-
Wolves are mainly junglers, and now they can't be singled.
But if the wolf doesn't reach 6gank, it's not very powerful.
The wolf is still relatively strong in the later stage, but it is too weak in the early stage.
Wolves are too dependent on equipment.
Personally, it's best not to play wolf.
1. There are more heroes who are more powerful than wolf junglers: blind people, big bugs, clowns, etc., which are all more powerful than wolves in the early stage.
2. Junglers stronger than wolf gank are everywhere.
3. Although the wolf is stronger than some junglers in the later stage, it is very dependent on equipment, and if the development is not very good, it is not easy to fight in the later stage.
I have a friend who plays with wolves, and these are all feelings from playing with him for a long time.
-
The more suitable position is the jungler And it can't play the maximum role of gank until level 6 To be honest, this hero doesn't have much advantage over other jungler gank types It takes a lot of equipment accumulation When this hero's equipment is equipped, it's really strong It's basically no problem to brush the baron alone But I don't think the effect on team battles is too big If you open a big catch on the opponent's carry, it's easy to be caught in seconds No other control skills It's still good to go heads-up.
-
Huge, early obscenity points or teammates help feed Ni fattened, and then Ice Hammer, Time (Pile Blue), Excited, Anti-Armor, Law Shoes, Three Phases. I've had this kind of outfit, three under the opponent's tower (no control), there was once a Delmar under their tower and I fought hard, and I ran away in the middle of the fight, and the blood I didn't add more blood than I added, and in the middle and late stages, I pretended to directly demolish the tower without small soldiers, and didn't lose much blood.
-
Quite ruthless. Attack speed shoes.
Glove. Red cross.
Endless. Drink blood.
Ice hammers. Kid, go with all this.
-
There is control, there is output, there is no pressure in heads-up, and the gray is brutal.
-
Ruthless, jungler, and semi-meat that are very powerful in catching people, or ADC can also be used.
-
You're talking about a werewolf.,It's pretty sharp.,Chasing residual blood is extremely sharp.,It's a hero suitable for junglers.,You can increase the attack speed for all pairs.,The ultimate suppression is also very domineering.,Team battles can give priority to the crispy skin on the opposite side.,The premise is out of the green claw.,It's also worth playing.,It's a novice hero.。
-
Except that jungle is waste.
-
Ruthless, professional jungler hero, rich and handsome spokesperson in the wild area.
-
Very late 1v2 casual kill!!
-
Werewolves don't play half meat is looking for death, and the team battle is instantaneous. It is recommended to attack speed shoes Green Claw Ice Hammer to drink endless blood, and it will be super god after it is out....Generally, these are out of the opposite side of the vote....Not.
-
Out of the attack fast attack strong outfit, depending on personal preference, a red cross in the later stage. Two pieces of blood, two pieces of attack, and one attack speed shoe are basically OK.
-
On the list, if you want to be violent, one shoe and one red in the early stage. Mid-day flame, Claw of Merred, net eclipse. In the later stage, the tailwind is mainly output, the sun is hot, the three phases, the ice hammer, the greedy hydra, and the wisdom of the last blade. Rebels out of the wind, sunfire, wisdom at the end of the blade, greedy hydra, guardian angel.
-
Werewolf out of red claws first followed by straw sandals, and then excited, after that, if the other party has a mage, the wisdom of the end of the blade, if not, you can buy a 700g chain mail first, tailwind and you have a meat shield can consider first out of the green claw, if the wind and the meat shield does not rise, you can first turn the straw sandals into mercury shoes, and then the guardian angel, and then the military shield holy shield. In this way, the werewolf's double resistance will reach a value of about 200, and with the blue buff constantly Q vampire team battles, it is basically immortal, and then the wisdom end blade and green claw increase the output.
The way to restrain the physical flow is to excite the Red Claw Straw Shoes, and then directly out of the Guardian Angel, then out of the Frost Heart, after the tailwind green claw, headwind or the continuous consumption of both sides will come out of the Ice Hammer. Transform shoes (mercury or ninja foot equipment can be used, mainly depending on whether the opponent controls more or slashes the hero), and finally the military shield and holy shield are finished. Werewolves bring ice hammers to stick people, and when they come out of the heart of frost, they can increase the amount of blood sucked, and they have increased a lot of blue, so they can put more Q to fight creeps to increase blood.
At level 6 or so, werewolves can cross the tower to kill people, before crossing the tower, you must ensure that your blue is about 50%, and there are minions defending under the tower, so that you can cross the tower with your teammates to kill the enemy hero, you carry the damage and continue to use Q to suck the blood of the creeps, if the opposing hero has about 20% of the blood left and is close to you, you will be the Q hero.
Werewolves can go online more when they get a double buff at level 4 and find more gank opportunities.
Like before, I also used physical AD burst equipment like the one upstairs.,After a few rounds.,Werewolf's skills were changed to less life absorption.。 I feel that the advantage is not obvious, and the survivability is weakened, so it is recommended not to make this kind of outfit now, this kind of outfit requires money, and it will not have obvious effects until the middle and late stages, you took the head but your late hero didn't get it. This will be more disadvantageous to you in the later stages.
