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You can't hit hard, put a rabbit bomb first, then a rabbit bomb, and then dodge its freezing and blinding, and then put a rabbit, all the time, when he is about to over, you get close (there is a rabbit blowing him up at the time) to hit him, pay attention to the infinite ice if he will be infinite, to hide, if not, try to hide, you are deadly OK, and then magnify the move, on the line. If it doesn't work, ask me again.
Thank you, landlord.
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Come up and jump down first, let the rabbit rabbit. Then jump and run, wait for him to put the Ice Dragon Ball, and then look for an opportunity (in the distance) to focus. Put a radish flying knife, hit him directly send a rabbit up, and quickly run down and then put the rabbit rabbit, and then run.
When the other party chases you (generally moving up and down in the distance, it is a performance of preparing to put beads), you will find an opportunity to jump to the opposite side of him (jump off quickly) The point, the other party will definitely put the ice dragon ball, we will put another rabbit rabbit, and then run a little away from him in the opposite direction, put the radish flying knife, and then come to a flying eaves to walk the wall, hurry up again, and then give him a rabbit. I guess it's OK.
Note: If you are unfortunate enough to be frozen, be sure to put Tutu Tutu. If blinded, release Bunny Bunny and run with a jump.
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Tell me about the characteristics of PK skills, and you will know how to play.
PK Skill Commentary:
Twilight Rain (Without this +50% magic skill, all other skills are floating clouds!) Wait for the rabbit (how can the rabbit have fewer eggs?) )
Rabbit Rabbit (Strengthening Rabbit Lai Egg is even more indispensable.) )
Radish Flying Knife (2 seconds of stun domineering wood. )
Cornices (High Damage, Low Magic, Low Cooldown.) Rabbit three turns, one big magic skill) to fill all the points above, you will find that there are 26 amber (calculated according to the full level), 26 20 two points of power. Let's keep the other 6.
In the future, the third-order skill book will be used. But the strength is not matched when it is matched (the high devil's can be replaced by the twilight rain technique).
Refer to 4399 Kung Fu School.
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Come up and put Tututu, then run, look for an opportunity to make a move (don't be hit), Tututu is good and then put it until he is blown down, and then make a combo, change from passive to active, and hit him.
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- Your sister's. The deity's record of 36 consecutive victories is not to allow you to be tarnished. You're not authentic.
I'm such a low-key person, and you won't let me go. Strongly despised. How dare you send a message about my Kung Fu faction without my consent.
You have violated my right to reputation and my right to portraiture. I'm going to the people's court to sue you orz
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Now many people practice dragons, and dragonmen also have many masters (that is, third-order), I will now talk about dragonmen's matching moves.
Shenlong sees the head: Signature skills, in addition to good blue heights, damage can be any wide grinding, use this trick to hit the same level of monsters is basically a move second, and the range is wider, I support it (it is best to bring more konjac paste and other things to make up the basket, the snow god is the best).
Divine Dragon Sees the Tail: In addition to ice, fire, and poison, the dragon man can also bounce the enemy away, and even the enemy behind can also bounce to the front, with considerable damage and strong support.
Finishing touch: The only close-range attack of a third-order dragonman. It can be said to be an upgraded version of the dragon and the four seas, but the damage is higher than that of the dragon and the four seas, and it also brings blinding, and the stunt when surrounded, the blue consumption is a little higher than that of the dragon and the tail, so it is recommended.
There are three passive skills you like, so I won't talk about them here.
Four Seas Dragon: This trick is good, it's the same as the blue and the dragon, it's easy to be broken, so add it if you like.
Straight to the Yellow Dragon: Rush directly for a distance, and let the enemy who was hit frostbite, poisoned, and burned three states, except for the blue consumption that makes people sweat heavily, all aspects are good, and it is not bad to use it as a breakthrough when surrounded, and it is strong.
Trick matching: If the dragon's moves are well matched, he can fight with the monkey and even serve the rabbit.
The dragon is the first, it is necessary, the damage itself is high, and the additional damage is even higher!
When the dragon sees the tail, it also wants to bounce the enemy away, so why not?
