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Poor players should position themselves in a position. This class does have different ways to play, spears and sticks are different. Depending on which one you prefer, level 70 of the brush is definitely from the other world.
Because most professions need the support of otherworldly equipment, and tactics are no exception. Let's start with otherworldly equipment at the beginning, and after 1 month, there will be a small success. Slowly adapt to this profession, and if you brush more, you will find out what kind of points you need.
Let's take a look at the tactics stickers. I don't know much about the soul of the town, but I must be relatively mature in my equipment to reduce my pressure.
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I'm about the same as you Occasionally buy a holiday set I won't spend a lot of money to buy equipment I'm brushing a set of otherworldly sets The soul is about to come out But I exploded the pumpkin The soul is going to sell it for money I don't know if you play spear (the main physics relies on flat slashing and strong attack cheer output) or playing ball (relying on dazzle pattern output) But it is recommended that you can do ruin bracelets and soul hunters without spending any money Both ways to play can be used Just take some time to add some points It depends on your preference Double cultivation is because of the balance of strength and intelligence after the second awakening Physical and magic skills can deal damage It's up to you to make your choice.
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I've been playing tactics for a long time, if it's not a local tyrant, go play ball, it's okay to fix injuries, don't double cultivate, pit people. The ball method is to major in dazzling patterns, which is a magic solid injury. Spear method is very strong and equipment,It's best to have a bone ring,Play to burn money,Spear method is a physical percentage,Growth is stronger than the ball method,If you just move bricks, the ball method is enough.,Strong pressure brush map is very fast.,If you want to brush the soul map,The ball method is very difficult.。
To put it simply: if you don't have money, you won't be too weak, and if you have money, that's it. It's not interesting to set up the other world of Starry Sky 9 and stab the cow every day.
Spear method ,,, stand on the street layout is high, but there is almost no buff, you can only spend money on the layout, and the hand is short, and the brush map is not recommended).
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I didn't say the genre.,I'm only sticking a set of spears.,It's completely my own original.,But I don't mind using it a few times.。。
<> don't have to press this exactly, I'll say a few of my opinions.
1. The spear method only needs to point three dazzling lines, the fire is dark, and it depends on how high your crit rate is, because now Erjue passively adds a lot of crit, so the darkness does not need to be full. Make sure the map is full of critical hits.
2. Now the few tricks of the Luohua Yuan Dance Stick are with the level of the dazzling pattern, and there are several levels of corresponding tricks with a few levels of dazzling patterns, which is also a small benefit, and the vacated SP can be filled with double hammers, and the broken tyrant must be full.
3. In the colorless skills, small cheering and strong attack don't need to be said by Yu Yinran, the strong pressure can not be pointed, the dragon knife is actually a spear method that does no harm to use, and the dazzling pattern in the void of Tuzhen is not high, but it can be used passively, so I didn't add it. If you like, you can pick out some SP from elsewhere and fill it with dragon knives.
4. The evolution and aggregation of dazzling patterns are enough to fill one, and it is too much of a loss to be full. It's better to be full of aggregates.
5. In TP, the small Lala and the strong attack should be full, and then the full of broken tyrants, and then choose to fight the double hammer or the falling flower. But if it's full of dragon knives, it's best to add dragon knives to TP as well.
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>>> plus point plan <<<
Classes: Magician > Battlemage > Beyana Fighting God > Ishtar War Spirit.
Rating: 85SP: All 10770 Used 10760 10TP Remaining: All 36 Used 36 0 Remaining
qp: All 3974 Used 0 3974 Remaining 3974 Solution Portals.