If you like to play with output, try Rig's Lamp, Mercury Shoes, Uplift, Wisdom End, Corrosive Blade, and Green Claw. In this way, your magic resistance can be higher, and the werewolf's armor growth is relatively high, plus the lamp and green claw add a certain amount of armor, and your double resistance can also be higher.
The reference is the build I researched earlier.
-
The positioning of the wolf is in the wild, auxiliary killing, and it is too expensive to export the wolf. No matter what the profession is, it costs to not eat meat, and the reason is not explained. It is recommended that Red Claw (turn to Green Claw in the back), Three-Speed Shoes, Fanatic, Blood Drink, Ice Hammer, and the last one depends on the battlefield.
-
Go out of the cloth armor, five red (most of this is the same - and then out of the red claw and attack speed shoes, and then there is the technology gun (this plus spell sucks blood and adds damage to suck blood, the sex price is high), and then the green claw (the front red claw is to merge the green claw, the green claw is not in a hurry to close in the early stage, it costs money and is not much use), and then out of the thorns or nature (look at the other party), if the wind is downwind, the ice hammer (increase the blood, increase the survival rate in the team battle), it is generally over at this time, and then you look out.
-
Greedy Hydra, Blade of the Ruined King, Power of the Three Phases, Shoes of Choice (Ability to Dance of Phantoms).
-
Shoes + Endless + Green Claw + Fanatic + Frost Blade + Three-phase Power, that's perfect Hehe.
-
Jungler, out armor, the one for 300. Then the fanatic shoes, combined attack claws. Then add the green clothes of the ** effect, and then the green claws, red forks, fanatics, blood drinking or endless. Please adopt, thank you.
-
1. The werewolf jungler outfit sequence is shown below.
2. Add points: main Q and vice W, there is R to upgrade R skills.
3. Skill: Warwick is a hero who is especially suitable for junglers, Warwick's ultimate can be stacked with attacks such as Merred's Split Blood (this equipment has been removed) and Black Cutter. When playing in a group, the werewolf hands over the ultimate to the opposite C position, uses Q to restore blood, and then acts as the front row to absorb damage.
-
Werewolves are generally junglers. In the past, the green claw was okay, but now it has been revised and is not so powerful.
Go out and fight knives in the wild. It is recommended that it is available inside, and then with 5 red.
Then come out Red Claw (I forgot the name, the graphic is a red glove, plus a jungler damage chance).
Then on the Legion Aegis. Then there's the Ice Hammer or the Armor of the Sun. Shoes with mercury or ninja are fine.
At this time, the jungler knife can be sold, and I personally feel that it is not very useful, because you have the damage of the jungle, and there is no need to come out with those few things.
-
··· You've never played to learn other people's outfits! Disgusting!
-
First, the installation route:
The most suitable for werewolves is undoubtedly the Dolan ring, which can make up for the weakness of the werewolf's lack of blue in the early stage, and at the same time, it can also greatly enhance the damage and recovery effect of the Q skill, making the werewolf ** an unbeatable existence. The werewolf's outfit idea is flexible and changeable, the tailwind comes out first, the headwind comes out first, and the online first out of the sun is the most stable way to play, otherwise it is easy to collapse.
Second, the line skills:
The werewolf is very simple in the early stage, fight with the enemy a few times, and then attack the enemy with Q skills, so that your blood is replenished, and the enemy hurts more blood, but when you encounter some powerful top singles, don't fight to the end, the most powerful single werewolf is consumption; If the opposite side is a strong top order in the early stage, it will develop to 6 with peace of mind, and then call the jungler to come to gank, and almost no one can escape with the ultimate and jungler.
In the middle of the game, your teammates have already started a teamfight, so you can push the lane over. Then go to gank or join the small dragon group, the werewolf's ultimate move is a catch, and after the lower or middle gank reaches the head, you can take the small dragon together.
3. Team battle ideas:
The role of the werewolf in the team battle is to break into the second kill ADC or AP, and if it suddenly fails, protect the back row ADC. Werewolves have to be meaty, because most of the time you're the initiator of teamfights. After the meat is up, the werewolf can survive for a long time by relying on the regeneration of the Q skill.
Finally, the werewolf will attack 5 times, and each time it can attach the effect of **, so equipment such as the end of wisdom and ruin is very suitable for werewolves.
-
Jungler,Quickly collect your own wild and then go out on the road to harass,Kill if you can,Assist if you can,If you can't, go to the opposite side to harass the opposite jungler hero (if it's a clown,,Busy monks don't have to go to fight can't) Level 6 go home and get a shoe out of a lantern.,If you kill someone, don't go out of the lantern.,Save money out of the green claw.。 Then catch people in 3 ways while taking the buff.,The wolf with the double buff opens the big and basically catches whoever dies.。 At this time, as long as you don't send too many heads, come out and cheer up, green claws, ice hammers, attack speed shoes, (drink blood with the wind, red fork) (or madman dung) no one will kill you, and you can even single out the big dragon.
