** to critical hits, attack power, generally go to the road apc:
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To put it simply, it is the last knife of a small soldier
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Hello landlord!
As a must for the growth of ADC when ADC replenishes troops, I suggest that you should train to replenish troops, and persuade the landlord to play Sister Good Luck, with a large range of replenishment, high movement speed, large attack power, and strong skills.
Replenishment skills:
1.Allows creeps to attack within range of themselves.
2.Don't waste your attacks (heroes have attack speed, you can't hit another if you don't die, so it's wasted).
3.Pay attention to the movement of enemy heroes, and don't cause unnecessary losses due to replenishment4Don't go too far from the lane (e.g. rushing through the lane), as you will be damaged by creeps and heroes and will be difficult to replenish5Don't be hard with the minions and wait for your own minions to come and make up for it.
The watchtower lord adopted. , purely handwritten.
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Over time, be familiar with the action of each ADC, attack interval, when necessary, level a plus skills to collect the soldiers with residual blood at the same time, control the line, try not to let the line enter the tower, resist the soldiers when necessary, and wait for your own soldiers to come.
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You see that the soldier is going to die and then go up and go out, remember to calculate the amount in advance, and the time when the hero himself attacks out, there is no shortcut to this, only more practice, and when you are proficient, you have to learn to replenish the army at the same time A against the hero and you are not a, this also has to be practiced, there is no shortcut, relying on consciousness and operation.
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First open a custom person to practice, and then practice under the interference of man and machine, and the mending knife is all practiced by practice, and there is not much skill.
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It's that the hero himself will be a creep when the creep is bleeding, that is, when the creep is bleeding, you will automatically a when you stop beside him.
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That is: press the A key, then left-click on the target, the trajectory (that is, the hero attack is issued) retreats in an instant, go backwards, repeat the cycle, find a good pattern, this is a necessary ability for a powerful ADC, call away and cut, otherwise you will be scolded by your teammates for "standing pile output", thank you.
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In the settings, change the offensive movement, that is, the left click plus A, and directly change it to A
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Press keyboard A, and when you see the mouse turn red, press the left button on the creep.
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That's a button attack...... right?Press a and then tap the creep ......Otherwise, it's left with a quick attack move.,Commonly known as going A.,But it shouldn't be used to replenish troops....
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In addition to right-clicking to replenish troops, the ADC in LOL League of Legends can also use A+Left Mouse Button to replenish troops.
Characteristics of right-click replenishment: just click the right mouse button, which is convenient, simple and fast to operate, and can effectively improve the quality of replenishment; If you accidentally click on the ground, it will move towards the pointer, and it is likely to make a mistake in positioning; ‘
A+ Left Mouse Button Replenishment Features: You need to operate two keys, which will delay a long time (the delay is obvious when clicking on the keyboard, and the delay of the high-configuration keyboard is relatively low), and the mouse pointer is relatively large after pressing the A button, which is easy to make a mistake in replenishment; If you accidentally hit the ground, you will attack the nearest target, which can reduce misplacement.
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The so-called slashing is actually not difficult, you can take a look at the answer to that lazy 277.
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It's a floor, and then he automatically attacks the closest enemy.
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Point A Point Pawn .Pro players like to make up for it this way.
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Replenishment is usually divided into A-key supplement, right-key supplement, and change key supplement, and the same applies to these three types.
A key to replenish the pawn and the right button to replenish the pawn is a truth, predict the amount of blood of the creep and then make up the last knife (note that it is better to be the last knife rather than the penultimate knife, which is conducive to the control line LOL is not denied ) dota and the S key H key to replenish the pawn These are all the same truth.
The mouse you said about the live broadcast does not change red, and the direct A pawn is changed to make up the key Press esc to open the settings panel Pull down in the player control options to see that the A button is "Attack Movement" It is to attack the nearest enemy unit in your A place You can also see a "Quick Attack Move" This is the intelligent casting equivalent to the A key You change this key to what you are used to Z ah X C Ah or something Specific I haven't entered the game now But it's all set like this.
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Hold shfit and move to automatically hit the nearest creep.
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How to shortcut the soldier to replenish the soldier?,Do you still want to automatically find the remnant blood soldiers?,Individuals press the A button.,It should be more scientific like this.,Just put the mouse on the soldier.,Press A.This is conducive to smooth walking and chopping, learning to walk and chop, a step at a time, get used to the action of not stopping, so that the enemy can not easily lock, skill hit, but also keep yourself in a state of motion, if you stand still, when you move around, you have to go through a foot lifting action, walking and chopping is also a basic skill, especially the ADC bit, the attack action is to raise your hand, attack, close your hand, we can use the gap after the attack to move a step, become a hand lift, attack, move, is it more scientific, so that playing is the principle of kites, Novices are either standing still and resisting each game, or running away without looking back, so the novice's ADC is always easily cut to death by some uncontrolled heroes like Zhao Xin and Barbarians, in fact, they can't beat the ADC and are killed by such kites.
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Turn on auto attack, A key to replenish soldiers, X key to replenish soldiers.
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After point A, point to make up for creeps.
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It is always difficult to replenish troops in the early stage, and it is easy to replenish troops when the damage is high when the equipment is high in the later stage.
Replenishment refers to the use of a single attack to make up for the enemy creep at the moment of death, and take money.
In the early stage, you need to replenish the troops because the replenishment can cause the line not to be too forward, as long as the line is not forward, then your position will be relatively close to your own tower, and the defense is the gank of the enemy jungler hero. When you get close to your tower, you can easily retreat under the tower, and the enemy will be helpless to catch you.