The finishing touch, yes, make people blind, maybe it can save your life!
Ice, fire, and poison flying beads are recommended for ice, because the direct silver bucket of ice makes people freeze. There is one left, what do you want? Passive?
no!To - go straight to the Yellow Dragon, high damage, easy to break through, and three additional damage, as long as you control the distance, plus the snow god, to ensure that you play coolly. Start playing:
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The first is the Ice Dragon Flying Ball, which is a feature, and is used in both martial arts and dungeons, so it is recommended to have 5-15 points.
The Poison Dragon Flying Bead is only useful in dungeons, so it is recommended to point 1 or nothing. (I didn't order).
The Fire Dragon Flying Ball, like the Poison Dragon, points 1 or not. (I still don't have it).
Shenlong sees the head, the big killing power skill, but there is only a slight delay, but it does not affect its own strength, it is recommended to 10-20 points (20 points are highly recommended).
Shenlong sees the tail, No. 2 killing skill, the power is slightly smaller, but it can knock the enemy away, it is recommended to add 10 points (add it if there is left).
Finishing touch, No. 3 killing skill, area attack, blinding the enemy, 5-10 points are recommended.
There is nothing to say about the support skills, all of them are full.
Comprehension skills are not recommended here. Because you will find that these two skills are almost useless after level 3.
Here's what I do:
There are active 4 skills and a passive skill composition,Passive I generally use Qingming and thorns,The landlord asks you to adjust according to your needs。
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Jump kicks are invincible, and when you are kicked, use the dragon in the sky.
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Torture him to death with a straight yellow dragon If you jump and kick, press the jump and run away on the press It's very useful I like my Mimi 162058001 Telecom Although it's not very advanced.
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Dragons are most afraid of monkeys, so you must attack them from a distance, and don't let them get close to you.
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Of course, it's a rabbit, as soon as the rabbit advances, bears, dragons, and monkeys don't have a problem with her.
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Hello dragon man. Dragonman's ice, fire, and poison are invincible when they work together, and the advanced ice, fire, and poison are even more bullish. You can send other skills when the ice, fire, and poison are cooled, and then send them again as soon as the ice, fire, and poison are cured, until the other party dies, and the dragon man must not play close to others, and you are almost dead as soon as you are close to others.
Hope, give points.
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Dragons are good, dragons rise faster.
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Rabbit: If you want to bring it, bring the infinite down-to-earth trick! Fast, accurate, ruthless
Stormy Piercing: Necessary, Fall to the ground, low CD (cooldown), good damage, considerable distance Volley Flying Legs: Also a must, other ditto.
Swiftness and impermanence: The second-stage attack belt falls to the ground on the spot, and it must be brought.
Force Slash: Infinite Fall to the Ground Flow move.
Lone Peak Line: High power, long distance, bring down to the ground (it seems to be) Tactics: First look for an opportunity to volley and fly legs, get up quickly and then storm through the clouds and put down, and then be swift and impermanent, slash Qianjun, Lone Peak line, not add some jump kicks, basically the other party will be disabled, just cycle a few times.
Dragonman: Ice Prism Assault: No fools.
Huoyao Ring Slash: Pursuit skill, with Phantom Thunder Flying Domain Break, it seems that the effect of breaking jump kicks is also good Phantom Thunder Flying Domain Break: High hard straight skill, fast moves, can also break jump kicks, combo must-haves.
Fire Dragon Whirlwind: This trick blows away, you can blow it away and put an ice on it, and start to connect.
Fan Dance: The magic technique is not explained...
Tactics: As soon as you come up, wait for the opportunity for the fire dragon to blow away, and then come to the ice past, after the ice is frozen, set fire to the position left and right from the opponent, press the fire and then press the phantom thunder flying domain to break, after sending the jump kick, kick him away from you, at this time Huitian, Huoyao, and Phantom Thunder should all recover, and then come to a fire + phantom thunder, and then press the phantom thunder back to the sky, in this way, the opponent is almost disabled, after returning to the sky, immediately freeze, continue to jump and kick, basically dead.
Pure hand-played, no plagiarism, no plagiarism !!
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