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Make it clear first what race you use ... The most convenient way to play is the hill griffin, a mine, a tower with 10+ mines, and a griffin.
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NE's blowing can be restrained, but I think it's still more reliable for the bear-deer flow, and without the operation of moon, I can't bear it at all.
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It depends on what race you are Terran mid-mage turns griffin night ac turns wind hero level is best higher undead I like to use witches to occupy it You can also spider flow.
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It's that simple. Just don't let him out of this combination.
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Melee 1 team.
Ranged 1 team. Heroes operate with f.
When really fighting, press Alt and pull more soldiers, and correspondingly, reduce the whole team of A soldiers.
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BM does not form formations, F1
Small Y, infantry, wolf cavalry 1 team.
Wolf Rider 2 team. White Bull 3 Team.
It's hard to control the attack attribute of the soldier in this way, and it is estimated that you can't control it, but the master is just like this, and there is no way.
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Heroes: Infantry, Wolf Rider, Kodo, Team 1.
White Bull 2 Team. The wolf rode and then formed 3 separate teams on the convenience net.
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All ed. 1
Wolf Riding Series 2 White Bull Series 3
It's convenient to control any pawn you want to control.
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It's clear that the opponent is a rookie. If you can't beat him with a soldier of this level, it means that you are doing the wrong thing. You just pick all the heroes and soldiers, press the A button to tap the ground, and then you can wipe out all the opponents without moving!
And all the magic of the hero in the battle can be used, and he will definitely win. If it doesn't work, the bloodthirsty shaman will definitely win!
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I'm telling you you you will never lose, and you will definitely win'As long as you operate like him'Of course, there are many other aspects, such as the skills of the liter'Bring the treasure'Terrain in wartime'There is no increase in offense and defense'Do you have any renew troops?'Various factors'I won't go into details about how to win'You can actually beat and lose, which is estimated to be a medium computer game. At last. It was not clear how many fawn winds he had'But you said that there are definitely not as many troops as you'If there are 5 demons in this wave of dark nights, you should be evenly matched'
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Hehe,There are really few master video heroes who have been promoted to 6.,Practice more.,When the hero starts at level 4 and level 5, the battle is basically solved.。
According to your level, I will tell you a method, you will come out of the pure flying dragon, BM with invincible group supplement, Y with blue bottle, blood bottle, acceleration, invincible. It's good to point one by one, first the deer, then the tiger, the tree.
And his starter kog you bm buy a shoe to hack him.
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The theoretical value will always be undefeated, to pursue the so-called theoretical win or lose?
Let's take a look at the competitions of the masters. Really powerful guy, his carefulness can defeat all your troops.
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I suggest you cut the wolf ride, add a few headhunters, and deal with the Chimera.
Little Y first becomes DH and then kills by force
Bring a few hard laborers and soul chains.
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Well, it's better to have more than one bull head! Stunned, then the wolf rode all the way up!
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The pure wolf riding the white bull is suitable for dealing with the wind.
Other conventional tactics are all big g wolf riding white bull in the later stage with more than 3 methods of hum can be properly turned flying dragon in the later stage The operation should be reasonable The white bull should be driven Allocate their own reasonable output objects Big g slash hair wolf riding and rushing back row net chopping mage The most important thing is to practice more.
For UD late 3 Ben turn a large number of more headhunters, mainly to deal with UD's ice dragon destruction, etc., to NE bucks to see the other party's ratio, more bears, more white bulls, more deer, more wolves, can be properly accompanied by catapults, the effect is also good.
Practice more, my friend.
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Press Ctrl plus the 1 in the row below F1 to form a team, press Ctrl plus 2 to form a team, and so on.
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I recommend a more bizarre one.,I just happened to be working on this recently.。
Grubby's classic tactics - bull head (trampling) + headhunter (ultra-long range and b) = no pressure on point kills.
If you improve it, replace the shock wave for the mage class with less blood, reduce the number of headhunters appropriately, add a small amount of white bulls, and 2-3 wolves ride in the later stage, if you open the second mine, there will be two catapults.
If you have a bull head skill, you will trample first, and then the shockwave and the passive aura will take turns, and if the advantage is clear, you will have one less shockwave and one more level of trampling.
Second-shot heroes are okay with BM, SH, or Tavern, but the focus is on support, and the selection is based on the teams above.
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I also think it's better to bring the car, the troops in front of you are stuck in formation, and the output of the car behind is very high. It's better to take drudgery with you.
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Use the Silence Skill or the Power Battle.。。
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Have you played upstairs?
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