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That's because your drifting skills are not up to par, and when you practice to the point where drift deceleration is not very obvious, you will have a qualitative leap. There are also many right-angle corners that also need to be slowed down to pass, and drifting is obviously better at this time. You can't improve it without drifting.
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In beginner tracks (e.g. forest barrels, etc.), there is no need to drift.
But in some tracks (such as the carousel of a toy castle), it is not possible to drift without drifting.
Sometimes drifting isn't about getting the final acceleration, it's about completing a track.
Of course, the success of drifting is also related to the car.
Some racing cars perform better.
However, I don't recommend buying a car for newbies.
Because it's not very well controlled.
Let's use a board car first.
Just practice your hands.
It's never too late to buy after getting acquainted with it.
Finally, drifting isn't that hard
Just 、、、 practice a lot
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Then you have to see which picture it is, like those straights, it will be very difficult to float without a good car, and there will be a lot of deceleration.
But if there is a Nighthawk SR that collects gas relatively quickly, it must be better to be elegant.
For beginners, try to make the drift perfect when cornering, rather than competing with people on the straights.
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Most beginner maps don't need to drift. You go to play advanced maps, and it's impossible to live without drifting.
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It works! Otherwise, it's not fun.
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You go and play around town fingers and you'll know how to drift.
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After drifting, pressing forward within one second reduces the slowdown.
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Drifting can increase speed.
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Play the simpler tracks first.
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The power of the car is reflected in the driving wheels, and the weight distribution is also different for different bodies, with a front engine, a rear (mid) engine, and a large difference in the front and rear weight ratio.
1.When a front-wheel drive car drifts, the power comes from the front wheels (steering wheels), and the power changes the direction of traction as the steering wheel is turned. **Maintain a certain acre of car speed before entering the corner, you need to control the sliding state of the vehicle by hand brake, generally a slightly longer distance of the curve requires a higher speed and a super good feeling for the rear wheel and the ground, and constantly use the handbrake to maintain the drift state, so as to carry out a longer drift.
Difficulty: High.
2.The rear-wheel drive car drifts, and the power comes from the rear wheels, and the power is always parallel to the direction of the body. **Before entering the corner, you can not use too high speed, before reaching the ideal position, let the car have a little centrifugal force outward and then turn the steering wheel to shake the vehicle, at the ideal position of the vehicle rear wheel slip (at this time the vehicle has begun to enter the drift state), at this time the direction of the reverse to adjust the vehicle's drift trajectory while increasing the throttle action (this is to make the rear wheel and the ground dynamic friction, that is, skidding), and finally through the throttle, direction control to keep your drift trajectory fast.
It is important to note that in the process of drifting, you don't always step on the accelerator with your big foot, you can hit the accelerator to adjust the amount of power. Difficulty: Low.
3.Four-wheel drive drifting, the power comes from all tires, I have an example of this, the World Rally, the basic slide is a four-wheel drive racing car, the four-wheel drive car wants to drift at a very high speed, to make the car can slide on the ground on all four wheels, the grip of the four-wheel drive is the best, so it is difficult to enter the drift state, and at the same time, it is also necessary to use the hand brake to keep the rear of the car coasting. Difficulty:
Medium-high. The above three forms of drive vehicles, if you want to play drifting, the car power must be powerful, otherwise you will find that the car can not meet your driving method! Personally, I feel that if you are not a master, then rear-drive, find an open place with a road friction coefficient that is not too large, practice, and slowly increase the speed from low speed, it feels very important!
I hope my understanding can help you if you are satisfied, and have more wealth. Hehe.
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Rear-wheel drive is best controlled. Brake lightly when cornering, move the center of gravity forward to the front wheels, and slip the rear wheels.
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It is best for the front-wheel drive car to control at a certain speed and hit the direction while lifting the handbrake.
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Racing games are all about speed, and you don't need to apply the brakes every time to drift.
First of all, whether it is an automatic transmission or a manual transmission, it can float, but for veterans, the manual transmission can control the speed more freely.
As long as you have studied physics, you know that the reason why the car can move forward is because the driving wheel is subjected to forward friction, and when drifting, because the driving wheel force is too large, the backward force of the wheel is greater than the maximum static friction of the wheel, which makes the wheel slip, and because the maximum friction of the wheel is unchanged, so you play the direction, and the transverse movement of the car body makes the original forward friction divided into a part to the side, so the whole drift process is to master the process of lateral friction and forward friction distribution (to put it bluntly, it is the angle of the body offset, the more horizontal the car, the smaller the forward friction, that is, the slower the speed).
If the landlord feels that his head is dizzy, he can completely ignore the above paragraph. I just think that everything I do should understand its essence (maybe I didn't analyze it correctly, physics wasn't my strong point 8 or 9 years ago).
And then you don't have to hit the brakes when you skid, right? And it's not easy for novices to control the braking force when braking, especially with a keyboard! The speed loss may be relatively large, of course, the drift can float, but the speed is slow.
Of course, applying the brakes does allow novices to find the feeling of drifting the fastest, but I think that's wrong.
I think the most practical thing is the center of gravity drift. That is, for example, when turning left, first of all, you must control the speed of the car, slightly to the right before entering the corner, and then loosen the oil, and then to the left to hit the direction (at this time, the center of gravity is thrown to the right side of the body, it is easy to drift, if not, tap the brake), and then tap the accelerator (control the size of the accelerator according to the speed, find more feelings), the car will enter the drift state, and then according to the speed and angle of the car appropriately release the left direction or even the direction of the reverse (if it is a sharp bend, play more to the left, the specific situation is your own master), This is really adjusting the friction distribution in the lateral and forward directions. Then, when exiting the corner, loosen the throttle slightly, and then hit the right direction to shift the center of gravity back to end the drift, and the cornering action can be completed.
In fact, it is easy to grasp the movement of the car's center of gravity from a third-person perspective when playing. After playing proficiently, it is very cool to switch to a first-person corner, and the feeling of third-person cornering is completely incomparable.
The most important thing about this kind of center of gravity drift is to grasp the route well, aim at the corner before entering the corner, and grasp the route of the outer road-inner road-outer road in the whole process, so that you can turn at high speed with minimal speed loss.
Of course, if you don't think this method will work for you, you can also use the upstairs method. Also, during the game, speed is the most important thing, so in order to maintain speed, try to drift as little as possible. If you're looking for visuals, I'm not saying that
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