In the middle and late stages, you don't need to replenish the troops.,It's easier to do it if you're ap.,In the case of enough blue, you can use your skills to brush the soldiers.,Push the line hard.。 As long as you can get all the money on the line, then you can do whatever you want, and in the middle and late stages, you can push the line over and cause the enemy to need to return to defense, and you will have time to go to other roads or down to support friendly forces, take small dragons, steal enemy fields or catch enemy lonely.
Replenishment generally depends on the early stage, and in the middle and late stages, it is mainly based on holding groups and taking heads (unless you are a big late stage). If you can replenish more than 100 pawns in the first 15 minutes of the game, you will be successful.
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If the Timo card attacks with magic injuries out of Luana's wind, and if the black girl kills the unit without a cooldown skill, the most important thing is to practice the feeling and find the attack rhythm of your own creep turret. Secondly, find the size of your own damage.
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4 5 minutes to make up for about 40 words should be able to have 180+ in 20 minutes.,After that, the general heroes are directly brushed with skills.,There's nothing to say about the mid-game.,It's all quick clearing.。
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This is the basics, but you can choose some ADs that are good to mend the knife.
For example, Anne, Marzaha, Tidal Spirit...
Seek adoption
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It depends on who you use.,Fire girl will have no pressure.,If you don't have the other words,Your talent points to add damage to the creep.,At the beginning, it's to look at your attack power.,Mouse point to the creep.,Look at the blood bar above.,Lower than your attack in a more practice.,In the future, you can know how much blood the creep has without a little creep.,Of course, you can't just look at the creep in the game.,But also dodge skills.,Play computer practice.。
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In the early stage, you can increase the damage of minions in the attack system, but since you said that you are okay in the early stage, you can also not point it.
In the middle and late stages, it is generally a line of skill collection of troops, of course, you have to stay blue If you only use basic attacks, of course, the replenishment will not be able to keep up.
But! As an AP, from the middle point onwards, your responsibility is not to make up for the development of the army, but to wander around, catch people, and drive the whole game.
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It depends on the hero.
I don't have confidence in myself.
The Butcher with the attack talent can be pointed.
Wait up, AP is a brush, and there is no such thing as mending knives.
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Well, your situation is actually a problem for many people. I used to play real 3 like this.,The early mending knife is invincible.,The later stage doesn't make up the knife much.。
You don't have to say 40 in 5 minutes... It's a little.,You have to know that the soldiers arrived on the line in the first 2 minutes.。。。
In the middle and late stages, it is true that there will be less mending knives during wandering, but you must always have a heart to mend knives, and you can do it. It's a habit that comes over time. Take advantage of every opportunity to mend the knife. Of course, don't rob anyone else.
And don't be caught dead because of a few soldiers... There are too many such 2s.
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The late stage is not the most important, you say that you have 40 in 4 5 minutes, then more than 80 in 10 minutes is absolutely no problem, in a normal game, the slightly high-end game requires a minimum of 80 soldiers in 10 minutes, and more than 150 in 20 minutes.
In fact, team battles are secondary, mid lane AP and jungler are two heroes with rhythm, like Death Song, Clockwork and other developmental heroes, as long as the upper and lower lanes are not pressed, you can wait until the normal development of 10 minutes before going to gank, AP wastes a lot of time when you go up and down.
When you are in the lane, the pawn makes up for the last sword, which you must know, assuming that the two pawns have the same amount of blood, and they are the last hits, then you need to use skills, a and then throw a skill, and perfectly collect the two pawns. If you push the line very quickly, in order to ensure safety, you can go to fight the Gang of Four, and if you can make up more than 100 soldiers in the middle lane, you must fight the Gang of Four, just push the line and then brush the Gang of Four loop.
The last point is,When you mix the line,Whether it's our wild area or the opposite wild area,Make sure it's safe to hit if there's a monster.,The opposite blue brush.,Hit the blue when it's safe.,Leave two small ones not to play.,So that the opposite blue won't be refreshed.,This is also a small detail in the game.,Affect the development of the opposite AP.。
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Small soldiers are divided into melee soldiers, ranged soldiers, artillery and super soldiers, melee soldiers are the first three of the six soldiers in a wave, melee soldiers are characterized by low attack and high defense; Ranged soldiers are the last three of the 6 soldiers that come out in a wave, and the characteristics of ranged soldiers are high attack and low defense, and the methods of supplementing melee soldiers and ranged soldiers are different.
A melee soldier with full blood, the tower hits twice, and then a hit is not dead, and it will generally be beaten into a trace of blood, so when making up for a melee soldier, the tower hits the first time, a once, and then the tower hits the second time it becomes a trace of blood, and you can make up for it.
A long-range soldier with full blood, the tower hits, and then a hit can't be killed, and it will also be beaten into a trace of blood, so when you make up for the long-range soldier, when the tower hits the first time, you also fight that soldier, that soldier will become a trace of blood, and then the second general attack will be made up, and your second general attack is faster than the tower, and it can be replenished.
If the creeps on your side are attacking, and the blood of the creeps on the opposite side is irregular, use skills to replenish the troops.
If you're playing heroes like EZ, Lux, Bomberman Giggs, or Rambo, many times you can choose to use your ultimate to collect it remotely.
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Set the following normal attacks in the key settings to a a is the copper breaking attack of smart casting, use the left button to check the amount of health, and a replenish the troops.
The clockwork that is best used in the mid-laner supplement range,Zyra,The trajectory of the two is recognized as the best in the AP,Generally can be supplemented with the ADC without Fan Wen,Maybe it's better,The best metal for melee AP replenishment,Brush machine,The above few are not easy to be suppressed,As long as it's not a pit to the end,You can get up.,The strongest death song in the late supplement.,It's not bad in the early stage.,No one can stop the rise of a death song that will be amplified.。
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