> generic skill <<<
Backjump: Lv1
Crouching: Lv1
Base Mastery: Lv1
Magic Crit: Lv10
> normal skill <<<
Shadow Scatter Night Cat: Lv1
Magic Show: Lv20
Contract Summon: Heder: Lv1
Sky Strike: Lv1
Dragon's Tooth: Lv1
Magic Shield: Lv1
Stand-in Straw Man: Lv10
Magic Star Bullet: Lv1
Provocative Figure: Shu Lulu: Lv1
Ancient Magic Book: Lv20
Battlemage Leather Armor Mastery: Lv1
Combo Mastery: Lv1
Dazzling Pattern: No Attribute: Lv3
Stick Mastery: Lv20
Waltz Stick: Lv1
Dazzle: Ice Attribute: Lv31
Dazzling Pattern: Light Attribute: Lv31
Auto Pattern: Lv10
Dazzling Pattern: Fire Attribute: Lv28
Dazzling Pattern: Dark Attribute: Lv28
Stripe Bomb: Lv19
Dazzling Pattern Fusion: Lv28
Shattered Ba: Rush back to the eggplant lv1
Meteor Shadow Strike: Lv1
Gauge pressure: Lv10
Glaive: Lv21
Dazzling Emitting: Lv1
Magical Protector Shield Enhanced: Lv1
Dragon Flower Ba: Lv1
Fighting God's Will: Lv13
Transform into Beana: Lv8
Dazzling Stripes: Lv1
Meteor Strike Combo: Lv8
Soul Potential: Lv6
Dazzling Evolution: Lv6
Pattern Aggregation: Lv3
Apostle Incarnation: Lv1
> trait skill <<<
Enhancement - Ancient Magic Book: Lv5
Enhancement - Base Mastery: Lv1
Enhancement - Auto Flare: Lv5
Enhancement - Dash Pattern Pressure: Lv5
Enhancement - Glaive: Lv5
This is the ball method, the chaotic ball flow used by yourself.
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The spear method SP is not enough at all.,I'm giving up the Lizhou Dragon Knife and only rushing the nucleus 1.,The others should be scattered as usual.,The strong pressure can also be full.,Broken tyrants are a must.,It's enough to fix TP.。
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Is it a ball method, or a stupid spear, or a double retreat?
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DNF origin version of Ishtar Warling's latest point plus point scheme.
After the 525 revision, the solid damage genre was comprehensively crushed by the percentage, so the bonus points also tended to be magic solid damage.
Note: General Section:
Crouching: Invincible in the crouching state, it is recommended to point.
Critical hit point 1 rub orb.
Stand-in straw man: point 1 for escape, the point is full and can increase a lot of speed, but it must be hit to be used, and it cannot be used under the second sense.
Dispel: Specific monsters in specific maps have miraculous effects, usually not clicked.
Skill Transfer:Dazzling Pattern:No Attribute Increase movement speed,Improve feel,It is recommended to be full。 Hitting the target will not cause knocking and falling to the ground, and it is also the only one of the 5 kinds of dazzle that eats ** attributes, and the current mainstream genus is strong ice or dark, but usually the tactics will not choose to fill these two dazzle lines, but choose no attribute dazzle + attribute enchantment crystal contract to transform attributes.
All Flare Patterns have the same damage of the same level.
Dazzle: Fire Attribute Increases strength and intelligence.
Dazzling: Light Attribute Increases attack speed.
Auto Pattern: Core buff, must be full.
Dazzling Burst Bomb: After deleting the defense reduction, although the total damage is good, but the big head is at the last **, often not satisfied, point 1 to keep the combo.
Goddess of the Battlefield: Increases skill attack and independence, and must be full.
Stick Mastery: Depends on the ** you are using. Players with a spear are fully proficient and it is no longer recommended to use a wand staff, as mastery now increases independent attack damage.
Dash Fusion: Level 1 Mastery, increases Critical Strike Chance and Intelligence, but does not trigger the buff that uses Dash Stripe. Attacking buildings can also trigger buffs, there is really nothing to shoot, Molotov cocktails + salamanders can slap the oil on the ground.
Dazzle Pattern Strong Pressure: Level 1 mastery, a large range of clearance mobs, can trigger the corresponding dazzle buff
Fighting God's Will: Increases the damage of physical arts, magic, and dazzling pattern skills, and it must be full.
Starstriped Burst: The highest single HIT skill, no SP required
Blitz Smasher: Can soften and be softened by other physical skills.
Dazzle Evolution: The damage is higher than the ordinary Dazzle, you can trigger all the buffs of the Dazzle, at least 1 point to hit the combo and make up for the damage when there is no transformation, the damage is based on the corresponding attribute Dazzle Pattern selected, and eat ** attribute.
Whether the Dazzling Evolution Point is 1 or full depends mainly on how long it takes to keep the Apostle incarnate. Players who can sleep twice throughout the whole process point one, and on the contrary, the recommended points are full.
Warrior Potential: Balances strength and intelligence and increases critical damage, it will be full.
Dazzling Pattern Aggregation: Aggregate a certain number of existing dazzling pattern attacks, level 1 mastery.
Apostle's Dance: Larger Y-axis gathering and strong control skills, at least 1 point
Apostle Seal: After clicking, the state of Erjue can also be abnormal, and it is only to refine the equipment such as necklaces and blade necklaces to learn, and generally not to order.
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