On the line, constantly use Q to touch the blood and return the blood, constantly replenish the troops, and immediately call the teammates to cooperate with the catch, collect a few heads, and control the opposite ADC or AP in the team battle, and equip a little meat, and win.
Meat, pure money, replenishment, big moves, w release, everything depends on the output of teammates.
Figure out for yourself the best hero route for you, and have fun playing.
Thank you for your pure hand look.
-
Werewolves are expensive, and those who want to kill can come out with these outfits: Berserker Shoes, Green Claws, Phantoms, Blood, Ice Hammers, and finally Cheer or Whisper. Take down the blue-red buff. If it's not meat, you can basically let him die if you encounter it. Just refer to it, I just played Werewolf.
-
A piece of clothing for 300 yuan. Then buy blood and go jungler to level 6. Then wander to help people gank. Mainly jungler-based. gank is supplemented.
Equipment. Green Claw Exhilarating Fanatic Attack Speed Boots Spring Brother Armor A vampire. In fact, the main thing is technology. The equipment is as follows. That's right.
-
Now the bloodthirsty hunter is divided into 2 ways to play, the first is the top single, the second is the jungler, generally there are not many werewolves jungler now, because the gank ability of the werewolf before level 6 is very limited, because the werewolf in addition to the ultimate is a control skill, there is no other skill that can quickly cut into the gank skill. So the werewolves who see a lot now are more AP werewolves on the list. The AP werewolf man's move can control people, and the damage of Q is not low, which is much stronger than the outbreak of the AD werewolf.
In terms of equipment,Because it's an AP werewolf, you need to go out of the way to go through the battle.,Time can also be chosen.,If you want to go out of time, you have to go out as soon as possible.。 The Heart of Frost is a must, both defensive and minus. Because the werewolf's AP bonus is limited, the next equipment is still a pile of meat.
You can choose to regenerate armor or something.
Thank you for your pure hand look.
-
Bloodthirsty Attack Q:
Cooldown: 10 9 8 7 6 seconds.
Range: 400
Blue: 60 70 80 90 100 mana.
Biting the enemy deals 75 125 175 225 275 (AP+ or target 8 11 14 17 20% of max health as magic damage (whichever is higher) does not deal percentage bonus damage to creeps and restores 80% of your own damage.
Analysis: Deal damage and heal, jungle mixed lane play.
Endgames are all good skills.
The hunter roared w:
Cooldown: 30 27 24 21
18 seconds range: 1200
Blue consumption: 35 mana.
Warwick unleashes a piercing roar that increases his attack speed by 40 50 60 70 80% and halves his effect on allies for 10 seconds.
Analysis: Increases attack speed, nearby teammates enjoy half the acceleration, and it is very useful to cooperate with passive.
Bloodstain Tracking e:
Cooldown: 4 seconds.
Range: 20 Blue Cost: No Cost.
Activate: Gain 1500 2300 3100 3900 4700 Health in an area of less than 50% of enemy hero vision, and increase Werewolf 20 25 30 35 40% movement speed if a weakened enemy hero is detected.
Analysis: When activated, enemies with less than a certain amount of HP will have a bloodthirsty mark on their heads, and with a "wolf howl", you will gain enemy vision and have a movement speed bonus.
Endless Bondage r:
Cooldown: 90 80 70 seconds.
Range: 700
Blue cost: 100 125 150 mana.
Pounce on the enemy hero to suppress the target for seconds, and quickly swing both claws to launch 5 attacks, each dealing 33% of normal attack damage and adding 40 60 80 damage and increasing lifesteal by 30%.
Analysis: Fly directly over to immobilize people and deal damage and health regeneration, the first skill in team battles.
Blood Hunger: Cooldown: None.
Range: None. Consumed Blue: None.
Warwick's attacks on enemies can restore 6 12 18 health to himself, and attacking the same target can stack lifesteal effects up to 3 stacks, and the stacking effect will remain for 4 seconds.
Analysis: Normal attacks can restore health, which greatly enhances the continuation of combat.
It is necessary to punish the first level of going out and loading a 450 vampire staff.
Now this version, male guns, ez, airplanes. No one is the most ruthless, depending on the teamwork, and the patches.
Airplanes and Big Mouth are two extremes.
The plane purely eats skills Ping A is considered to have low damage in ADC for about 20min, and the huddle damage will be very high It will be difficult to fight in the late stage The attack distance is close Ping A has low damage. >>>More
It's better to be a policewoman. Of course, in terms of output, VN is more tiger in the later stage. But after all, if you just play AD, it is not recommended to play VN in the first place. >>>More
Hello lz, a hero with high mobility like a fox I recommend starting to wander in the case of level 6 can establish an advantage in the middle lane, if you are aware well enough to successfully catch a few times, even if you don't get the head, it's good to force the opposite side home, if you successfully catch all the way, and then if the line is good to push down a tower, or steal a buff on the opposite side, then the advantage can slowly rise, at this time teammates will also understand your ability, then you can start to arrange tactics, pay attention to the tone, As long as your teammates don't really want to lose, you have a good grasp of the overall situation, know when to group, when to disperse, when to need eyes in that position, and when your teammates start to cooperate with you when the advantage arises, you should play such a rhythm in the middle.